I sort of wish I would have typo’d “launch” and instead wrote “lunch” so that it said “Straight Right talks making lunch”. Oh well. Here’s some good stuff about Mass Effect 3 for Wii U, as well as some (re-confirmation of) information that we heard about earlier:
“It’s going to be a launch title, but of course we don’t know quite yet when the hardware will launch. We intend to be there that same day. It’s challenging [to meet an unannounced launch date].” – Straight Right boss-o man Tom Crago
He also talked a bit more about things they’ve touched on in the past and said that the Wii U is “sophisticated”:
“This is the biggest title we’ve worked on in a long time. There’s a significant technical challenge bringing the game from its original format to the Wii U. It’s a new, different and sophisticated piece of hardware, so there’s a good deal of technical energy that’s been expended making that happen. We’ve made a number of bets on the Wii U, so we’re certainly hoping that the platform comes strongly out of the gate. We’ve got two other titles in development. One of them is original, our own IP, and another is based on another big franchise that will come out in 2013. It’s a big title and you will have heard of it.”
New games are always good, especially for a new platform! Here’s to them succeeding with all of their Wii U endeavors.
The followings Rock Band Music Store songs will be made available on September 11:
Matchbox Twenty – “Bent” – keyboard support
Matchbox Twenty – “How Far We’ve Come” – keyboard support, Pro Guitar and Pro Bass expansions available for $0.99
Matchbox Twenty – “She’s So Mean” – keyboard support
Each song can be purchased for $1.99 on PlayStation 3/Xbox 360 and $2.00 on Wii.
Source: Harmonix PR
You know what I really appreciate in a developer? Humility. The understanding that they aren’t perfect and that they’re trying their hardest to do the best that they can. Self-awareness, I guess would be the way to phrase it, and Mass Effect 3 Wii U developer Straight Right has just that.
“We’re very conscious of not wanting to mess up given the level of expectation and the fact that we’re taking something which, on PlayStation 3 and Xbox 360 and PC, was exceptionally good.” – Straight Right boss Tom Crago
He went on to talk specifically about what their thought process has been with Wii U:
“You look at the game and think ‘how could I possibly make this better?’ The Wii U gives you that opportunity with the GamePad. But first and foremost you say, ‘well, I don’t want to screw this up’. You want to replicate the experience on Xbox 360 and PlayStation 3 as sympathetically as possible. But then you say, ‘how can I enhance this experience?’. We tried to get the game looking great and singing on Wii U, and then use the GamePad to complement this.”
Above is the Professor Layton vs. Ace Attorney ad from this week’s Famitsu. It contains the release date puzzle, which apparently hints at a November 29 launch.
It’s time to learn a little more about Straight Right, the developer behind the Wii U version of Mass Effect 3.
Did you know that Nintendo published the GBA version of Top Gear Rally? That was made by Tantalus, Straight Right’s parent company.
Straight Right CEO Tom Crago gave an overview of the company’s history while speaking with Polygon:
“We’ve been admirers of BioWare for a long time and had actually wanted to work with them on the DS a while back. Tantalus did Unreal II on Xbox so we had some experience with challenging ports, and with the Unreal engine. We also have a great relationship with Nintendo, in that they published one of our titles on GBA and in so far as we’ve always supported their platforms. So I guess the planets aligned and we were able to convince BioWare to trust us with their baby.”
Woah… two Nintendo games taking the center stage of Game Informer’s issue in the span of a year (the other being Skyward Sword)? I am shocked!
New Super Mario Bros. U is indeed the magazine’s cover story for the October issue, and that’s a pretty big deal. There’s a ten-page article on the Wii U game and an interview with Shigeru Miyamoto and Takashi Tezuka. Game Informer also promises “an extensive feature that will prepare you for the impending launch of the Wii U.”
Between Game Informer’s October issue and the Wii U press event on September 13, next week will be a pretty big deal for Nintendo fans.
When Fracuted Soul releases, it’ll be the biggest game on the eShop. It takes up nearly 3,000 blocks on an SD card – 2,982 blocks, specifically. The large size shouldn’t come as a huge surprise as Fractured Soul started out as a retail title.
Other big eShop games include New Super Mario Bros. 2 (2,725 blocks) and Order Up! (2,485 blocks).
This one really came out of nowhere!
When you think about G4, a few things may come to mind – X-Play, Attack of the Show, American Ninja Warrior, and… lots of old Cops reruns.
Early next year though, the network could be receiving a reboot along with a name change.
Variety is reporting that NBCUniversal, the parent company of G4, will rebrand the channel entirely. Video games would apparently still be featured, but the network would offer a more upscale and stylish format. The goal would be to entire the “modern male”. G4 would also look to go “in a direction reminiscent of GQ”.