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Zelda linear Eiji Aonuma

Starting with Breath of the Wild, The Legend of Zelda has moved away from the linear and traditional 3D games fans had been accustomed to since Ocarina of Time. The series is now focusing on “open air” experiences with a huge world to explore and with much more freedom. Breath of the Wild and Tears of the Kingdom have done well from both in terms of sales and reception, though some fans miss what came before.

Zelda producer Eiji Aonuma has now responded to some of those discussions as part of an interview with IGN. Here’s what Aonuma shared when asked how he feels about those who miss linear Zelda given where the series is at now:

Playable Zelda

Nintendo’s Eiji Aonuma already shared a few words earlier this year on what it’ll take for Zelda to become playable, and he’s not commented on the possibility again.

Of course, as fans know, Link has taken the center spotlight in The Legend of Zelda even though the princess herself is often involved with the story. You can play as her in titles like Spirit Tracks and Hyrule Warriors, but that’s not exactly what some have been asking for.

Zelda timeline Hidemaro Fujibayashi

Hidemaro Fujibayashi and Eiji Aonuma, who has served as the director on Breath of the Wild and Tears of the Kingdom, has shared general thoughts about the Zelda timeline and how much Nintendo thinks about it.

The timeline has long been a topic of discussion for fans, but there have been times when Nintendo has been coy about it. When asked by Game Informer how much consideration and importance Nintendo gives it, Fujibayashi said it’s “something that the development team recognizes and it considers, but to an extent.” This is because focusing on it way much can put restraints on creativity.

Zelda Tears of the Kingdom Breath Wild sequel

Tears of the Kingdom did something that we don’ usually see from Nintendo, which is a sequel set in the world of a previous Zelda game – that being Breath of the Wild. While that just happened, don’t expect to see something similar again anytime soon.

Zelda producer Eiji Aonuma, speaking with Game Informer, said Nintendo’s goal was to exhaust what was possible in the world of Breath of the Wild and Tears of the Kingdom. He went on to say specifically: “I don’t think that we’ll be making a direct sequel to a world such as that that we’ve created.”

Zelda art Tears of the Kingdom

A recent issue of Nintendo Dream contained a new developer interview for The Legend of Zelda: Tears of the Kingdom, and one section touched on Zelda herself. The magazine discussed her specific story in the game as well as her character and growth, her new hairstyle, and more with director Hidemaro Fujibayashi.

We’ve gone ahead and translated the excerpt below. Just keep in mind that there is a light spoiler touching on one of the cutscenes, though only briefly.

Sonic Frontiers received a few free updates, ending with The Final Horizon in September. It’s thanks to the fans that the game received as much post-launch content as it did.

In an interview with Famitsu, director Morio Kishimoto and producer Sachiko Kawamura spoke about how plans were expanded following strong sales and positive player feedback. You can read our translation about that below.

super mario bros music

NHK published an interview with Koji Kondo, who has been composing music for the Super Mario Bros. games since the very first entry on the NES. The discussion delved into various topics including his work on the first title, The Super Mario Bros. Movie, and more.

Given how rare it is to see Kondo involved with such an in-depth interview, we went ahead and translated the full talk. You can read it below. 

Super Mario Bros Ground theme main

In an interview with NHK, longtime Super Mario Bros. composer Koji Kondo discussed the original game’s music and the making of the Ground Theme.

Kondo spoke with the outlet about how his first go at the track was scrapped. That’s because when it came to the actual gameplay and not just more of a still image that he initially saw, “the rhythm of that song didn’t really match.” Kondo also mentioned his overall goal for the game, which was to “create enjoyable music never seen before using only three notes.”

Ys X Switch PlayStation development

Ys X: Nordics is a bit of a landmark release for Falcom as it’s the first time that the company’s Switch version launched alongside the PlayStation release. Of course, we’re referring to Japan here – NIS America tends to bring everything over to North America and Europe later.

Toshihiro Kondo spoke about developing Ys X for both Switch and PlayStation in a recent interview with Joshin Web. Falcom kept Nintendo’s console in mind from the beginning, and this version was actually completed first. Kondo did also pointed out how the company needed to consider Switch’s specs in mind during development.

Shiren the Wanderer 6 origins

Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island is coming to Switch next year, and you can say that the fans helped make it happen.

In an interview with Famitsu, Spike Chunsoft said that Shiren the Wanderer: The Tower of Fortune and the Dice of Fate received strong support from fans and sold well. This helped paved the way for the new project, which will be the first new mainline entry in over a decade.


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