Aonuma: Zelda: Breath of the Wild’s E3 2014 trailer “became the basis for the whole game”
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 31 Comments
Nintendo gave us a first look at The Legend of Zelda: Breath of the Wild during E3 2014 with a trailer. At that time though, the project hadn’t been completely shaped yet.
Series producer Eiji Aonuma reconfirmed to EDGE this month that the video was running in real time and in-engine. However, the scene shown was made especially for the trailer. When we saw Link shooting arrows at the Guardian on his horse, jumping off, and firing off one last arrow in mid-air at the enemy in slow motion, you couldn’t actually do that.
Aonuma mentioned how he “really wanted to put that in the game” and realized his vision following the trailer. It also made the team expand on Breath of the Wild in terms of story. Interestingly enough, the trailer ended up as “the basis for the whole game.”
Aonuma’s words in full:
Nintendo wants Zelda producer Eiji Aonuma to make a new IP, likes the idea of living as a thief
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 38 Comments
Eiji Aonuma has been closely tied to The Legend of Zelda having worked on the series since 1998 with Ocarina of Time. Could he eventually branch out and try something new in the future, though? Possibly.
In an interview with EDGE, Aonuma revealed that Nintendo has actually told him to make a new IP. But at the same time, they want him to continue with Zelda. Aonuma wouldn’t say too much more beyond this. He did mention that he’s interested in the idea “of a game where I can live as a thief,” but didn’t elaborate further.
Aonuma’s full comments:
“Actually, Nintendo has been telling me to create a new IP. But then, they’re also telling me to make more Zelda games. I can’t really share much; I’m not sure I’m allowed to say anything. But I really like the idea of a game where I can live as a thief. That’s all I’ll say.”
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Aonuma offers up a different reason for Zelda: Breath of the Wild’s delay, more
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 49 Comments
The Legend of Zelda: Breath of the Wild wasn’t originally supposed to come out next year. Nintendo had a target year of 2015 set in mind, but that was pushed back last March. It was delayed once more following an announcement this past April, when Nintendo also confirmed an NX version.
Shigeru Miyamoto and Zelda producer Eiji Aonuma both spoke about the reason to delay Breath of the Wild at E3 last month. The main thing we heard about was difficulty in implementing the physics engine. That’s still true, but while talking with EDGE, Aonuma also discussed how development itself ran into some issues.
He explained:
Aonuma on Zelda: BotW – art style, expanding from Skyward Sword, music, logo, more
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 11 Comments
Game Informer now has its full interview up with Eiji Aonuma about The Legend of Zelda: Skyward Sword. The project’s producer tackled topics like the art style, trying to expand on Skyward Sword, whether the team was inspired by particular open world games, music, logo, dungeons, and more.
Head past the break for Aonuma’s comments. For the full interview, head on over here.
Aonuma, Miyamoto, Trinen on Zelda: BotW – towns, clothing, missions, story
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 24 Comments
IGN is back with another feature on The Legend of Zelda: Breath of the Wild. The site has more commentary from producer Eiji Aonuma, Shigeru Miyamoto, and Bill Trinen on the game. Topics include towns, Link’s clothing (including the blue tunic), missions, and story.
Head past the break for the rundown of Aonuma, Miyamoto, and Trinen’s comments on these aspects. The rest can be found here.
Breath of the Wild is purely single-player, but Aonuma wants to make another multiplayer Zelda
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 50 Comments
Zelda producer Eiji Aonuma has confirmed that Breath of the Wild will focus purely on a single-player experience. However, that isn’t to say he isn’t interested in multiplayer – far from it actually.
Aonuma told IGN when it comes to multiplayer and Zelda:
“I would like to take what I learned from Breath of the Wild and see if we can somehow fuse those learning points into another multiplayer Zelda. For example, with Triforce Heroes, which followed a similar format of Four Swords, there was a multiplayer involved in that game. That’s definitely a possibility and we will continue to [experiment] throughout the Zelda franchise.”
When Zelda: Breath of the Wild was first teased in a January 2013 Nintendo Direct, Aonuma spoke about going against the conventions of Zelda. One of these points involved challenging the notion of playing by yourself. While it doesn’t seem like Breath of the Wild will be tackling this in the end, perhaps it’s something we can look forward to in the future.
Miyamoto, Aonuma on why Zelda games tend to see delays
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch, Wii U | 18 Comments
Zelda games – the mainline console ones in particular – have a propensity to be delayed. When asked why this tends to happen, Shigeru Miyamoto told Kotaku:
“First of all, it would be great if I didn’t have to put a release date out at all. But I have to.”
“I think there’s different reasons for delays. One could be that the direction just hasn’t been decided, which is probably the worst kind of delay. And the other is that the direction has been decided but putting that into reality—implementing that—is taking time. So it might have taken us six months to do this much. It’ll take us a year to do that much.”
Zelda producer Eiji Aonuma also weighed in, sharing the following:
Aonuma on voice acting in Zelda: Breath of the Wild, sci-fi elements
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 33 Comments
The Legend of Zelda: Breath of the Wild’s E3 trailer last week showcased voice acting. Producer Eiji Aonuma has since elaborated on that aspect of the game, in which he told Polygon:
“It’s really difficult to leave an impression on players with just text. It’s not that I made everything voiced. But I have these moments where I want to leave impressions on users. I add voice there.”
“If Link said something the user doesn’t agree with, that relationship between the user and Link would be lost. That’s why I chose not to go with that.”
During his interview, Aonuma spoke about a moment early in development when he first heard a character with “actual human voice.” That moment “touched [his] heart” and “was really striking emotions.”
Aonuma on keeping BotW fresh, likes making different types of Zelda games
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 15 Comments
Word coming out of this year’s E3 is how Zelda: Breath of the Wild offered vastly different experiences for those who played the demo. That’s exactly what producer Eiji Aonuma set out to achieve with the new NX and Wii U game.
Aonuma told Polygon:
“For this game, if 100 players play this game, there will be 100 options and 100 game experiences. I wanted to create an environment where if the user played it today and then played it again tomorrow, they would have a different experience.”
Zelda: Breath of the Wild’s E3 trailer uses all footage from Aonuma playing
Posted on 8 years ago by Brian(@NE_Brian) in Switch, Videos, Wii U | 4 Comments
Nintendo finally debuted a proper gameplay trailer for Zelda: Breath of the Wild during E3 this week. Here’s a little fact about the video: did you know that it was entirely comprised of footage taken by producer Eiji Aonuma’s playing? Nintendo’s Bill Trinen recently revealed that to YouTuber Katie Wilson during a walkthrough of the E3 demo.
If you’re interested in seeing even more footage from Breath of the Wild, view the video below. It has commentary from both Trinen and Nate Bihldorff.