Panic Button on supporting Switch, difficulty of ports, why Doom added motion controls later
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Panic Button has been one of the most prolific studios when it comes to Switch ports. The company worked with Bethesda to bring over Doom and Wolfenstein II, with Doom Eternal to follow later. Panic Button also worked on Rocket League for Switch as well as the upcoming version of Warframe.
GamesIndustry published a new piece today with Panic Button GM Adam Creighton. One of the topics discussed was supporting Switch, of which Creighton had this to say:
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Panic Button believes Switch has a bright future ahead, not worried about how next PlayStation / Xbox will affect support
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Aside from Nintendo, Panic Button might be one of the companies that knows the most about Switch’s hardware and what’s it’s capable of. The team has converted some high-profile games for the platform, including Doom, Wolfenstein II, and Rocket League. We also found out yesterday that the company is making a port of Warframe.
In an interview with USgamer, Panic Button general manager Adam Creighton expressed optimism when speaking about Switch’s future. He told the site:
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Panic Button: No current plans for Wolfenstein: The New Order / The Old Blood on Switch
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Wolfenstein II launches on Switch this week. But what about Wolfenstein: The New Order, the last game main in the series? Or how about The New Order’s standalone prequel Wolfenstein: The Old Blood?
Unfortunately, at least for the time being, there aren’t any plans for either of these titles on Switch. Adam Creighton, studio head at developer Panic Button, told GameSpot in a new interview:
Panic Button: window between release date and Switch release “shrinking all the time”
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Panic Button has quickly become an expert when it comes to Switch ports. Having worked on the Switch versions of Bethesda’s Doom and Wolfenstein II as well as Rocket League, the studio knows how to get demanding titles up-and-running on the system.
Speaking with MCV, Panic Button boss Adam Creighton spoke about the window between a game’s initial release date and the Switch release. He says the window is “shrinking all the time for those publishers and developers who are planning on Switch at the outset.”
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Panic Button working on a new major Switch port expected to be announced next month
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Variety caught up with Panic Button head Adam Creighton at E3 this week. During the discussion, some interesting information was shared about the company’s plans and porting efforts with Switch.
According to Creighton, Panic Button has spent close to six years working with the Switch hardware, including early development tech.
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Panic Button “very in demand for extremely high-profile projects” on Switch
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
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Panic Button teases more games for Switch, port studios receiving many Switch requests
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Panic Button has had a big impact on Switch. Thanks to the studio’s efforts, Doom and Rocket League have appeared on the console, with Wolfenstein II to come this year.
Adam Creighton, director of development at Panic Button, recently teased that the studio has more games in the works for Switch. Creighton told Gamasutra:
“You know that meme? With the dog? Drinking from a sprinkler? That’s me right now. And we might have some other titles for that platform, and maybe some other games for other platforms, in the works. In terms of volume, I’m in this amazing place where as a studio we get to choose how we want to grow, and with whom, and with what projects. My biggest challenge lately is not which projects do we pick to retarget to other platforms, but managing the other parts of our portfolio, picking the different projects that are exciting to different people in the studio, and being responsible about what I want to work on, versus what is best for the studio.”
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Doom Switch dev says the port has been “wicked hard”, wishes gamers didn’t focus on tech specs over fun
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 318 Comments
Panic Button is leading the way on some big third-party ports for Switch. The studio was first assigned with the task of putting Rocket League on the platform, and is also working on Bethesda for the Doom port.
Speaking with GamesRadar, Panic Button’s Adam Creighton said that for Doom, the scalable technology made the port “more straightforward than maybe it could have been.” However, it was also “wicked hard”.
Creighton told the site: