Armikrog “Giving Life to Tommynaut” video
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
More: Armikrog, indie, Pencil Test Studios
GravBlocks+ footage
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
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Starwhal: Just the Tip trailer
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 2 Comments
More: indie, STARWHAL: Just The Tip
GravBlocks+ hitting the North American Wii U eShop this week
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 3 Comments
GravBlocks+ was announced for the Wii U last June. On Thursday, the game will finally launch on the eShop.
Here’s the official overview:
GravBlocks+ is a new and different take on the traditional match-three style puzzle game. Rather than building combos the old fashioned way, the gameplay is designed around strategic planning and changing gravity and earn Score Multipliers. However, it’s not as easy as it sounds! The walls are filled with Destruction Hazards, and dropping blocks into those Hazards instantly resets the Score Multiplier. Using a Wild Block closes the Hazards making gravity changes safer, but players need to plan well for these moments!
This exclusive Wii U eShop game features:
Five gameplay modes with animated backgrounds!
Saving high scores for Challenge and Zen modes!
80 Accomplishments, with nearly 20 unlockables!
Insane alien abduction story with over 90 levels!
150 challenging puzzles!
Off-TV play, left or right-handed options, and color-blind friendly!
GravBlocks+ was originally planned for release last summer. It’s unknown why its development took longer than expected, but it won’t be much longer until it comes to the eShop.
More: GravBlocks+, indie, Nothing Game Studios
IronFall Invasion patch in the works, game could get another update this summer
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News | 2 Comments
VD-Dev is currently working on an IronFall Invasion patch intended to address player feedback. According to co-founder Fernando Velez, it will be possible to “expand the range of speed for movements and camera controls”, and some bugs will be addressed as well. It should be out in around March.
As for what could arrive in the somewhat distant future, Velez said VD-Dev is “hoping to create a more ambitious update.” This will largely be based upon player feedback. IronFall Invasion could potentially see an expanded campaign, or additions to multiplayer. New missions/weapons might also be possible.
Velez told Nintendo Life:
This summer, if the game has found its audience, we are hoping to create a more ambitious update. But the contents of this update will depend a lot on what the players request, for instance on Miiverse. Maybe users request more contents for the campaign, or for multi-player? Maybe they want new missions or new weapons as DLC? We’ll learn more in the coming weeks. We also expect to have a better view of eventual balance issues this spring, once some players have truly mastered the multiplayer. If we rush to fix everything too quickly, we might be caught up in useless changes.
More: indie, IronFall: Invasion, title update, VD-Dev
Cube Creator 3D demo has been downloaded over 200,000 times
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News | 1 Comment
The demo for Cube Creator 3D has been downloaded over 200,000 times, Big John Games has confirmed.
Writing on Twitter, the studio said:
THIS JUST IN! The download number has surpassed 200K!!! Thanks to everyone enjoying the free #CubeCreator3D demo on their #Nintendo #3DS.
— Big John Games (@BigJohnGames) February 23, 2015
Cube Creator 3D’s previous milestone was 125,000 downloads for the demo. That number was reached last month.
More: Big John Games, Cube Creator 3D, demo, indie
Liege PAX East 2015 trailer, combat demo video
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 2 Comments
More: indie, Liege, PAX East 2015
Zombie Incident block size
Posted on 9 years ago by Brian(@NE_Brian) in News | 0 comments
It’s now confirmed that Zombie Incident takes up 203 blocks of space. The game is launching in Europe this Thursday, and in North America soon. Look for it on the 3DS eShop.
More: block size, CoderChild, file size, indie, Zombie Incident
Zombie Incident trailer
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, Videos | 0 comments
More: CoderChild, indie, Zombie Incident
Astral Breakers in the works for the Wii U eShop, out in June
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Astral Breakers is coming to the Wii U eShop, indie developer Intropy Games has announced. The action-puzzle game is scheduled to launch in June.
Below is a brief overview:
The Zodiac Constellations have gone berserk, putting the entire cosmos in jeopardy. Out of options, the cantankerous Kira the Star is forced to recruit none other than you to help put things back in order.
Choose from any of the twelve Signs of the Zodiac and start fighting for the future of the cosmos in an epic sphere-splitting, breaker-bashing, combo-crushing puzzle battle!
In Astral Breakers, players are tasked with filling their opponent’s playfield with Astral Spheres. This is done by destroying Spheres on their own playfield using Breakers, which sends them to the opposition. Victory is achieved when the opponent’s playfield is full.
Intropy Games is also including a Super Nova mode. Here players “work together to prevent an exploding star from dropping metric tons of spheres on BOTH players’ fields”. It’s also possible to create unique Zodiac Signs in the Custom Zodiac mode.
Here’s the full rundown of Astral Breakers’ features:
A fully-featured action puzzle drop game for one or two players.
Challenge the AI in a head-to-head battle, or help Kira save the cosmos in Story Mode.
Battle a friend in Versus mode.
Choose from 12 different Zodiac Signs, each with unique properties.
Create your own Zodiac Sign complete with customized name and attack pattern.
Team up in the cooperative SuperNova mode.
View a trailer for Astral Breakers above.
Source: Intropy Games PR