Submit a news tip



Nintendo and Capcom® which is a leading worldwide developer and publisher of video games today confirmed that they have entered into a distribution agreement for the forthcoming game Super Street FighterTM IV 3D Edition to be made available on the new handheld system- Nintendo 3DS which allows 3D gaming without the need for special glasses.

Under the terms of the agreement Nintendo will be responsible for the sales, marketing and distribution of the game throughout European territories & Australia, with Capcom remaining as publisher. Capcom will remain as the distributor in the Middle East. Super Street Fighter IV 3D Edition will be part of the stunning launch window line up for the Nintendo 3DS when the system launches across Europe on 25th March 2011.

PSP – 35,636
PS3 – 23,792
Wii – 14,547
DSi LL – 11,720
DSi – 8,990

Xbox 360 – 2,338
PS2 – 1,836
DS Lite – 1,528
PSP go – 198

For comparison’s sake, here are the hardware numbers from last week.

PS3 – 33,190
PSP – 29,806
Wii – 21,291
DSi LL – 17,452
DSi – 13,416

Xbox 360 – 2,636
DS Lite – 1,956
PS2 – 1,629
PSP go – 1,208

Tecmo Keoi released a ton of screenshots for Dead or Alive: Dimensions today. The images give us another look at the stage from Metroid: Other M. Check them out below!

1. [PSP] Kingdom Hearts Birth by Sleep: Final Mix
2. [PSP] Monster Hunter Portable 3rd
3. [Wii] Donkey Kong Country Returns
4. [DS] Kaijyu Busters Powered

5. [PSP] AKB1/48
6. [DS] Pokemon Black/White
7. [DS] Ni no Kuni
8. [Wii] Wii Party

9. [PSP] Another Century’s Episode Portable
10. [PSP] Venus & Braves

AND ON THE EIGHTH DAY: ATLUS BRINGS EXPANDED, ENHANCED SMT: DEVIL SURVIVOR OVERCLOCKED FOR NINTENDO 3DS TO NORTH AMERICA IN SUMMER 2011

Bigger and better is how we roll.

IRVINE, CALIFORNIA — JANUARY 26, 2011 — Atlus U.S.A., Inc. today officially announced a North American release for Shin Megami Tensei®: Devil Survivor Overlocked™, an RPG/SRPG hybrid for Nintendo 3DS™ currently scheduled to launch on the highly anticipated handheld in Summer 2011.

Considered one of the best RPGs of 2009*, the original Devil Survivor presented gamers with a novel premise: Tokyo is in full lockdown, the government’s swift, coldblooded response to a surprise demon invasion. While you and your friends must solve the nature of the interdimensional rift through which the horrific creatures are entering your world, saving the world is not your highest priority; staying alive, on the other hand, is.

– Character switching will be forced upon you
– The switches are sudden
– Suddenly switch while battling and when walking around town
– Key word “drop” relates to something falling
– 3D effect more about going in the screen rather than having things pop out
– Game not at a point in which a release date can be discussed

Source

The latest Iwata Asks is different than what we’ve become accustomed to. Although it was posted on The Last Story website, RPGs in general are the focus of the latest column. Satoru Iwata, Xenoblade director Tetsuya Takahashi, and The Last Story director Hironobu Sakaguchi participated in the interview.

– Takahashi and Sakaguchi were both working at Square in the 90s
– Takahashi was a graphic designer on Final fantasy IV through VI
– Takahashi left in 1999, met up with Sakaguchi again three years later
– The Iwata Asks gathering is the first time Takahashi and Sakaguchi have met in 8 years
– Takahashi left Sakaguchi’s team to do new things (before leaving Square and after Final Fantasy VI)
– He was hoping to use 3D in different ways from VII, with fully 3D maps
– 90% of his team was unaware about using 3D at the time
– Sakaguchi’s team was similar when working on Final Fantasy VII
– Up to III, the Final Fantasy main programmer was foreign, couldn’t speak Japanese
– Sakaguchi and the programmer ate steak every night because it was the only thing the programmer could eat
– Iwata thinks one reason Japanese RPGs aren’t as successful outside of Japan is due to the excessive use of the same patterns and conventions
– Sakaguchi: “Because of this, RPGs need a change”
– Sakaguchi feels that Japanese-developed titles show feelings and detail well, thinks they can be accepted worldwide if creators value these areas
– Iwata, Sakaguchi, and Takahashi agree that there are things all people can find interesting in spite of cultural differences like foreign movies
– Sakaguchi thinks the answer to this is near and RPGs can succeed if they work towards this target
– Iwata: “This is one topic we game creators in Japan will have to clear going forward”
– There appear to be no hints of releasing Xenoblade/The Last Story overseas

Source

Famitsu review scores

Posted 13 years ago by in DS, News | 0 comments

WWE SmackDown vs. Raw 2011 (PS3/360) – 9/9/9/9
Macross Triangle Frontier (PSP) – 9/9/9/9
Ace Attorney Investigations 2 (DS) – 8/8/8/8
Dragon Ball Kai (DS) – 8/8/8/7

White Knight Chronicles (PSP) – 8/7/7/7
Do Don Pachi Daifukkatsu Black Label (360) – 8/7/7/7
Violet no Atelier: Guramnat no Renkinjutsu 2 – Gunjou no Omoide (PSP) – 8/7/7/7

Pokémon Black Version and Pokémon White Version arrive in Europe March 4th!

New Legendary Pokémon, new heroes, a surprising new region, plus new ways for players to have fun and communicate locally are just a few of the innovative and exciting gameplay features offered by Pokémon Black Version and Pokémon White Version, which launch across Europe on 4th March 2011, exclusively for the Nintendo DS family of portable systems.

Redefining the Pokémon series, Pokémon Black Version and Pokémon White Version offer fans and newcomers alike a completely new adventure to discover and enjoy – and for the first time ever in the series, the two games feature their own individual areas to explore. Set in the Unova region, which is located far away from the Kanto and Johto regions Pokémon fans will be familiar with, both games also feature all-new action-packed locations, such as the bustling urban environment of Castelia City.


Manage Cookie Settings