Wii – 215,129
DSi – 113,984
PS3 – 110,519
PSP – 105,801
DSi LL – 81,430
DS Lite – 17,695
Xbox 360 – 6,489
PSP go – 4,192
PS2 – 3,747
For comparison’s sake, here are the numbers from December 14 (last week).
PS3 – 237,086
Wii – 191,915
DSi – 95,227
PSP – 79,194
DSi LL – 75,241
DS Lite – 12,879
Xbox 360 – 8,965
PSP go – 3,260
PS2 – 2,982
This is another snippet responding from Constantine Hantzopoulos on the most recent 4 Guys 1UP podcast. Hantzopoulos was asked if he would be interested in Wii HD (from a developer’s standpoint) and also whether he thinks Nintendo would want it. He indicates that while he isn’t sure what Nintendo’s game plan is, he acknowledges that profits are down for the company and instead could decide to lower the price of the Wii.
“The interesting thing is Nintendo, they make money off of every console they sell. I think one of the big things that we found out is it really is a mass market product where mom or whoever goes out, the 80% of the people out there who go out and buy a Wii box are happy with Wii Sports and they don’t really need another game. Or if they do need another game, they’ll buy Wii Resort because it comes with a free Wiimote or Wii Play…So, honestly I don’t know…You can obviously see that profits are down for Nintendo. I think the Wii is on its tail slide, unless they drop the price to like 80 bucks then you’ll start seeing it flying off the shelves. And I believe they’ll still make money if they drop it to 80 bucks…Point being is they have the ability to lower the price on the Wii […] where Sony and Microsoft cannot do that.”
Elemental Masters (DSi) – T
Foto Showdown (DSi) – E
Jigapix Pets (DS) – E
Jigapix Wild World (DS) – E
JIGAPIX Wonderful World (DS) – E
My Ballet Studio (Wii/DS) – E
Project Runway (Wii) – E
Scene It? Twilight (DS) – T
Shiren the Wanderer (Wii) – T
Lord of the Rings: Aragorn’s Quest (DS) – E10+
Dark Void Zero (DSi) – E
Tetris Party Deluxe (Wii) – E
Yu-Gi-Oh! 5D’s World Championship 2010 Reverse of Arcadia (DS) – E10+
Witch’s Wish (DS) – E
Fire Panic (DSi) – E
Let’s Golf! (DSi) – E
Legends of Exidia (DSi) – E10+
Musiic Party – Rock the House (Wii) – T
Best Buy
Jillian Michaels Fitness Ultimatum (Wii) – $19.99
Gold’s Gym Cardio Workout (Wii) – $14.99
My Fitness Coach 2: Exercise and Nutrition (Wii) – $29.99
EA Sports Active: Personal Trainer (Wii) – $39.99
EA Sports Active: More Workouts (Wii) – $29.99
Your Shape Featuring Jenny McCarthy (Wii) – $49.99
Mario and Sonic at the Olympic Winter Games (Wii) – $44.99
Rayman Raving Rabbids TV Party (Wii) – $14.99
Shaun White Snowboarding: World Stage (Wii) – $39.99
Dance Dance Revolution Hottest Party 3 (Wii) – $49.99
Punch-Out!! (Wii) – $44.99
Free Personal Trainer: Walking with DSi purchase
The Biggest Loser (DS) – $9.99
Wii Fit Protective Cover – $14.99
Wii Everlast Aerobic Steps – $19.99
Target
Battle of Giants: Dragons (DS) – $20
Littlest Pet Shop Friends: Beach (DS) – $20
Drawn to Life: The Next Chapter (DS) – $20
On the latest edition of the 4 Guys 1UP podcast, Constantine Hantzopoulos, a studio director over at SEGA, had much to say about the state of mature Wii games. Hantzopoulos discussed a number of topics, including sales of MadWorld, House of the Dead: Overkill, and The Conduit. But most importantly, he talked about the possibility of creating mature games for the Wii in the future. According to Hantzopoulos, after seeing the performance of SEGA’s mature titles and Dead Space Extraction, SEGA is now less likely to produce similar content for the platform.
“I have to say that it was a space that was open and we took a gamble on it. It’s like, ‘Wow, there’s no mature games on the Wii. Is there an audience out there?’ We did some research, it said there was an audience out there. I won’t comment about Nintendo, they did champion The Conduit as a ‘this is a Nintendo game.’ And, you know, I think they did okay by us. At the end of the day, I just think that you’re seeing kids are skewing much younger towards next-gen. And that’s what I saw out of Conduit. Because not a bad game, visually it’s appealing, right? AI wasn’t that great. High Voltage’s first real effort as an indie developer, creating their own IP. And it was a good effort, right? And there’s always Conduit 2, right? …Anyone past 12 years old was playing 360 and PS3 shooters. And at that point, you can’t tell a 13 year-old, ‘But it’s on the Wii.’ Forget it, you know? That’s not what they see or hear. They’re not really interested in any techno-fetishist aspects of look how great it is on the Wii…And, you know, the effort that we put behind multiplayer on that game to basically get by friend codes and provide worldwide match-making and so on and so forth, I actually thought we dove too deep…
…Circling back to the whole mature Wii thing, again SEGA took a gamble, we put out some pretty decent content. I mean, House of the Dead: Overkill and MadWorld are great Wii games. They really are, especially House of the Dead: Overkill. That game is funny…Yes [it did better than MadWorld]. I mean they’re both doing okay and at the end of the day we’ll make our numbers, that’s good. Conduit’s done quite well for us. It’s been slow burn. That’s the other thing you find out about the Wii. It’s not necessarily first 3 weeks like most titles. And DS. It’s a longer burn, actually. So panicked at first, but it’s like okay.
But that begets the question, are we going to do more mature titles for the Wii? And it’s like, probably not. Look at Dead Space. We were stunned. That was my litmus test. Basically, it’s like, okay, you got EA, who can put all the marketing muscle behind this, an established franchise that scored quite well on 360 and PS3. They should be able to actually hit this out of the park, right? We get numbers, real numbers aside from NPD, and I’m like, ‘Woah.'”
Once Wart is defeated at the end of Super Mario Bros. 2, Mario can be seen dreaming in his bed. Because of this, it’s only natural to assume that what occurred wasn’t real. Basically, there is an indication that the adventure takes place inside Mario’s head.
You may be surprised to know that the beta version of Super Mario Bros. 2 plays out a little differently, though. Unlike the retail copy of the game, the ending in the beta version doesn’t show Mario dreaming. This is probably a result of the Doki Doki Panic ending being used and didn’t include the addition found in Mario Bros. 2’s closing sequence.