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Ackk Studios released a bit of new footage from Y2K showing new location East Mainstreet. The studio shared some screenshots as well – view them below.

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Tengami creator Nyamyam was asked by one fan on Twitter today if the studio would ever consider making a Wii U exclusive. Nyamyam pointed out that making games exclusive to the platform is “risky” at this point, and the company would need “to see how the platform develops.”


As for future Wii U support in general, it sounds like Nyamyam would be open to making additional titles in the future. The studio “would love to make games” for the Nintendo community, which “is super fun.”


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Update: Nyamyam also added the following on Twitter…



Nyamyam hasn’t disclosed any specific sales figures for Tengami, but the studio says that the game’s performance on Wii U has been “somewhat disappointing”.

Co-creator Phil Tossell told Nintendo Life in a recent interview:

Tengami has done very well for us on iOS. No doubt the worldwide Editor’s Choice was a large contributing factor. I hate to think what might have happened had we not been featured. I’d say that the Wii U sales have been somewhat disappointing. Although we had much lower expectations than iOS, I think even taking that into consideration we’ve been disappointed with the sales so far.

Tengami has been out on Wii U for about two months. Hopefully the game’s sales can pick up over time!

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Cube Creator 3D may not feature use of the Circle Pad Pro at launch. However, developer Big John Games has indicated that support will arrive through a future update.

The studio wrote on Twitter earlier this month:


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Thanks to Jake for the tip.

When we last heard about Trashmania Trilogy, the download was targeted for Q1 2015 on Wii U. Those plans have since changed.

Creator Jonathon Bont took to Twitter today and confirmed that Trashmania Trilogy has been pushed back to late May/early June. This is due to “the unexpected size the project has grown to.”

To make up for the delay news, Bont confirmed that Trashmania Trilogy will feature online functionality. There will be “online leaderboards for Classic+ and custom level sharing for Remix+”, and Bont teased that “the latter approaches level sharing in a unique way.”


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