Sakurai on the Smash Bros. Wii U/3DS names
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 11 Comments
Over the past few days, we’ve covered most of what Super Smash Bros. director Masahiro Sakurai had to say about the new Wii U and 3DS games in his bi-weekly Famitsu column. One of the few other topics Sakurai discussed was the naming of the two titles.
Sakurai addresses what could be a question some fans have: “Does the word ‘for’ in the title contain the meaning of Smash Bros. 4?” While it doesn’t seem like the naming was intentional, it just so happens that “for” can also be thought of as “4”.
“This time the name of the system was used as a subtitle in order to avoid confusion among consumers,” Sakurai commented. “However, for both systems ‘Smash Bros. for’ is included in the title, so isn’t that nice?”
Elsewhere in his Famitsu column, Sakurai talked about how characters are chosen for the Smash Bros. roster and why some of the clones made it into the Wii U and 3DS games.
Famitsu teases a new scoop for its next issue
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Famitsu is up to its fairly typical teasing antics. Included in a notice for the magazine’s next issue is the mention of a new scoop. Famitsu also intends to share news about an indie game, though it’s unclear if there’s any relation to the tease. Even more Monster Hunter 4 Ultimate coverage is planned as well.
Famitsu scoops can be either hit or miss, so take the latest scoop tease as you will. There have been issues that have resulted in some great announcements and reveals about pre-existing games, while others have turned out to be duds. We’ll see how this one turns out in a few days!
More: Famitsu
Sakurai on how characters are chosen for Smash Bros.
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 125 Comments
Super Smash Bros. director Masahiro Sakurai returns in Famitsu this week with his regular column. Once again, Sakurai addressed questions fans may have about the new Wii U and 3DS games.
One topic Sakurai discussed: “How are characters selected [to be in Smash Bros.]?” His response was a bit lengthy, though the process ultimately comes down to polls, research, and the team’s decisions.
Here’s what Sakurai wrote:
Famitsu review scores (10/6/14) – Monster Hunter 4 Ultimate
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 3 Comments
Update: Complete scores added.
This week’s Famitsu review scores are as follows:
Monster Hunter 4 Ultimate (3DS) – 9/9/9/9
Forza Horizon 2 (XBO) – 9/9/9/8
Divekick: Addition Edition (PS3/PSV) – 9/8/8/7
Chaos Rings III: Prequel Trilogy (PSV) – 8/8/9/8
Forbidden Magna (3DS) – 7/7/7/8
Convenience Store Dream (3DS) – 7/7/8/6
Tangram x Tangram (3DS) – 6/5/5/6
Famitsu scores have arrived earlier than usual, and are out today rather than through the typical Tuesday leaks. However, we’re once again seeing reviews with one missing score. Once the full leaks arrive (or once I obtain this week’s issue), we’ll update this post with the full scores.
More: Famitsu, Famitsu scores, Japan
Famitsu’s most wanted games (10/5/14)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 2 Comments
It’s time for the latest Famitsu’s most wanted games chart! Monster Hunter 4 Ultimate, Persona 5, Final Fantasy XV, Pokemon Omega Ruby/Alpha Sapphire, and Tales of Zestiria are the new top five.
Head past the break for the full chart. All votes were cast between September 18 and September 24.
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Sakurai’s full comments on Smash Bros. 3DS online lag
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 20 Comments
Yesterday, we posted a few comments from Super Smash Bros. director Masahiro Sakurai regarding concerns fans may have when it comes to playing online with the 3DS game. Kotaku now has the full blurb from Sakurai’s latest Famitsu column.
Below are his entire comments:
“Connectivity can depend heavily on location so I really don’t know what to say. At the very least, we’ve confirmed that smooth play is possible under various conditions of external networks. During multi-player, you’re connected with another player and sending light amounts of data back and forth, so if the game feels laggy, it’s due to the connection speed. If you play when it’s laggy, then the person you’re playing with will experience the same lag, so it’s best to play when the connection is clear. During development, there were cases where we had too many people and the connection became sluggish, so we turned off our cell phones and the connection would clear up. It’s best to avoid playing while streaming something or by a tethered connection. Free wi-fi spots are probably not very good either.”
One more quote from Sakurai as well. On the topic of his favorite character, he had this to say: “I don’t have one. However, for this game, I tend to like the heavier fighters.”
Sakurai on the removal of character transformations in Smash Bros. Wii U/3DS, online lag
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 17 Comments
Super Smash Bros. for Wii U/3DS marks the first time in which there are no character transformations. Zelda, for instance, transformed into Sheik in previous games.
In his latest Famitsu column, Super Smash Bros. director Masahiro Sakurai explains that the change came about due to limitations with the 3DS hardware.
He said:
“It’s basically due to the 3DS’ limitations. It was impossible to have both characters exist together [as one] on 3DS.”
“However, reaching that limit can sometimes lead in good directions. Transforming characters had the drawback of ambiguous tactics and such, and I believe that they have become more fresh now.”
Sakurai on why Smash Bros. 3DS doesn’t support the Circle Pad Pro
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 33 Comments
Super Smash Bros. for 3DS will make use of the New 3DS’ c-stick. However, there is no support for the Circle Pad Pro, which works with regular 3DS systems.
Smash Bros. director Masahiro Sakurai explained why this is so in his latest bi-weekly Famitsu column. He noted:
“Supporting the CCP requires the use of some of the CPU’s processing load. From the information received during the development of Kid Icarus: Uprising, this is a quite large load at around 5%. Kid Icarus: Uprising and Smash both use the maximum capability of the device, so we had to abandon the idea of CCP support. With the New 3DS, we were able to support the C-Stick as the processing power is increased and it is not a peripheral device.”
This week’s Famitsu review scores are as follows:
Flowers (PSV/PSP) – 8/9/7/7
Choco Ken no Chokotto Fushigi na Monogatari: Shokora Hime no Mahou to Recipe (3DS) – 7/7/7/7
Hideboh: Tap Dance Hero (PSV) – 6/8/7/6
Majin Bone: The Majin of Space and Time (3DS) – 6/7/7/6
More: Famitsu, Famitsu scores, Japan
Fatal Frame: The Black Haired Shrine Maiden Famitsu review translated
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 3 Comments
Last week’s issue of Famitsu contained the first verdict of Fatal Frame: The Black Haired Shrine Maiden. Four reviewers gave the game “7”, “8”, “9”, and “9” for a total of 33 out of 40.
We now have the different texts translated from each if the reviewers. If you’re curious as to what was said, head past the break.