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Famitsu

In the latest issue of Famitsu, a number of developers shared their resolutions for 2014.

Hideki Kamiya’s was particularly noteworthy. In his resolution, Kamiya stated that “2014 will be the year where a new project will fully be set in motion.”

Here’s his resolution in full:

There’s a lot I hold dear in making games, but I think for developers, having fun is most important. The atmosphere of the workplace shows clearly in a game’s quality, so I want to treasure a team atmosphere where each member can have fun developing games. Also, 2014 will be the year where a new project will fully be set in motion. I want to boldly and happily walk that path without fear of failure.

Elsewhere in Famitsu’s feature, Masahiro Sakurai said: “I resolve to complete development on Super Smash Bros. for Nintendo 3DS/Wii U and release it in 2014.”

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Update: Added in one more score.

This week’s Famitsu review scores are as follows:

Kirby Triple Deluxe (3DS) – 9/9/8/9
Houkago Colorful Step Undoubu! (PSP) – 7/7/6/5

Only one score as of now. If any additional reviews leak, we’ll update this post.

Famitsu recently held a poll asking gamers about which system they’ll be purchasing this holiday. PS Vita came out on top, followed by the 3DS second, and Wii U third.

Store owners were also asked by Famitsu about what console they believe will sell the best during the holiday period. Thanks to the likes of Pokemon X/Y and Monster Hunter 4, 3DS was the most selected choice by a wide margin. The PS Vita and PS3 came in second and third respectively.

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This week’s Famitsu review scores are as follows:

The Legend of Zelda: A Link Between Worlds (3DS) – 10/9/10/9
Gran Turismo 6 (PS3) – 9/9/9/9
Jewelic Nightmare (PSP) – 8/8/7/8
&: Sora no Mukou de Saki Masuyou ni (PS3/PSV) – 8/7/7/7

Famitsu’s full Bravely Second interview with producer Tomoya Asano and character designer Akihiko Yoshida is now available in English. You can find some experts below and the full translation here.

Update: All scores added.

This week’s Famitsu review scores are as follows:

Shin Gundam Musou (PS3/PSV) – 10/9/8/9
Drakengard 3 (PS3) – 9/9/8/8
Bandfuse: Rock Legends (PS3/360) – 8/9/7/7
Injustice: Gods Among Us Ultimate Edition (PSV) – 8/8/7/7
Gekijouban Madoka Magicka: The Battle Pentagram (PSV) – 7/8/7/7
High School DxD (3DS) – 8/7/7/6
Kud Wafter: Converted Edition (PSV) – 7/7/7/6
Koneko no Album -My Little Cat- (3DS) – 8/7/7/6
Taishoukitan (PSP) – 7/8/7/6
Ore no Kanojo no Uraomote: Pure Sweet Heart (PSP) – 7/7/7/6
Getsuei no Kusari: Kouran Moratorium (PSP) – 7/7/6/5
Metal Fight Beyblade: 4D x Zero-G Ultimate Tournament (3DS) – 7/6/6/5

Scores have slowly been leaking out of Famitsu this week. These don’t appear to be all of them, so we’ll update this post with any additional ones that come in.

Hideki Kamiya has a habit of working on original projects rather than sequels. As an example, he created Devil May Cry but wasn’t involved with the sequel. Platinum Games is also developing Bayonetta 2 without Kamiya, even though he directed the first one.

Kamiya explained to Famitsu recently that it’s not a matter of him not wanting to work on sequels. Rather, working on brand new titles allows him to create “new entertainment”. Kamiya mentioned how Viewtiful Joe and Okami may not have been made if he worked on Devil May Cry 2, while The Wonderful 101 may never have existed if he decided to direct Bayonetta 2.

“It’s not that I don’t want to make sequels – I really do! But considering the nature of my position, I don’t really get a chance to. Somebody needs to offer new entertainment to gamers and do the work of sowing seeds that can later grow to be strong pillars. It sounds a little overblown, but I’ve come to believe that is my purpose. If I had been involved with Devil May Cry 2, then Viewtiful Joe and Okami might never have been made. If I was directing Bayonetta 2, then I wouldn’t have been able to make The Wonderful 101.”

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This week’s Famitsu contains a few new details about New LovePlus+. It’s not a whole lot, but here’s what was shared in the magazine:

– Some of the places you’ll visit for travel and vacation are famous real-life spots
– Special prize illustrations will be completely redrawn
– Improvements have been made to the game’s intimacy portions
– Revisit past events through the newly added time-shift feature
– Can transfer data from New LovePlus or the original LovePlus

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The amount of work Masahiro Sakurai puts into the new Smash Bros. games is kind of unbelievable. One of his tasks has him inputting a ton of different parameters, which under normal circumstances, would be a job for multiple staffers – not just one employee.

Sakurai wrote in his weekly Famitsu column this week:

“With the previous Smash Bros. games, I would input all the fighter specs and attack hitboxes, and with the new games I’m doing something very similar. If I were to hand over the work to someone else, it would be a full-time, multi-person designated workload.”

Why would Sakurai take on such an involved task by himself? For one thing, he’s working with a new team. Collaborating with Namco Bandai does have its advantages though, as he says the company has created development tools that are more advanced and allow for more immediate trial and error.

Sakurai also says working alone is “faster and more accurate”.


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