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Eiji Aonuma

IGN recently asked Zelda series producer Eiji Aonuma what games the younger staff on the Breath of the Wild sequel team were playing and what inspired them. In response, Aonuma noted: “[Something] I did hear that a lot of people were playing was Red Dead Redemption 2.”

Aonuma also commented on what open worlds inspired the Zelda team as a whole. He pointed to the fact that Breath of the Wild director Hidemaro Fujibayashi was playing Skyrim during Breath of the Wild’s development. Since Aonuma has been busy, he’s personally been playing Cadence of Hyrule on his breaks.


Zelda sequels are rather rare. That’s especially so when it comes to 3D Zeldas. We do know of one major sequel pattern which took place during the N64 era, when Nintendo first released Zelda: Ocarina of Time and followed that up by building upon it for Majora’s Mask.

Based on that, Majora’s Mask may come to mind when thinking about the next Zelda game for Switch. However, series producer Eiji Aonuma says there isn’t much influence there.

Cadence of Hyrule is an unexpected crossover between The Legend of Zelda and Crypt of the NecroDancer. But how did that collaboration between Nintendo and Brace Yourself Games happen anyway?

We do at least know some of the backstory. Brace Yourself approached Nintendo about having Zelda characters in something such as Crypt of the NecroDancer DLC. After the two talked, it eventually ended up as a brand new game.

Where Breath of the Wild sits specifically in the Zelda timeline is something that has been a big question since the game’s release last March. However, series producer Eiji Aonuma has indicated that Nintendo will never place it in the chronological timeline.

In the newly-translated Zelda: Breath of the Wild – Creating a Champion book, Aonuma explained that “people were enjoying imagining the story that emerged from the fragmental imagery we were providing.” If Nintendo were to say where Breath of the Wild sits in the timeline, “then there would be a definitive story, and it would eliminate the room for imagination, which wouldn’t be as fun.”

Nintendo has published a new video interview with Eiji Aonuma and Hidemaro Fujibayashi, the series producer for Zelda and Breath of the Wild’s director respectively. The two talked about a few different topics, including The Champions’ Ballad DLC, what’s next for the series, and more. Watch the full interview below.


Eiji Aonuma has been involved with the Zelda series for many, many years. Yet out of all of the games he’s contributed to, Breath of the Wild may have been the most enjoyable one to work on.

Aonuma spoke extensively about the process of making Breath of the Wild in the latest issue of Game Informer. The reason why development was so enjoyable was due to the staff working on the game. Aonuma said that the team “took so much initiative, and were always looking at everything in the game with this eye to improve.” Even though Aonuma was worried about how Breath of the Wild would turn out, that feeling started to fade as he saw the staff put Breath of the Wild together.

Yoshiaki Koizumi and Eiji Aonuma, the producers of Super Mario Odyssey and Zelda: Breath of the Wild respectively, recently played the Nintendo Guessing Game to see how well they know each other. Check out the full video below.


When Breath of the Wild was teased many years ago, one of the aspects Zelda producer Eiji Aonuma highlighted was the desire to upend the series’ conventions. That’s something Nintendo managed to do in the end, resulting in a very different type of Zelda game.

In an interview with GamesRadar, director Hidemaro Fujibayashi spoke about Breath of the Wild’s development and re-thinking Zelda’s conventions, of which he stated:

Zelda: Breath of the Wild producer Hidemaro Fujibayashi has actually been working on the franchise for quite awhile. He directed a few different entries, including Oracle of Ages/Seasons, Skyward Sword, and more.

Although Fujibayashi has greatly contributed to Zelda, he’s not quite sure what his lasting mark on the series will be. In his view, he’s still figuring that out.

Zelda: Breath of the Wild wasn’t the only open-world game on Switch last year. The Elder Scrolls V: Skyrim also just so happened to launch on the system a few months ago.

When creating Breath of the Wild, Skyrim was one game Nintendo looked at to see what it would be like to make an open-world title. However, that doesn’t mean the developers wanted to take specific elements from that game. Instead it was practically used as research.

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