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Bayonetta

SEGA brought the first Bayonetta to Steam today. To celebrate, the first in a series of new developer diaries was published. Aside from the opening minute or so talking about the Steam version, the rest of the video touches on how the game initially came together with commentary provided by director Hideki Kamiya and more.

Here’s part 1 of the developer diary series:

The Bayonetta amiibo was announced last December, but we haven’t heard anything about it since. Fans have been left wondering when we’ll finally be seeing it.

There is good news to report finally, as the figure is still on the way. Bayonetta 2 director Yusuke Hashimoto just made a new post on the PlatinumGames website teasing the amiibo, and noted that the team is “still working hard to get her just right.” For now, we’re only left with the image above.

Hashimoto’s full words are as follows:

Metro spoke with Platinum Games co-founder Hideki Kamiya at E3 to talk about Scalebound. However, the interview did bring up some Nintendo-related topics. Specifically, Kamiya touched on both Bayonetta and Okami, and indicated that he’s interested in working further on both franchises.

With Bayonetta, Kamiya said that he and the rest of Platinum “want to make 3.” He later added that he has “ideas” for a new Okami game as well.

Here’s the full exchange between Metro and Kamiya:

With PlatinumGames celebrating its tenth anniversary, Japanese magazine Famitsu has a big feature about the studio in its latest issue, including an interview with several staff members. It focuses more on the developer as a whole rather than specific games. There are some interesting Nintendo-related bits from the discussion though.

Hideki Kamiya has only made two games in the last ten years at Platinum. Of course, those are Bayonetta and The Wonderful 101. Kamiya created the original Bayonetta with the following prerequisites: make an original game with hardware you’re touching for the first time with no library, no resources, and no game engine. He wanted to have it published in three years.

Bayonetta 2 director Yusuke Hashimoto has once again expressed interest in returning to the series for another game. That news comes from the latest issue of GamesMaster, which features a brief interview with Hashimoto.

In one question, GamesMaster asks about game sequels he’d like to work on. Hashimoto pointed to Bayonetta and how he’d like to create Bayonetta 3 – or even a spin-off.

Hashimoto said:

A sequel to a Platinum title… I’d have to say Bayonetta 3. I have all kinds of ideas in my head for how to expand the world of Bayonetta in even more sequels, or maybe a spin-off!

This isn’t the first time Hashimoto has talked about making another Bayonetta-related title. Last June, before Bayonetta 2 even hit store shelves, he spoke about a desire to continue “nurturing” the IP. We’ve also heard from Hideki Kamiya (the director of Bayonetta 1) about wanting to make a spin-off for 3DS featuring Jeanne.

Platinum Games has added an 8-Bit Bayonetta flash game to their 404 error pages.

How about you give it a try!

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Like Famitsu, 4Gamer published a massive interview with nearly 150 Japanese developers as they reflect topics such as the past year, what lies ahead for 2015, and more.

Bayonetta 2 producer Akiko Kuroda was one of the people 4Gamer included in its article. Kuroda confirmed that she’s hard at work on a new project, and also seemed to tease the development of something related to Bayonetta in 2015.

Here are Kuroda’s full words:

“I have started working on the next project, but it looks like the announcement will come later. In any case, I think that it would be nice if something Bayonetta-related was also developed in 2015, so please pay attention to the continuation of Bayonetta!”

Bayonetta 2 director Hashimoto Yusuke also mentioned a new project. However, he was less specific with his words.

One of the Wii U’s most anticipated games of the year is almost upon us and some cool extra content is starting to surface for Bayonetta 2, this time in the form of concept art. We’ve embedded some of the art below, but be sure to check out the full range here

At this point it was practically a sure thing, but the North American Bayonetta 2 site – which is now fully open by the way – officially confirms that Bayonetta 1 will come on a separate disc. You can find the disc art for both games above.

Like we mentioned last week, Bayonetta’s distribution on the eShop will be a bit different. You’ll first need to purchase Bayonetta 2 for $50, and then the original game for $10.

It seems that we now have a definitive answer on how Nintendo is handling the distribution of Bayonetta 1 when purchasing Bayonetta 2 on the eShop.

Bayonetta 2 will cost $49.99 at launch – $10 less than originally expected. However, this is because you’ll need to make a separate purchase for the original Bayonetta, which appears to be priced at $9.99. Buying both games brings the total to $59.98.

So when all is said and done, you’re still essentially getting Bayonetta 1 for free. Nintendo is just going about things in a bit of a strange manner! I suppose if the first Bayonetta doesn’t interest you, then you’ll be able to save $10.

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