Aonuma wants to rethink/reconstruct puzzle-solving in Zelda Wii U
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 5 Comments
It’s sounding like there’s a lot that will be changed in The Legend of Zelda for Wii U. After all, the development team has been trying to rethink some of the series’ conventions.
One of Zelda Wii U’s changes seems to involve puzzles. Producer Eiji Aonuma, speaking with Kotaku, said, “I wanna kinda rethink or maybe reconstruct the idea of puzzle-solving within the Zelda universe.”
Check out the following exchange between Kotaku and Aonuma:
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Aonuma says he hears the fans about revisiting Zelda: Majora’s Mask
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 19 Comments
Check out this exchange between Kotaku and Zelda producer Eiji Aonuma about The Legend of Zelda: Majora’s Mask…
Schreier: I have to ask… I asked readers what questions I should ask you, and the number one question was that you’ve hinted so many times about a new Majora’s Mask or a Majora’s Mask remake for the 3DS—will we ever see that?
Aonuma: I do know that fans want to see Majora’s Mask. I’ve heard that voice, it’s very, very strong, and I’m always listening, is what I would say.
Schreier: I think people reacted to the teaser in A Link Between Worlds, the mask in the house. People saw that and thought it was a hint for the future, so that’s why people are excited about that.
Aonuma: Maybe I was toying with them a little. (laughter) I’m doing everything I can. I hear the voices of the fans. There are so many out there. It’s very loud, and just to acknowledge the fact that the need, the want is out there, I put that in there.
Video: Aonuma shows off Hyrule Warriors
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
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Aonuma on Link in Zelda Wii U, Zelda as a hero in the future
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 15 Comments
This information comes from Eiji Aonuma, speaking with IGN…
“One thing I have to say is, I never said that wasn’t Link. I said ‘No one ever said that was Link.’ Every game needs to have a protagonist. You have to have a main character, so we create one that is ultimately supposed to become the player. With each iteration of Zelda, we make this main character and it’s not as though this protagonist is not the same character all the time. It’s just a role within the game that the player occupies.”
“That’s something that I tell my designers when they create the character. Certainly, as part of a series, maybe people will think it’s the same main character but, ultimately, it’s the player character. It’s the person with the controller in their hands, if that makes sense. This kind of information can just exponentially grow, so I just wanted to make that clear.”
“I’m interested in seeing something like that (princess being a hero), but I think one of the charm points of this particular franchise is that fact that it’s called ‘Legend of Zelda’ but Zelda is not the main character. She’s not the protagonist. But if you ask me what that is, I don’t know. I can’t really explain it. Maybe if she’s the main character, then maybe the title needs to change.”
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Aonuma wants to let people play Zelda Wii U at next year’s E3
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 3 Comments
Yesterday, we posted a Miiverse message from Zelda producer Eiji Aonuma, who spoke briefly about the upcoming entry in the series for Wii U. Strangely, the original Japanese note included an extra tidbit not included in the English translation.
Aonuma mentioned in his original post that he wants to let other people play Zelda Wii U – such as a demo on the show floor – at E3 2015. With Nintendo targeting a launch next year, that does make sense! It just means we’ll be seeing it later in 2015, which most probably expected.
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Aonuma excited about the reaction to Zelda Wii U’s visuals, still not saying much about Link
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 20 Comments
Game Informer has put up a few new comments from Eiji Aonuma regarding The Legend of Zelda for Wii U. Aonuma discussed the fan reaction to the game thus far, and also remained mum for the most part on Link. You’ll find his comments below.
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Aonuma confirms that Link was the character featured in Zelda Wii U’s debut video
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 90 Comments
This information comes from Zelda producer Eiji Aonuma…
“It’s a rumour. Actually that comment I made jokingly. It’s not that I said that it wasn’t Link. It’s that I never said that it was Link. It’s not really the same thing, but I can understand how it could be taken that way. It seems like it has kind of taken off where people are saying ‘oh it’s a female character’ and it just kind of grew. But my intent in saying that was humour. You know, you have to show Link when you create a trailer for a Zelda announcement.”
“I don’t want people to get hung up on the way Link looks because ultimately Link represents the player in the game. I don’t want to define him so much that it becomes limiting to the players. I want players to focus on other parts of the trailer and not specifically on the character because the character Link represents, again, the player.”
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Aonuma says Hyrule Warriors isn’t a part of Zelda’s main timeline, set in a different universe
Posted on 10 years ago by Brian(@NE_Brian) in News | 0 comments
This information comes from Zelda producer Eiji Aonuma, speaking with Game Informer…
Within the Zelda canon, there is the timeline, but there has always been the sense of the main story and kind of a side story. Like, Majora’s Mask might be considered part of that, though it does exist as part of the timeline. With Hyrule Warriors, there is a link between the two, but it exists as a separate dimension, so it doesn’t exist as part of the main canon. Lately I have been thinking of it similar to The Avengers.
Maybe if you force it in somewhere, but that’s not something we want to do. The universe of Hyrule Warriors really is sort of a different universe and it is connected to the timeline of the Zelda series, but it is connected to several different games throughout the series. If you try and force this into it here [Aonuma places his hands in the air indicating different levels of the timeline], then…that information might not be complete. We really don’t want to put it in the timeline because it has links to the different parts of the timeline.
More: Eiji Aonuma, Hyrule Warriors, interview, Omega Force, Team Ninja, Tecmo Koei, top
Miiverse message from Aonuma, reconfirms Zelda Wii U video was gameplay
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 10 Comments
Zelda producer Eiji Aonuma posted a message on Miiverse today, briefly touching on The Legend of Zelda for Wii U and Hyrule Warriors. In his message, Aonuma reconfirmed that yesterday’s video was comprised of “actual gameplay on Wii U.” You can find the full Miiverse post below.
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Aonuma on the character in Zelda Wii U’s trailer: “No one explicitly said that that was Link”
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 90 Comments
Nintendo debuted a first video for The Legend of Zelda on Wii U earlier today. One character was shown, though some have debated if it was Link, female Link, or someone else entirely.
Now Eiji Aonuma has added a little more mystery to the mix. According to the Zelda producer, “No one explicitly said that that was Link.”