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Our small residency with Mobot Studios has now come to an end as they show off the final weekly screenshot from the now-released Paper Monsters Recut on Wii U eShop. You can get the game for a handful of dollars if it looks like your kind of thing; it’s probably worth noting that all of the reviews have been very positive so far.

Anyway, the last screenshot shows us a bit of winter-time ambiance from the new night-time levels in the game. For those of us in the northern United States this can serve as a blistering reminder of just how cold it’s getting outside. For you lucky people that aren’t dealing with freezing temperatures: Enjoy this bit of game-made snow-laden fun.

Our final Paper Monsters Recut screenshot shows off a new nighttime level in a wintery world called Yibiki Peaks. In these snow levels you’ll encounter all sorts of “cool“ characters and power ups from Yetis, to sleds, and even submarines. We hope you’ve enjoyed the screenshots. Stay tuned for the European release of Paper Monsters Recut very soon, follow us on Twitter @MobotStudios for more news, and a big thank you to Nintendo Everything for putting together this feature!

Update: Now over, but you can find the full chat after the break.


This week’s Discussing Everything will begin at 4 PM ET / 1 PM PT as usual. We’ll be talking about the latest news, including tidbits from Nintendo’s latest financial results briefing! You’ll also have the chance to submit any random questions/comments towards the end of today’s event.

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This week’s Paper Monsters Recut screenshot introduces us to an environment found in one of the game’s later areas. We also learn a need tidbit about the game straight from Mobot Studios. View the official screenshot description below:

This is towards the end of Paper Monsters Recut at the outskirts of Lord Papyrus’ castle, which is also where you’ll encounter some of the more challenging levels in the game with multiple lava pits, fire balls, and tons of classic platforming goodness. Fun fact: in the original game this background was only used in one of the cut scenes, but we liked the look of it so much that we brought it back to use the overworld and a playable level.

New indie developer Unit DTH has revealed its first Wii U game titled “Child’s Mind”.

Child’s Mind is a physics-based puzzle game for the eShop. As shown in the shots below, the project features art of young children throughout the different levels. All art has been redrawn for the game.

The first batch of levels in Child’s Mind are based on original art drawn in pencil and crayon by creator Christian Sanders’ eight-year-old son. Additional level packs are planned that will be based on art from other children.

“All of the fonts and everything are meant to remind people of what it’s like to be a child,” Sanders said. “The menu for my son’s levels is meant to be like the front of a refrigerator, the place that all parents proudly display their child’s art.”

In terms of gameplay, Sanders says Child’s Mind is “akin to Marble Madness meets the gravity suit from Jetpack Joyride.” Players control a small ball item and must collect two other items in order to progress through each level to the final gate – all while racing against the clock. Different things will happen when you collect these items. The level, for instance, may complete transform to reveal an obstacle that will hinder progression.

Unit DTH intends to make the controls of Child’s Mind as simple as possible so that it can be easily approached and enjoyed. Players move left/right, and can control the gravity to an extent.

Child’s Mind is targeted for release in Spring 2015. You’ll find the first screenshots below.

Update: Now over, but you can find the full replay below.


This week’s Discussing Everything will begin at 4 PM ET / 1 PM PT as usual. We’ll be talking about the latest news, including the Smash Bros. Wii U presentation! You’ll also have the chance to submit any random questions/comments towards the end of today’s event.

Note that you can log in with Facebook/Twitter, but these are optional. You can choose a random username as well!

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Our anniversary is pretty much over now, but I wanted to give this a quick bump to the top of the page. I’m so, so humbled by the comments you guys left! They mean a great deal to me. Oh, and we’ve surpassed 50,000 published posts now!


It’s Nintendo Everything’s anniversary today! The site has now been around for seven years. Let’s party!

I don’t have a long-drawn-out out post like last year. No new site redesign, sadly. I can at least share a little factoid with you guys: with this entry, we now have 49,969 published posts. I imagine we’ll reach 50,000 tomorrow!

