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Percy’s Predicament developer Maestro Interactive Games is planning “Luna’s Tale” for Wii U. The 2.5D platformer will be receiving a Kickstarter campaign sometime within the next few days. No screenshots are available at present, but you can find concept art and character sheets in the gallery above.

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Scram Kitty and his Buddy on Rails has popped up on the European eShop at the price of €9.99. Though the release details are yet to be officially confirmed by publisher Dakko Dakko, it’s a look at what we can possibly expect in the next week.

Thanks to NintendoHall for the tip!

In the wake of its unsuccessful Kickstarter for Cult County, Renegade Kid has moved on to begin work on “a new experimental 2D game for 3DS.”

Studio co-founder Jools Watsham tweeted the news, but didn’t offer any additional nuggets. He did confirm, however, that Kickstarter won’t be involved with this new project.

Watsham said:


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The Kickstarter for Heart Forth, Alicia now includes stretch goals for potential Wii U and 3DS versions. We’ll see the game on Nintendo’s home console if funds hit $200,000, and if donations reach $245,000, it’ll be on Nintendo’s handheld as well. Both versions are realistic possibilities, as the Kickstarter has already reached $164,000 in donations with about two weeks remaining.

Check out the Kickstarter page for Heart Forth, Alicia here. It’s a pretty neat-looking ’90s-inspired Metroidvania RPG.

Thanks to Spookoyo for the tip.

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Dahku Creations has wrapped up development on Chubbins. The game is completely done and is now in Nintendo’s hands for approval.

Chubbins doesn’t have a final release date yet, but Dahku hopes it will be ready in June.

Dahku tweeted the following just a few moments ago:


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Renegade Kid’s Kickstarter for Cult County ended today, and the campaign was, sadly, unsuccessful. Only $46,736 was raised out of the $580,000 total.

So what’s next? Renegade Kid co-founder said on Twitter that the studio will now look towards “other options.”

Watsham wrote on Twitter:


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Adam Creations has taken to Kickstarter in hopes of funding its new RPG, “Courier”. The game will be released on Wii U, PC, Mac, and Linux in 2015 – assuming the funding goal is met.

Courier is a JRPG-like experience with a unique story in which players take on the role of a courier as opposed to a brave warrior. Information acts as your “weapon” in a land struggling with war.

There’s lots more information about Courier on the Kickstarter page here. It has quite a ways to go before hitting its $24,000 target.

French developer Bloomylight Studio is hoping to bring its new action/platformer title “Lynn and the Spirits of Inao” to Wii U as well as PC, iOS, and Android. There’s not too much information available at present, though the studio’s own teaser website is located here. Bloomylight suggested that a crowdfunding campaign will be announced in the future.

Source: Bloomylight Studio PR

With Pier Solar HD missing its April release window, you may have been wondering about what happened to the game. Watermelon provided an update today and confirmed that the new launch is targeted for June.

As for why Pier Solar HD is experiencing a delay, the studio explained:

– Beta test is still going on: the game is super stable but some bugs are still being found. We can’t, in our right mind, ignore those and go for release and rely on patches from day one. As long as there’s a bug, there will be a fix until the game is as smooth as the original.

– Never-ending perfectionism: During the development not only did we program some enhancements to the game such as the Director’s Cut, but also some other improvements are being made to make Pier Solar better in usability and gameplay. Some of these improvements came a bit late in the project but we considered them essential for this release. Don’t worry. We’re not adding new things every day, our scope is 100% closed by now, but some extra dev time was added due to those new features.

– There’s bureaucracy involved: Only after the game passes WM’s internal QA can we consider it Gold Master, and send to our distribution channels (Aka: Steam, PSN, XBLA, e-Shop…) and this process not only takes a bit of time but it also makes sure that our game is compliant with their standards. Only after we’re certified, we’ll be able to get a final release date.

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