Series producer doesn’t think Zelda Maker would be a good fit for the series
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Super Mario Maker has had two successful games, and some fans have wanted Nintendo to explore something similar for The Legend of Zelda. However, don’t expect anything on that front in the near future.
Zelda series producer Eiji Aonuma spoke about the possibility in an interview with Polygon, but seemed to rule it out. While Breath of the Wild and Tears of the Kingdom have allowed for creativity through its different gameplay systems, Aonuma doesn’t feel that the actual concept of Zelda Maker would be a good fit for the franchise.
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Hideki Kamiya explains why he left PlatinumGames
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Hideki Kamiya has finally opened up as to why he left PlatinumGames.
Kamiya announced his departure at the end of September with his official exit happening in October. He spoke about the move a bit in a recent video on his YouTube channel, but provided more insight in an interview with IGN.
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Zelda producer on fans who say they miss the series’ more linear games
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Starting with Breath of the Wild, The Legend of Zelda has moved away from the linear and traditional 3D games fans had been accustomed to since Ocarina of Time. The series is now focusing on “open air” experiences with a huge world to explore and with much more freedom. Breath of the Wild and Tears of the Kingdom have done well from both in terms of sales and reception, though some fans miss what came before.
Zelda producer Eiji Aonuma has now responded to some of those discussions as part of an interview with IGN. Here’s what Aonuma shared when asked how he feels about those who miss linear Zelda given where the series is at now:
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Nintendo leaves the door open to playable Zelda in the future
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Nintendo’s Eiji Aonuma already shared a few words earlier this year on what it’ll take for Zelda to become playable, and he’s not commented on the possibility again.
Of course, as fans know, Link has taken the center spotlight in The Legend of Zelda even though the princess herself is often involved with the story. You can play as her in titles like Spirit Tracks and Hyrule Warriors, but that’s not exactly what some have been asking for.
More: Eiji Aonuma, interview, The Legend of Zelda, top
Zelda producer on how much Nintendo considers the timeline
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Hidemaro Fujibayashi and Eiji Aonuma, who has served as the director on Breath of the Wild and Tears of the Kingdom, has shared general thoughts about the Zelda timeline and how much Nintendo thinks about it.
The timeline has long been a topic of discussion for fans, but there have been times when Nintendo has been coy about it. When asked by Game Informer how much consideration and importance Nintendo gives it, Fujibayashi said it’s “something that the development team recognizes and it considers, but to an extent.” This is because focusing on it way much can put restraints on creativity.
Zelda producer doesn’t think Nintendo will make another sequel in the world of Breath of the Wild / Tears of the Kingdom
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Tears of the Kingdom did something that we don’ usually see from Nintendo, which is a sequel set in the world of a previous Zelda game – that being Breath of the Wild. While that just happened, don’t expect to see something similar again anytime soon.
Zelda producer Eiji Aonuma, speaking with Game Informer, said Nintendo’s goal was to exhaust what was possible in the world of Breath of the Wild and Tears of the Kingdom. He went on to say specifically: “I don’t think that we’ll be making a direct sequel to a world such as that that we’ve created.”
Tears of the Kingdom director on Zelda’s story, character, and more in the game
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
A recent issue of Nintendo Dream contained a new developer interview for The Legend of Zelda: Tears of the Kingdom, and one section touched on Zelda herself. The magazine discussed her specific story in the game as well as her character and growth, her new hairstyle, and more with director Hidemaro Fujibayashi.
We’ve gone ahead and translated the excerpt below. Just keep in mind that there is a light spoiler touching on one of the cutscenes, though only briefly.
Sonic Frontiers success helped pave the way for bigger updates
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Sonic Frontiers received a few free updates, ending with The Final Horizon in September. It’s thanks to the fans that the game received as much post-launch content as it did.
In an interview with Famitsu, director Morio Kishimoto and producer Sachiko Kawamura spoke about how plans were expanded following strong sales and positive player feedback. You can read our translation about that below.
More: interview, Morio Kishimoto, Sachiko Kawamura, SEGA, Sonic Frontiers, top
Super Mario Bros. composer on first game’s music, Mario movie, more
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
NHK published an interview with Koji Kondo, who has been composing music for the Super Mario Bros. games since the very first entry on the NES. The discussion delved into various topics including his work on the first title, The Super Mario Bros. Movie, and more.
Given how rare it is to see Kondo involved with such an in-depth interview, we went ahead and translated the full talk. You can read it below.
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Super Mario Bros. composer on making of Ground Theme
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
In an interview with NHK, longtime Super Mario Bros. composer Koji Kondo discussed the original game’s music and the making of the Ground Theme.
Kondo spoke with the outlet about how his first go at the track was scrapped. That’s because when it came to the actual gameplay and not just more of a still image that he initially saw, “the rhythm of that song didn’t really match.” Kondo also mentioned his overall goal for the game, which was to “create enjoyable music never seen before using only three notes.”