Submit a news tip



highlight

Hi everybody, I’m back with another video review for you! This time, we’re talking about this Wii U eShop game about the lovely age old game of King’s and Queens: Chess. Check it out if you have a minute.

With Leuvision’s Kickstarter for Twisted Fusion launching today, we caught up with creator Lewis Pugh to talk a bit more about the game.

Pugh shared more details about the Wii U eShop-exclusive, including a Kid Icarus-like difficulty system, additional weapons, enemies, and importance of the Kickstarter campaign. He also discussed the possibility of bringing Leuvision’s mobile titles to Wii U and working with the Nintendo Web Framework.

Head past the break for our mini interview!

ON THIS EPISODE: Jack kicks off ‘what we played’ with some continued discussion of Wind Waker HD, Austin filled out the middle with his thoughts on Wii U eShop game Pure Chess, and Laura tells us why she’s now addicted to World of Warcraft.

PLUS: We have a discussion about the GBA Virtual Console on Wii U, which games we plan on purchasing, and what games we might desire to see in the future.

AND: Listener mail brings Zelda back into the fray (albeit less prominently) with some talk about it vs. Darksiders, and some nice discussion of whether comparing one game to its predecessors is a valid way to review or criticize.

This Week’s Podcast Crew: Austin, Jack, and Laura


Download this episode (click this link)

Subscribe via iTunes by clicking this thing!

Subscribe with Google by clicking this thing!

Subscribe with Yahoo something-or-other by clicking this thing!

ON THIS EPISODE: Laura tried an interesting new game this week called World of Warcraft, and she’s… on the fence about it to say the least! Jack briefly talks about his experiencing listening to the Zelda: Skyward Sword soundtrack and playing more Wind Waker HD, and Austin primarily talks about a new game: Max Payne 3. He’s less than impressed by it.

PLUS: A sparse news segment means that we talk about Nintendo Downloads and that’s about it, but listener mail fills in with TONS of Zelda-related talk, including a defense of A Link Between Worlds and some more Ocarina of Time vs. Majora’s Mask discussion.

AND: The book club is delayed! Austin and Jack hadn’t the time to finish Zero Escape, so we’re giving them two more weeks to fully complete the game.

This Week’s Podcast Crew: Austin, Jack, and Laura


Download this episode (click this link)

Subscribe via iTunes by clicking this thing!

Subscribe with Google by clicking this thing!

Subscribe with Yahoo something-or-other by clicking this thing!

More:

We’ve brought in three more developers for the next entry in our new feature series, “Developer Musings”. This week, we have a few words from Gaijin Games, Neko Entertainment, and Goodbye Galaxy Games as they touch on how they deal with feedback from critics and players alike. Head past the break for their comments.

Unsure as to what Developer Musings is about? Check out our first entry here for an explanation.

Finally had the time to put up a new Random Thoughts. It’s a short and sweet video, as I talk about the Wii U’s casual appeal through a personal experience.

ON THIS EPISODE:

Laura discusses the impressive (and sometimes genuinely frightening!) art style of A Hat in Time’s alpha release, Jack briefly touches on his first-impressions of Gunman Clive and some minor Wind Waker HD observations, and Austin rounds out “what we played” with a list of things he *likes* about The Legend of Zelda: A Link Between Worlds after beating it this week.

PLUS:

Not a whole lot of news leads into a listener mail segment dominated by one letter regarding Ocarina of Time and Majora’s Mask, and how the two compare and contrast.

AND:

Our book club discussion of Zero Escape: Virtue’s Last Reward gets heated as Austin, Laura, and Jack debate the merits of the game’s characterization, writing, and overall story. Regardless, all three seem to be finding the game getting more interesting as time goes on…

This Week’s Podcast Crew: Austin, Jack, and Laura


Download this episode (click this link)

Subscribe via iTunes by clicking this thing!

Subscribe with Google by clicking this thing!

Subscribe with Yahoo something-or-other by clicking this thing!

More:

We were recently given the opportunity to interview Nic Watt, founder/creative director for Nnooo. Watt tackled questions about Blast ‘Em Bunnies, escapeVektor, the eShop, and more.

Head past the break for our full interview.

ON THIS EPISODE: ‘What we played’ focuses primarily on a discussion of the negative parallels between Pokémon X and The Legend of Zelda: A Link Between Worlds, and Austin’s frustration with Nintendo’s recent focus on streamlined gameplay.

PLUS: The news section features a somewhat misguided discussion about tutorials in games courtesy of Retro Studios, as well as what sorts of games may simply need tutorials to exist; tutorials aren’t always bad, it seems!

AND: Our first week of discussing Zero Escape: Virtue’s Last Reward gets pretty intense, with the fundamental agreement being that it’s not very well put together overall, but something about it is still engaging! Interesting thoughts for sure.

This Week’s Podcast Crew: Austin, Jack, and Laura


Download this episode (click this link)

Subscribe via iTunes by clicking this thing!

Subscribe with Google by clicking this thing!

Subscribe with Yahoo something-or-other by clicking this thing!

More:

Nintendo Everything is introducing a brand new feature known as “Developer Musings”. For each entry, a few different Nintendo developers (usually between 3-5) will share their thoughts about a particular topic, ranging from developer-specific ones (like our first topic below) to more “light” subjects (such as their favorite Nintendo games).

We’re kicking things off today with three prominent developers you should recognize if you’ve been keeping up with the indie scene: Renegade Kid’s Jools Watsham, Gunman Clive creator Bertil Hörberg, and Yacht Club Games’ Sean Velasco.

For our first topic, we asked these trio of prominent developers about making game trailers. How do they decide on what elements to include in these videos? Which areas of the game do they choose to focus on? How do they decide on which gameplay features to showcase? How do they determine the amount of gameplay to include? These are just some of the questions we sought to gain insight on.

Head past the break for some thoughts from Watsham, Hörberg, and Velasco about creating game trailers.


Manage Cookie Settings