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“With regards to Worms: Battle Islands for Wii, a title we announced some time back, it became increasingly clear that by switching the game from WiiWare to a boxed retail Wii title, we would be able to make the game available to as many Worms fans on the platform as possible. We are pleased that through the THQ Partners program, we will have a strong retail presence for Worms: Battle Islands on Wii coming into the important holiday season.” – Team17 statement

For awhile, I wasn’t interested in the Worms series at all. That is, until I tried a demo of Worms: Open Warfare 2 from the Nintendo Channel. From that point on, I was pretty much hooked… So much so that I must have kept my DS on for a month so that I wouldn’t lose the demo! I’m expecting Battle Islands to be just as enjoyable, and I’ll be picking up a copy when it releases.

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That is correct, guys: On this day in Japan, 1889, the original toy-making wonder-company Nintendo was founded, and the whole dream of video gaming began. Of course, it wasn’t until 1975 that they actually turned into a video entertainment company, but still, it’s pretty cool that they got their roots all the way back in the 1800s!

Congratulations to Nintendo, and here’s to another 121!

Sanuk Games is happy to announce that its best-selling game ‘SPOT THE DIFFERENCES!’ will soon be available on Nintendo’s Wii™ through the Wiiware™ channel.

Packed with 150 scenes, 3 levels of difficulty and 1,500 differences to find, ‘SPOT THE DIFFERENCES!’ is the most complete difference game on the platform. Aimed at all audiences, it offers a journey through odd and attractive scenes on various themes: Landscapes, Pets, Playtime and Yummy!

3 single-player game modes are available: Arcade, Select Pictures and Time Attack. The game also features a Wii™-exclusive multiplayer mode, where up to 4 friends or family members can compete against each other and see who finds more differences!

GoldenEye 007 details

Posted 13 years ago by in News, Wii | 0 comments

This information comes from Nintendo Power…

– Starts off with Bond arriving in Severnaya
– This is before the GoldenEye satellite wreaks havoc
– Frigate level shows up in Dubai instead of Monaco
– New level set in Valentin Zukovsky’s nightclub
– The nighclub “hipper” than the one in the original game
– Zukovsky not used for comic relief this time around
– He’s a hard-edged mobster
– Use the Subdue command to take out enemies quietly
– Bond can choke an enemy, damaging their back, smash an enemy’s head into a rock
– Can also take out enemies with firearms equipped with silencers
– Make sure no one sees you
– Reinforcements can be called in by the enemy
– In one instance, a helicopter comes in and the backup forces rapelled from the aircraft
– Another example: Backup coming by driving a snowmobile
– Multiple routes in most levels
– Stages parted into sub-areas
– Blowing your cover in one area won’t carry over to the next mission

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