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Groundbreaking video game for Nintendo DS winning fans of all ages

3rd February 2010: Warner Bros. Interactive Entertainment today announced that after winning more than 50 awards, Scribblenauts for Nintendo DS™ has reached blockbuster status and sold in more than one million units worldwide. Launched in September 2009, the groundbreaking game, appealing to all skill levels of players, quickly became one of the hottest games of the holiday season.

Created and developed by 5TH Cell, Scribblenauts is an innovative game which allows players to write anything and solve everything. Players can combine countless objects to create wildly original scenarios.

Check out this blurb from IGN’s preview of Tournament of Legends…

“If you’re wondering if Tournament of Legends will support Wii Motion Plus, the answer is no. Because the motion controls are evenly split between the Nunchuk and Wii Remote Corso said it felt imbalanced to have the added effects of Motion Plus on one side but not the other. The motion controls were surprisingly responsive in my time with the game. Gestures are limited to simple horizontal and vertical swipes and the sensitivity felt right. In just a few minutes I felt like I was able to pull off vertical and horizontal attacks without worrying about the intensity or exaggeration of my motions. If motion controls aren’t your thing, High Voltage is supporting the Classic controller, and you can also map all the motion controls to buttons and the d-pad. While the game will support local multiplayer there won’t be any online multiplayer.”

Like The Conduit, High Voltage has decided to drop Wii MotionPlus support from Tournament of Legends. Based on the IGN preview, it sounds like the controls are somewhat accurate, albeit limiting. Hopefully The Grinder will keep its MotionPlus functionality!

Thanks to Captain N for the news tip!

This information comes from an employee at a major international publisher…

“Just heard a rumour that you may be interested in: Nintendo are going to announce a new platform at GDC. Some devs have already started work on it.”

The insider didn’t say whether the “new platform” is a handheld or console device. Also, while the insider is positive that the platform exists, he isn’t sure if Nintendo will choose to unveil it at GDC or if they will save it for another venue, such as E3.

Source

Become a Legend in Epic Weapon & Magic Duels

LONDON & SAN FRANCISCO (February 3rd, 2010) –SEGA® Europe Ltd. and SEGA® of America, Inc. are excited to announce a new project in partnership with developer High Voltage Software – Tournament of Legends™. Exclusive for Wii™, Tournament of Legends is scheduled for release in May 2010.

Tournament of Legends offers a 3D fighting experience for one or two players, featuring a host of fighters based on legends from world mythology: the Minotaur, a powerful Gladiator, a mighty Valkyrie and other well known and awe-inspiring characters. Take these fighters to epic battles in fantastic fighting arenas where the combatants wield legendary weapons, launch magical attacks and dodge giant mythological creatures that protect their lairs. Master a range of incredible combat moves; including unleashing a man-eating lion, summoning a deadly rain of arrows and throwing a nest of venomous snakes.

This information comes from Metroid co-creator Yoshio Sakamoto, who recently spoke with Famitsu…

“This project between three companies, which we call Project M, is progressing extremely well. This Metroid is being developed with the aim of the ideal form of the old Metroid. It’s a game that can be realized because of the Wii. [Addressing Metroid being more successful overseas] However, different from the rest of the series, this time we’re strongly depicting the human side of Samus through such things as movies. She’s a strong woman, but she also has a fragile side. We want to make a game whose charms can be felt from the story areas and these human touches as well. It’s an action game, but it’s capable of having a clear emotional side. A lot of people are playing it, so we’re planning a lot of things. We haven’t clearly finalized a followup or anything, but we’d like to do some new things.”

– Since it’s a big project, there have been a few issues, but the development team has ironed them out together
– Team Ninja moving the “2D jump action game” into “3D action.”
– Sakamoto thinks the quality of the game will please fans
– Sakamoto intends to release the game this year

Source

Burlingame, Calif., February 3, 2010 – Natsume, a worldwide developer and publisher of family-oriented video games, announced today that Witch’s Wish will be released for the Nintendo DS™ this spring. Witch’s Wish is an adventure game that tells the tale of Vicky, a young witch in training.

“Witch’s Wish is an exciting adventure for gamers of all ages,” said Hiro Maekawa, President and CEO of Natsume. “It’s got a great story packed with colorful characters, creative puzzles, and thrilling magic duels!”

PSP 46,000
Wii 46,000
PS3 29,000
DSi LL 25,000
DSi 21,000
DS Lite 5,200

360 3,600
PS2 1,900
PSP go 1,100

Source

Update: The information has been confirmed and we’ve added some details to this post.

One thing we know for sure about Zelda Wii is that it will be at this year’s E3. Eiji Aonuma previously said that he hoped the game would be at the event, but last week, Satoru Iwata said that the game will definitely be there, no questions asked. What hasn’t been clear, however, is if there will be a playable demo of the title.

Although, in the latest issue of Famitsu, Aonuma apparently told the magazine that the development team is preparing a demo for the event and that they are trying to release the game as soon as possible. This information hasn’t been confirmed, but if Nintendo truly intends to launch Zelda Wii this year, it would make sense for a demo to be available at E3.

Updated information below…

“I’d like to show something playable. We’ll work hard in order to get you playing it as soon as possible. We’ve progressed in development since last year. At present, the core areas have come into clear view. After actually making it compatible [with MotionPlus], it just feels so natural. Link’s sword and the controller that you’re holding become one. Of course [there will be gameplay that puts an emphasis on the ability to swing your sword freely].

– The game will be a Wii MotionPlus-exclusive title
– There may be some enemies in the game that, based on the way you fight them, will solve puzzles
– The Legend of Zelda: Spirit Tracks almost was delayed to 2010, the staff thought early on they would need more time, but since Nintendo didn’t want Spirit Tracks and Zelda Wii to overlap, the team concentrated on releasing the game last year

Source 1, Source 2, Source 3


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