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Grease Lightnin’ Hits Store Shelves Just in Time for the End of Summer Lovin’ and the Start of the School Year at Rydell High

Milton Keynes, UK – 26, August 2010 – Global videogame publisher 505 Games and Paramount Digital Entertainment today announced that Grease: The Game will be available for the Nintendo DSTM and WiiTM from tomorrow, Friday 27 August. Based on the original high school musical that first hit cinemas in 1978, Grease: The Game will ignite Grease fever by giving fans hours of jump-jiving gameplay.

“505 Games is always looking for new ways to engage players with original interactive experiences and our relationship with Paramount Digital Entertainment has allowed us to do just that,” said Ian Howe (MD, 505 Games) “Contributing to the current Grease revival has been a such a rewarding experience for all of us that we are truly excited to welcome a whole new generation of fans with Grease: The Game. With its compelling gameplay, iconic song list and charming graphics, ‘Grease’ is going to entertain enthusiasts of all ages.”

This information comes from Associate Producer James Lodato…

“Everyones a hard sell because quality is number one for this title. Nintendo has been extremely helpful; it’s a title they are very fond of. They’ve worked on site, given us first party feedback and hardware and accessibility and really made themselves available to the project. I’m certain they’re very excited about it as well.”

You definitely get the feeling that GoldenEye 007 is pretty important to Nintendo, especially after hearing that Nintendo has provided first-part assistance. You may even remember that the game was supposed to be revealed at the company’s press conference, though the first trailer leaked out before the event and spoiled the surprise!

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Last Flight details

Posted 13 years ago by in News, Wii | 1 Comment

This information comes from issue 258 of Nintendo Power…

– Larry Adelman is the main character, protagonist
– Knives, cleavers, mops, guitars and more at his disposal
– Will probably have an “M” rating
– Action game
– Inspired by hack-and-slash arcade titles such as Golden Axe, Devil May Cry, Viewtiful Joe, Bayonetta
– Entire game takes place on an airplane
– Larry is overweight, bald, not the most likeable guy
– Move Larry with the control stick
– Swing the Wiimote + nunchuck to attack with his left + right hands
– Create combos by chaining together motions
– Finishing moves
– One finishing move: Separating a vampire’s head from its shoulders
– Many combo possibilities
– Numerous finishers
– Dev. team wants a lighthearted atmosphere with stylized, cartoony visuals
– Pop culture references
– Devs. hoping to finish the game this summer
– It’s part one in a four part series
– Devs. want to hear feedback from fans, may include new features such as co-op

This information comes from Marcin Kawa of publisher/developer Bloober Team…

“He’s (Larry) a [jerk]; no doubt about that. If you ever met a guy who makes offensive jokes about you in front of your mates or tries to remind you of every stupid thing you’ve done in your life, then you know Larry. He also thinks that he’s a womanizer and the best cook in the world. Frankly speaking, I don’t remember the exact reasoning behind making him a food critic. We just had our ‘Larry the cook’ and everyone thought that was a cool character that can be fun to watch and control. I think that at some point, we were just sick and tired of ideal bishonens and wanted to have a character that is more believable and not that perfect.”

“When you’re making a game, you can either go the hyperrealistic route or, as we did, try to use graphics to show that you’re not that serious about this stuff. A photorealistic Last Flight would be way too serious to our tastes. We certainly didn’t want to make a game where you can explore human (or vampire) anatomy in every detail. When you look at our game you can say that our goal was to entertain you. We’re doing this in our own grotesque and twisted way, but it isn’t about scaring people to death. We wanted to have this unique comic feeling that downplays violence and makes you feel positive about it.”

“You’ll find that kind of stuff [pop-culture references] through the game when talking to other characters, or certain locations will (hopefully) remain you of some of your favorite movies or games, or ones that you genuinely…dislike.”

“There’s mainstream vampire stuff, and we wouldn’t feel good without making some jokes about that. I mean, they’re just asking for it.”

