For a number of months, IGN teased a “secret dark Wii game.” In the last Nintendo Voice Chat podcast, Matt Casamassina unfortunately stated that the game had been canceled. Now the first details on the game – Winter – have been revealed, including pictures. Perhaps the most important bit of information is that the developers still want to release the game if publishers show interest.
– Premise: unnatural snowstorm that has settled over a small town in the Midwest, effectively closing it off from the outside world. The main character, Mia, begins the game inside a wrecked ambulance with no recollection of how she got there. As she treks off towards the small town, she starts to see signs of something monstrous that is traveling with the storm.
– Developed by n-space
– Initially player just keeps Mia alive (sheltering her from temperature/snow)
– Learn that Mia has a connection to the storm
– Creatures appear, town is being transformed by snow and icedoors are blocked
– Ways to keep Mia warm: Use Wii controller to spark fire, light oily rags, finding keys to abandoned vehicle to start engine and run the heater
– Wiimote/nunchuck extension of player’s hands
– Opening a door: Player points at handle, punches A+B buttons, pukllsit open
– Each tool takes advantage of Wii controllers – Flashlight flickers, player has to tap the Wiimote until it starts working again
– 12 people were working on the game at its peak
– Video was made to publishers in March 2007
– If the game got a publisher, would have liked to improve graphics (lighting, etc)
– Game was pitched for months, response was positive. Got hung up with sales and marketing groups – couldn’t get behind a survival horror
– Fact that the game was an original IP might have been part of the problem – also, publishers would have to go out of their confort home
– There were talks of movies/comic books (standard tie-ins) – Had to get game off first which stalled everything
* – Devs would still want to release Winter if publishers showed interest – would welcome to the opportunity to pick up where they left off
Capcom: Dead Rising not all about high zombie count
Posted 14 years ago by Brian in News, Wii | 6 Comments
“DR: CTYD is not all about the number of zombies on screen. That said, the game is shipping in a couple months. You’ll see for yourself soon enough…The point of Dead Rising is to be able to pick up and use hundreds of objects in the environment to defeat your enemies (zombies and psychopaths). It’s about gameplay variety and flexibility, not technology. It’s the Tony-Hawk-of-death if you will. In our focus tests of CTYD, that uniqueness and the game’s tongue in cheek nature has been received very well as compared to [those] who haven’t played it. Naturally, your millage may vary and please make your purchasing decisions accordingly.” – Christian Svensson, Corporate Officer/VP of Strategic Planning & Business Development
For me, the number of zombies in the original Dead Rising was a memorable gameplay aspect. I think a lot of other gamers feel the same way as well, which is why Chop Till You Drop has received a lot of backlash. Not only is Chop Till You Drop missing the same number of zombies in the original (though that should be expected), but also the game, graphically, doesn’t look exactly pleasant either. Still, here’s hoping the game can shape up to be a somewhat enjoyable experience.
NPD confirms that Wii Play was the best-selling game of 2008 in the US
The NPD confirmed today that Wii Play was the best-selling game of 2008 in the United States. One could try to make the argument that Wii Play is purchased merely for the extra controller. However, data shows that Wii Play owners have spent an average of nine hours on the game. The top 5 best-selling games of 2008 are below:
1. Wii Play 5.28
2. Madden NFL ‘09 5.25
3. Grand Theft Auto IV 5.22
4. Mario Kart w/ Wheel 5.00
5. Call of Duty: World at War 4.63
Icarian: Kindred Spirits info and screenshots
Posted 14 years ago by Brian in News, Wii | 0 comments
– You can do up to 5 chained follow-up jumps
– you can glide for about 2 seconds (measured by a bar)
– Enemies aren’t that much of a challenge to defeat early on, but avoiding them may be a bit tough
– the main character can only stun some enemies earlier on in the game
– if you are stunned, shake the Wiimote to get out
– divine powers will help you take down enemies
– multiple ways to complete missions
– multiple hidden objects that can unlock bonus levels
– divine powers can allow you to move giant objects, ride on rocks, build platforms, redirect fireballs, build platforms and more
– exaggerated physics
Jaleco Holdings’ Kizuna, an action RPG that has drawn many comparisons to Shadows of the Colossus could be in trouble. The company announced last week that they are withdrawing from the video game business. Instead, Jaleco will shift its focus to financial services. The company’s games subsidiary is now owned by Game Yaro.
All of this spells trouble for Kizuna, a game that has been in development for the Wii. Right now, the status of Jaleco’s projects is unknown as Game Yaro has not officially commented on the game’s future.
“There’s a lot to learn from the EA alumni who started 2D Boy and built something as creative and unique as World of Goo with such a small team and little money.” – Peter Moore
I can’t blame Moore for giving World of Goo accolades. It was one of the best Wii games of 2009, if not one of the best titles in general.
SEGA countdown receives an update
Posted 14 years ago by Brian in General Nintendo, News | 0 comments
Remember the SEGA teaser page we told you about a few days ago? Since then, the site has received a bit of an update. When you move your mouse over the mushroom, the color changes from blue to red and increases. There’s also Japanese text towards the end of the page and when clicked, a short phrase can be heard. We’re not really sure what the sentence is because we do not speak Japanese. However, all should be revealed when this Friday rolls on by.
Unleash your inner super powers, crime fighting abilities and get your paws on the new canine adventure game: BOLT! – inspired by the hotly anticipated family film which launches in February 2009.
BOLT tells the story of a canine TV star that is accidentally shipped from the TV set in Hollywood to New York City, where he begins a cross country adventure home and makes the surprising discovery that the super powers he had in the TV show do not work in the real world!
This fantastic new game takes place in the world of the action packed TV show and invites players to take on the heroic personas of Bolt, the TV star dog, or his owner Penny. Explore the action-packed Hollywood set from the television series featured within the film and help them conquer challenges and villains along the way.