I also want to take a moment to thank those who make Nintendo Everything possible. Austin and Patrick have been around for a few years now and have contributed regularly. Jonathan and Kirara have been doing a bang-up job with our night shifts, and Vincent is off to a great start with his reviews. Scott’s content isn’t always on the site, but he does a lot of behind-the-scenes things that help us out immensely as well.

And of course, I’d be terribly remiss if I didn’t mention YOU GUYS. I don’t always have the opportunity to say it, but all of the folks who stop by – even if it’s just once – are incredibly important to me. Seeing discussions on the site, kind-hearted emails, and other things of that nature keep me going! What would I do without all of you?!

That’s all I have to say. Thanks so much to those who have supported us throughout the years!

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System: Nintendo 3DS
Release Date: October 24th, 2014 (NA) September 26/27, 2014 (EU/AU)
Developer: Level 5, 1-UP Studio
Publisher: Nintendo


Author: Austin

Paper Skyrim.

The defining feature of Nintendo’s Paper Mario series is, undoubtedly, its warmth. Characters and locales that are at once unbelievable and entirely lovable, supported by music that makes you forget you’re not a kid anymore, all tied together by a simple but enjoyable story of saving the kingdom from certain doom.

The defining feature of Bethesda’s Elder Scrolls series is, undoubtedly, its scope. Hundreds of quests, hundreds of hours, and a seemingly endless amount of trivial– but altogether enjoyable– gameplay to partake in.

Fantasy Life isn’t perfectly described as a combination of these two philosophies, but thinking of it in those terms would give you a fair idea of what to expect if you opted into this Level 5 adventure. It’s a tempting concept, after all: What if you could live in the world you just saved for as long as you like? What if you never had to leave those characters and locations behind after the credits had receded above the top screen of your 3DS? The possibility of harnessing the emotional weight that an adventurous tale lends to a world and then channeling it into an endless farming game (not just farming of course, but you follow) is an intriguing domain that would seemingly take a considerable amount of work to map and conquer. But Level 5 decided to grab their best cartographers and venture into the unknown, and thus Fantasy Life has burst forth onto the 3DS, covered with bruises and a few broken bones, but with a completed map of that intriguing domain nonetheless in tow.

System: Nintendo 3DS
Release Date: October 9th, 2014
Developer: Tom Create
Publisher: Tom Create


Author: Vincent W.

If someone were to write a book on terrible game design, I feel as if Ninja Battle Heroes would be one of the main examples. Aside from its terribly uncreative title, this 3DS eShop game looks pretty appealing on the surface. Boasting a heavily Japanese-inspired universe along with a unique platforming experience, Ninja Battle Heroes seems like it could provide a small but desperately needed breath of fresh air to a genre that’s been long in need of one. Once inside, however, you’ll find a game that takes all of its interesting ideas and executes them poorly.

Update: Now over, but the full replay can be found below. I greatly appreciate those who joined and chatted with us!


This week’s Discussing Everything will begin at 4 PM ET / 1 PM PT as usual. We’ll be talking about the latest news, including the Smash Bros. Wii U leak on Amazon and plenty more! You’ll also have the chance to submit any random questions/comments towards the end of today’s event.

Note that you can log in with Facebook/Twitter, but these are optional. You can choose a random username as well!

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It’s been quite some time since Dan Adelman left Nintendo for greener pastures in the independent space (he “helps indies with the business stuff” now, according to his Twitter bio), but it does appear that he left something of a legacy behind with him through the games he helped release on WiiWare and the Nintendo eShops. World of Goo — perhaps the single most notable WiiWare game ever released — was released digitally almost entirely because of his appeals, and the recent release Shovel Knight came out as a Nintendo-focused game initially due to his support.

As sort of a tribute to these developers, this nice man, and the games that they, together, helped give us, we asked a few folks that Dan worked with over the years to talk about what he did and how he helped them get their games out. If you’ve ever wanted to know some of what goes on behind-the-scenes between platform holders and developers, there’s quite a bit worth reading down below.

(Unsure as to what Developer Musings is about? Check out our first entry here for an explanation.)

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