“Our goal was to make a game that the older part of Wii owners would like to play. Is it risky? Of course it is, but we gladly that risk. As you might have noticed, Last Flight isn’t a ‘serious action-adventure game’ with a troubled character on his quest to redemption. It’s a parody laughing at all those games…It’s a game that makes fun of all this nonsense found in other so-called serious games. You won’t find anything like that on WiiWare or other consoles.”

Nintendo Power review scores

Posted 13 years ago by in DS, News, Wii | 2 Comments

Metroid: Other M (Wii) – 8.5
Ivy the Kiwi? (Wii) – 7.5
Ivy The Kiwi? (DS) – 7.0
NHL Slapshot (Wii) – 6.0
Guilty Party (Wii) – 7.0
Gunblade NY & LA Machineguns Arcade Hits Pack (Wii) – 5.5

Thanks to Mike for the tip!

1. Super Metroid
2. Metroid Prime
3. Zero Mission
4. Metroid Prime 3
5. Metroid Fusion
6. Metroid
7. Metroid Prime 2
8. Metroid 2
9. Metroid Prime Hunters

Now that you’ve seen Nintendo Power’s list, how would you guys rank the Metroid games? Or just tell us your favorite title in the series!

Thanks to Mike for the tip!

– Hironobu Sakaguchi and Yoshio Sakamoto have a connection
– Connection they have is in regards to a 1987 adventure game
– Called Miho Nakayama’s Tokimeki High School
– Game was developed by Square
– Was published by Nintendo
– Sakamoto said the game is a text adventure game, make use of a phone
– Given a phone number midway through the game which you can call to hear hints about how to progress with messages from Miho Nakayama
– The telephone was swapped out in later versions with in-game messages that delivered the same info
– Square had approached Nintendo about making an adventure game that used a phone
– No talk back then about the game featuring Nakayama
– Sakamoto was in the meeting with Square
– Sakamoto was growing tired of the same old adventure games
– He pushed his superiors to go with the idea
– Sakamoto suggested that an idol be used instead of an original character
– Sakamoto believed the added flash would draw attention to the game
– Sakaguchi was on the development team, but not originally
– He joined closer towards the end of the game’s development
– The dev team went down to Kyoto for two weeks
– Sakaguchi and Sakamoto met for the first time during this period
– At first, Sakaguchi couldn’t believe Sakamoto worked for Nintendo
– Sakamoto’s hair was the same in the past as it is now
– Sakaguchi/Sakamoto/Iwata reminisce a lot about the past in this Iwata Asks, but discussed The Last Story as well

– Gameplay systems were a priority in The Last Story’s development according to Sakaguchi
– Sakaguchi suggested thinking about the game as “a game that has a story in it”
– Game has a solid story with a strong cinematic component, but gameplay is the strongest point
– Only the third time Sakaguchi has put emphasis on gameplay first
– Last time was Final Fantasy VII, thinking about how to use 3D in that game
– Other game was the original Final Fantasy: Trial and error phase for Sakaguchi, tried to see how the PC role-playing games at the time could be brought to the NES
– “In these 23 years, there have been only three instances where I considered gameplay systems first”
– Mario Club was used to test out gameplay systems for The Last Story
– Sakaguchi was visiting Mario Club for four days when this Iwata Asks was done
– Sakaguchi wanted to use Mario Club to see how beginners would react to the game
– Can see where players are having fun when watching them
– Test players wrote their opinion as well
– Sakaguchi a bit wary of written feedback because players will sometimes write only about what’s good or their feedback listing what they enjoyed will be different from how they actually reacted while playing
– Characters will converse as you run in the fields
– Sakaguchi thinks that it’ll allow players to get a better feel for their relationship with ally characters
– This was one area Sakauguchi wanted to convey with the game’s story

Thanks to Thomas N for the tip!

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Shiren the Wanderer 5 scans

Posted 13 years ago by in DS, News | 0 comments


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