Yesterday we learned that Amanita Design cancelled the WiiWare version of Machinarium. The game simply couldn’t be squeezed into the 40MB file size cap set by Nintendo.
Developer head Jakub Dvorský has elaborated on the situation behind the port. It was actually nearing completion before the team decided to scrap the project entirely. Again, this was mostly due to file size constraints.
Dvorský said:
“The port is practically finished, but after some discussions, we decided not to release it because it’s just not good. The resolution is crap, and we had to squeeze the whole game (which is around 360 MB in [the] original version) into [the] 40 MB WiiWare limit. The music sounds terrible, the background pictures are heavily compressed, and we had to throw out … some animations.”
3DS Downloadable Titles
Takeyariman – 400 yen
Virtual Console
Lock ‘n’ Chase – 400 yen
Video Content
59 second 3D streaming video for Super Mario 3D Land
Zelda Flipnote Studio Oceania/European winners
3 Zelda: Skyward Sword videos
2 Zelda: Skyward Sword commercials
It even has the Zelda chime!