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Nintendo 3DS Grandstand Will Keep Travelers’ Spirits Soaring

REDMOND, Wash.–(BUSINESS WIRE)– Nintendo of America and JetBlue are teaming up to give air travelers some hands-on time with the new Nintendo 3DS™ system, which lets users enjoy video games and other entertainment in 3D without the need for special glasses. Passengers who visit JetBlue’s award-winning Terminal 5 in New York’s John F. Kennedy International Airport between April 22 and May 30 will have access to an interactive Nintendo 3DS grandstand where they can play games, enjoy 3D photos and videos, and participate in daily prize giveaways. Reflecting the two companies’ shared commitment to delighting consumers, Nintendo and JetBlue aim to deliver a new dimension of entertainment for travelers of all kinds.

JetBlue’s Terminal 5 at JFK is already known as a special location, featuring more than 40 food and retail outlets that provide a fun, relaxing atmosphere for busy travelers between flights. The addition of the Nintendo 3DS grandstand will give visitors a chance to sample a variety of games, including Pilotwings Resort™, Steel Diver™, nintendogs™ + cats, Super Street Fighter® IV 3D Edition from Capcom, LEGO® Star Wars® III: The Clone Wars™ from LucasArts™, Asphalt™ 3D from Ubisoft and Madden NFL Football from EA SPORTS. Participants can also use the system to take 3D pictures, play with eye-popping AR Cards and try out built-in software such as the Mii Maker™ application, which lets users create customized Mii™ characters. Nintendo Brand Ambassadors will be on hand to guide people as they try out Nintendo 3DS games and features. Additional sampling opportunities will be available at Gate 10 of the JetBlue terminal for passengers waiting to board.

After years of waiting, the new installment of Mega Man Legends draws closer with Mega Man Legends 3: Prototype Version. Available as a download, Mega Man Legends 3: Prototype Version will be a launch title when Nintendo eShop opens for business.

Mega Man Legends 3 is the first Capcom game to be co-developed by the fans. Prototype Version gives players the first taste of Mega Man’s upcoming open-world action/adventure game, and lets them see a game still early in the development process. It also introduces a new character to the franchise, the reckless leader of a sky biker gang, Barrett.
Be the first to try out his new close combat gameplay style, and see first-hand some of the fan contributions to the game come to life. Also, once you have finished the core missions, receive access to areas of the game not yet finished, as well as a debug menu that gives you special moves and abilities.

Once you experience the game, let your voice be heard by heading to www.capcom-unity.com/devroom and join the community of Servbots who are helping design the game. Get insight into what it takes to build a game, learn about the development process, and interact with the members of the Development Team themselves. But most importantly, be creative. No matter how large or small your idea is, you have the chance to see it come to life and get your name in the credits of the game!

Source: Capcom PR

Pandora’s Tower details

Posted 13 years ago by in News, Wii | 0 comments

– See the current state of the curse as you play
– Shown through a circular gauge in the lower left corner of the screen
– If the gauge empties entirely, the game ends
– Might need to leave a tower to obtain the flesh of smaller servant creatures if you see the gauge running low
– Door that contains the masters are sealed
– Clear various gimmicks in the tower to make open the door

Source

Yesterday, French site Game Blog posted a short snippet from an interview they conducted with Shigeru Miyamoto, which confirmed that Nintendo is trying their best to release Mario 3DS this year. The full interview has now been posted on the site, and the folks on NeoGAF were kind enough to translate the important bits. Miyamoto shared some very interesting information (including a comment on Project Cafe), so I recommend you check out the details below.

– Miyamoto says he’s working on a new Zelda, a new Mario, Mario Kart 3DS, and a new Pikmin
– Nintendo making new AR Games for the 3DS
– Miyamoto didn’t say if these new AR Games will be retail releases or downloadable
– Miyamoto reconfirmed that Nintendo intends to celebrate Zelda’s 25th anniversary just like they did for Mario
– Many products/merchandising for Zelda’s anniversary (unclear if this means games or CD/books)
– Miyamoto on Project Cafe rumors: Nintendo always working on new hardware and “where there’s smoke there’s fire”, but “you shouldn’t believe everything you read [on the internet]”.
– Miyamoto considering entrusting the younger teams with traditional characters such as Mario and Zelda, so he can get more time to work for himself

Source 1, Source 2

Some folks have said that they prefer this boxart over the North American one, but I actually like them both. I’m pretty content with the one we’re getting here in the U.S., though the European art looks very nice as well. Which one do you guys like more?

Although the latest Nintendo Voice Chat podcast didn’t bring in any new rumors about the Wii’s successor, IGN’s Rich George did admit that their mockup image of the system’s controller wasn’t exactly spot on. According to George, the mockup is “slightly inaccurate.” Here’s how the controller was described on the podcast:

– 6 inch touchscreen placed between grips
– Grips have one or two analog sticks
– Two are more likely since it’s supposedly GameCube compatible
– Some face buttons
– Some triggers
– IGN took a touchscreen and slapped it on a Classic Controller Pro, which is a little different from what IGN is hearing
– A lot of people are referring to it as an iPad set in the middle of a controller
– Rich thinks this is also slightly inaccurate since an iPad is sort of its own device, can play games on its own
– The Wii 2 controller, however, is like a shell that receives data from the console


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