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Giles Goddard

zelda ocarina of time prototype

Former Nintendo developer Giles Goddard has provided a first look at a prototype for The Legend of Zelda: Ocarina of Time that originally featured portals.

Earlier this year, we heard from Goddard that there was some experimentation very early on with an idea involving Hyrule Castle. Similar to Super Mario 64, players would access different parts of the map through these portals. The mechanic was ultimately scrapped and Nintendo ended up going with a more open design in the end as players visit areas by traveling through Hyrule Field.

Speaking with GameXplain, Vitei founder Giles Goddard revealed that the company once pitched an “ultra-realistic” F-Zero game. In the end though, Nintendo passed on the idea.

Goddard said the following about the pitch:

Tank Troopers

Just a short while before the Switch launched, Nintendo put out a little title on the 3DS eShop titled Tank Troopers. Vitei, the studio behind the Steel Diver games, led development.

Vitei founder Giles Goddard revealed in an interview with MinnMax that the studio actually had a Switch version ready to go. However, Nintendo ultimately passed on it. Nintendo also removed a multiplayer mode from the 3DS game prior to release “for some unknown reason.”

Goddard’s full words:

Giles Goddard had quite the career at Nintendo. He joined the company at an early age, and one of his first major projects was Star Fox – before moving on to the likes of Super Mario 64 and The Legend of Zelda: Ocarina of Time.

In an interview with MinnMax, Goddard opened up about working on Ocarina of Time, before there was even a proper game in place. He had a large role in the tech demo that first debuted at Space World (Shoshinkai). Goddard was also involved in R&D for Zelda on the N64 while the project was still in its initial development phase.

Netflix has a new video game documentary coming out next week. In the final episode, there’s talk about the relationship between Nintendo and Argonaut Software and the making of Star Fox on the SNES. Dylan Cuthbert and Giles Goddard, two developers who worked on the game, spoke about the development experience.

According to Goddard, the Big N “never had anybody outside Nintendo working in the building. They actually made a separate office for us in one room on our own, basically segregated out.”

We also have some interesting words from Cuthbert, who said that famous developer Shigeru Miyamoto was only allowed to smoke in the area that Star Fox was being developed. Cuthbert noted during the episode:

Giles Goddard is one of the very few non-Japanese people who have worked at Nintendo’s Japanese headquarter. He’s probably most famous for working on games like Star Fox and Stunt Race FX with fellow Brit Dylan Cuthbert with their company Argonaut Software. Eurogamer just published an interview with Goddard on what it was like working for and at Nintendo in the 90s. Make sure to read the full interview here; below are a couple of interesting excerpts:

On Nintendo’s corporate culture at the time:

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