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Chrono Trigger

Hello my crypto currency miners! This week on Nintendo Everything Podcast, we’ve got quite the wild news. There’s reports of physical imports of Animal Crossing: New Horizons being banned in mainland China, and a weird and wacky story of Cooking Mama: Cookstar. We’ve got game critique aplenty with Resident Evil 3, Hob: Definitive Edition, and more. Our listener mail is chock-full of JRPG goodness as we discuss Chrono Trigger, Chrono Cross, and learning to appreciate media that you don’t love. Come have a chill game time with us!

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IGN recently spoke with Final Fantasy IV lead designer and Chrono Trigger director Tokita Takashi for a new interview. Regarding Final Fantasy IV, Takashi spoke about the challenges of implementing many new mechanics and discusses some scenarios that were originally planned for the game. He also weighed in on which Chrono Trigger ending he believes is canon, and how ideas for the cancelled Chrono Break made it into Fantasy Dimensions II.

You can read these responses from Takahashi below. For the full interview, head on over here.

Takashi Tokita, one of the directors on Chrono Trigger, “would love” to see a new version of the game in one form or another. Speaking with Game Informer, Tokita mentioned:

“Personally, if there is ever an opportunity, I would love to see a high-quality, high-end version of Chrono Trigger. Or a movie production, or something of the sort.”

Tokita also spoke more generally about Chrono Trigger. One notable aspect of the game is how it brought together two RPG developers. At the time, there were separate Square and Enix entities, who made Final Fantasy and Dragon Quest respectively. It’s partially because of the collaboration that makes Chrono Trigger extra special.

Tokita said:

Hironobu Sakaguchi revealed during a PAX Prime 2014 panel yesterday that he wanted Chrono Trigger to “evolve into something like a Final Fantasy” in terms of serialization.

Sakaguchi told attendees who stopped by his “Hironobu Sakaguchi Reflection: Past, Present, Future of RPGs” session:

“We wanted to continue it as a series… But — and I think the statue of limitations has passed and expired so I think I’m okay saying this — but we just didn’t see eye-to-eye with management, and so I went and fought for it, and I officially lost the battle.”

Sakaguchi also said the following when it comes to working on past projects like The Last Story:

“Just between some of us that worked on it, we would hope or we talk about it once in awhile that we’d like to. All those IPs, there isn’t a continuation or a series. Nothing’s confirmed. But again, it would be nice to be able to work on a continuation of my old creations.”

Source

Chrono Trigger will be celebrating its 20th anniversary next year. Wouldn’t it be great if Square Enix were to do something new with IP… like a new game, maybe? Well, don’t count on that happening.

In a “Final Fantasy Go There Special Interview” conducted by Square Enix Members Japan, the company’s Kitase Yoshinori pointed out that creating a Chrono Trigger sequel would be a big hurdle. Toriyama Motomu also mentioned how contacting Yuji Horii and Hironobu Sakaguchi would be necessary if it were to be made. To conclude, Yoshida Naoki said that a new Chrono Trigger would seem quite unlikely to happen as of now.

Source


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