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“Man, I want those games remade as much as everyone else. Also, Bonk. The special thing about Hudson is that we really do listen to what our fans want. We know there are a ton of fans out there demanding remakes or completely new versions of our more popular brands like Military Madness, Adventure Island, Bonk, and more. Like you said, you’ve already seen Star Soldier and Alien Crush brought back, and I’m sure we’ll see other series making the leap to current-gen soon enough.” – Peter Dassenko, Alien Crush Returns producer

– game will not be ‘Rock Band’ branded
– game does share some of the aspects of Rock Band
– visual/audio journey through The Beatles history
– released during 2009 holiday season
– music producer: Giles Martin
– exclusive deal
– game takes you all the way from “Please Please Me” to “Abbey Road.”
– talks started 17 months ago
– no comment on Beatles DLC for Rock Band
– worldwide release
– based on the UK track releases
– no specific platforms mentioned


London (30th October 2008) – Square Enix Ltd., the publisher of Square Enix® interactive entertainment products in Europe and other PAL territories, today announces the release date for FINAL FANTASY® FABLES: Chocobo’s Dungeon®, featuring a loveable cast of Chocobo and his friends, has been postponed by one week and will now be available across Europe and PAL territories on November 7th 2008, exclusively on the Nintendo Wii™.

Veteran character designer Toshiyuki Itahana delivers a uniquely compelling visual world in which a cast of beloved FINAL FANTASY characters lead players through an immersive storyline. With a carefully crafted narrative and a grand mystery to unravel, FINAL FANTASY FABLES: Chocobo’s Dungeon will captivate gamers of all ages.

Thanks to Jose for the news tip!


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New York, NY – October 30, 2008 – The Beatles’ extraordinary music and phenomenal legacy is set to rock across the universe in the form of a video game through an exclusive partnership between Apple Corps Ltd., Harmonix and MTV Games, a part of Viacom’s MTV Networks (NYSE: VIA, VIA.B).

This partnership marks the first time that Apple Corps, along with EMI Music, Harrisongs Ltd, and Sony/ATV Music Publishing, has agreed to present The Beatles music in an interactive video game format. Published by MTV Games and developed by Harmonix, the world’s premier music video game company and creators of the best-selling Rock Band®, the game will be an unprecedented, experiential progression through and celebration of the music and artistry of The Beatles. The game was creatively conceived with input from Sir Paul McCartney and Ringo Starr, along with Yoko Ono Lennon and Olivia Harrison, and enjoys their full blessing. In addition, Giles Martin, co-producer of The Beatles innovative LOVE project, will provide his expertise and serve as Music Producer for this groundbreaking Beatles project.

“The project is a fun idea which broadens the appeal of The Beatles and their music. I like people having the opportunity to get to know the music from the inside out,” Sir Paul McCartney said.

Nintendo Co., Ltd., today announced in Japan consolidated first-half financial results for the six-month period between April and September 2008, highlighted by record high sales and profits, and increased shipments for the company’s popular Wii™ and Nintendo DS™ video game systems.

Because of the strength of the yen against the dollar and the euro, Nintendo revised its annual forecast for operational, recurring and net profits downward. However, the annual sales forecast of two trillion yen was left intact mainly because the company increased its shipment forecasts for Nintendo DS software (to 207 million from 197 million), Wii hardware (to 27.5 million from 26.5 million) and Wii software (to 200 million from 186 million).

Other highlights announced by Nintendo today include the following cumulative shipment figures from launch through the end of September 2008:

“We [at EA] think we can take a more Western approach to fitness, something a little more active that gets you moving. “[Our peripheral will] measure intensity, how strong your thrusts are, [and] how high you jump.” – EA Sports executive producer Dave McCarthy


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