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Bayonetta

Conquest Entertainment, Nintendo’s polish distributor in Poland, has apparently provided a bit of additional information about Bayonetta 1 and 2 for Switch.

Both games will supposedly run at 720p. That’s regardless of whether you’re playing docked or in portable mode. Also, both run at 60 frames per second.

Conquest Entertainment also said that the team behind Bayonetta 3 is similar to that of Bayonetta 2, unsurprisingly. The company did not comment on the involvement of original Bayonetta director Hideki Kamiya or Yosuke Hashimoto, who directed the second title.

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When Bayonetta 1 and 2 launch on Switch in February, it seems that Japan will be the only region with a physical version of the first game. Amazon Japan shows two separate boxarts for the titles as part of the “Non-Stop Climax Edition”.

At least at the moment, Nintendo will only offer a single version of Bayonetta 2 in North America, which comes with a download code for the original Bayonetta. Europe is getting a limited edition, but even that doesn’t come with a physical version for Bayonetta 1.

Thanks to Roto for the tip.

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PlatinumGames has shared new details about the new version of Bayonetta 2 for Switch.

First, local wireless cooperative play is now supported. Tag Climax, which was previously online-only, will make use of the functionality. You’ll now be able to team up with a friend online or offline.

Nintendo and PlatinumGames gave Bayonetta a whole lot of love at The Game Awards tonight. Along with Bayonetta 3, the first two titles will also be on the console.

Over in Japan, Nintendo will be releasing the Bayonetta 1 + 2 “Non-Stop Climax Edition” bundle. It includes the games, a steelbook case, 22 art cards, and three sticker sheets.

Pricing for the Bayonetta 1 + 2 “Non-Stop Climax Edition” bundle is set at 9,980 yen.

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Update: Trailer added below.


Original: The Bayonetta games are coming to Switch, Nintendo and PlatinumGames have announced. They’ll be sold as a package on February 16.

First 4 Figures has announced a new partnership with SEGA and PlatinumGames that will see the company produce original Bayonetta Collectibles.

Unfortunately, specifics have not been revealed at this time. It’s unclear what sort of figures are in the pipeline, as no images have been released.

For now, we only have this teaser:

PlatinumGames has opened a brand new Twitter account for its Japanese fans. To celebrate, Yusuke Hashimoto drew new Bayonetta art. Hashimoto is not only the director of Bayonetta 2, but also the producer on the series’ first game.

Based on the art and activity on the Twitter page, fans are speculating about Platinum’s potential plans for Switch. Some believe that the red and blue colors are a reference to the Joy-Con controllers. Platinum liked a tweet about the connection… and some other messages about Bayonetta and Switch.

Of course, this could very well amount to nothing. We do know though that Platinum is involved with Switch in some fashion.

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Bayonetta and The Wonderful 101 director Hideki Kamiya has a new position within PlatinumGames. IGN reports that he’s a vice president at the company, but is also “working on the mentorship and development of staff” in addition to assisting studio lead Atsushi Inaba in planning the studio’s future.

Kamiya is still working on games despite his new role. For his next project, he wants to create “something that really waves the Kamiya banner proudly. A game where you will know instantly that it came from me.”

Inaba, who spoke to IGN, also reiterated the possibility of continuing with the Bayonetta series:

“We enjoyed working on Scalebound and we want to sort of continue to explore that type of new genre. At the same time, you know, were we to continue Bayonetta, we have a certain fan base that really wants to play that kind of game, and if we were to develop that we’d want to give them the experience that they’re looking for.”

Thanks to Jake for the tip.

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To promote Bayonetta’s new PC release, SEGA sent out its second developer diary today. Developers at PlatinumGames share secrets and more about the game, which previously came to Wii U. See it below.

SEGA brought the first Bayonetta to Steam today. To celebrate, the first in a series of new developer diaries was published. Aside from the opening minute or so talking about the Steam version, the rest of the video touches on how the game initially came together with commentary provided by director Hideki Kamiya and more.

Here’s part 1 of the developer diary series:


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