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Eiji Aonuma

Interviews with Eiji Aonuma continue to surface. Jeuxvideo, another French outlet, posted an interview with the Zelda series about producer today.

Aonuma touched on topics such as initial plans for the Wii U GamePad as well as working with Switch. A summary of the interview can be found below.

– Again keeping quiet on timeline placement
– For clues, remember the voice of the women who says the world has suffered many battles against Ganon
– The team wanted to create something it never had before
– Because of this, Nintendo decided to make a bigger Zelda game
– Then tried to find ways to make the world interesting
– They decided to start working with the assets from Wind Waker as ground to reach the anime style they were aiming at.
– While he played, studied and took inspirations from games like Skyrim / GTA / The Witcher 3
– However, Aonauma stresses that the Zelda touch being part of all Zelda games is more important
– His teams are more “serious” that him and when he brings such ideas they would tell him that they need to do something more original or even better or more Zeldaish
– From a technical standpoint, it didn’t take a long time to create the game
– Development choices, such as making an open world, is what took so long along with ambitious plans
– Since it was originally planned for Wii U, the team thought it’d be funny if Link had a tablet similar to the GamePad
– Modified some elements of gameplay when Switch arrived
– Ex: could no longer use dual screens with the GamePad
– Tablet aspect of the game was reduced due to Switch
– Aonuma not talking DLC; says that if it were to happen, it would be after the game releases, so nothing to share right now
– Working with Switch went well, and porting Zelda over went faster than expected
– He and his dev teams are far from mastering the Switch’s hardware
– The Sheikah Slate was supposed to symbolize the GamePad, but was abandoned when the Switch version came into the picture
– The idea was that the tablet would talk to you
– When playing on the TV, the GamePad would display information and the tablet would speak
– Ultimately felt that the GamePad was out of place

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“In Zelda: Breath of the Wild, how did you get the idea to make the nature the focus of the game?”

Nintendo of France has started to put out a series of videos with Eiji Aonuma about Breath of the Wild. Fans were able to submit questions to the Zelda producer, the first of which asks why nature is the focus of the game.

Aonuma’s response was as follows:

“The Zelda series has always told the evolution of Link in his world. At the start of the game, he’s not very strong, but little by little, he will gain power. The reason why the games takes place in very natural environments is that it seemed to suit those kinds of stories, and this time, nature has taken a bigger role. It’s an execution choice, as you are free of your movements and you will travel a lot. We had to make a gigantic world with great plains, to give players a feel of total immersion, and that’s why we worked a lot on the animation, ambient sounds, and nature sounds, to get a better feel of the different environments.”


We should be seeing more answers from Aonuma over the next few days.

Massive thanks to LuigiBlood for the native translation.

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Zelda series producer Eiji Aonuma is giving a lot of information about Breath of the Wild lately. In an interview with French site Gameblog, Aonuma was able to clear up some uncertainty surrounding HD Rumble.

Even though there has been some speculation about the new game including this feature, Aonuma confirms that HD Rumble won’t be supported. His words, roughly translated, are as follows:

“Of course, if the game had been created exclusively for the Switch, we could benefit from the unique capabilities of the machine, including HD Rumble. It is quite extraordinary, for example, you can try to guess how many balls are hidden in the controller … That’s something I would have liked to use.”

In the same interview, Aonuma reconfirms that both versions of Zelda: Breath of the Wild – Switch and Wii U – will offer the same exact gameplay experience.

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Epona, Link’s trusty horse who has appeared in various Zelda games, will be returning in Breath of the Wild. Producer Eiji Aonuma shared the news with IGN Portugal. However, he wasn’t willing to reveal specific details about Epona’s appearance, including where to find her.

Aside from Epona, various horses can be found throughout the world in Breath of the Wild. Horses you encounter will need to be tamed. Each one also has unique stats, including strength, speed, stamina, temperament, and bond. Horses can be named as well.

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Zelda producer Eiji Aonuma has teased an alternate ending for The Legend of Zelda: Breath of the Wild. In an interview with IGN Portugal, he said that a different ending will be shown “if you meet certain criteria.” “If you do a few things, you may see a different ending,” Aonuma teased.

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A few days ago, we heard that The Legend of Zelda: Breath of the Wild might feature dual audio based on a comment from a Nintendo representative. Sadly though, producer Eiji Aonuma has confirmed himself that you won’t be able to easily change languages in the game. There is no option to simply turn on the Japanese voice acting rather than the English voices.

Aonuma told IGN Portugal:

“In the case of the Nintendo Switch, if you change the language of the system, you can change the game to Japanese, but that will change everything to Japanese. Unfortunately, it is not possible to play with English text, for example, and Japanese voices.”

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Nintendo of Germany put up a brand new video of Zelda: Breath of the Wild. This one is special, as producer Eiji Aonuma comments throughout the gameplay session. Check out the full video below.

Vice has a pretty big interview up with Zelda producer Eiji Aonuma about Breath of the Wild. Topics include fan feedback, voice acting, where it sits in the timeline, and more.

You can find notable excerpts from the interview below. The full discussion is located here.

Eurogamer recently had the chance to interview Eiji Aonuma and ask him about Breath of the Wild and The Legend of Zelda in general. Make sure to read the full interview here; below are a couple of interesting tidbits:

After a long wait, The Legend of Zelda: Breath of the Wild finally launches in March. With the game so close, some fans can’t help but wonder what could come next for the series.

One possibility series producer Eiji Aonuma isn’t ruling out is another title for Switch. “I haven’t been able to fully use all of the new features of the system,” Aonuma told IGN. “There could be the possibility of another Zelda on Nintendo Switch.”


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