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We’ve heard Nintendo president Tatsumi Kimishima say that the new worldwide sales target for Switch this fiscal year is 20 million units. That would surprise the previous target by about 1.4 times.

Speaking with Mainichi, Kimishima said: “In order to be playable in the long term, the second year is crucial. Our task is to add more users, including people who barely touch game consoles.” He also said Nintendo has to expand the game library, take in new players, and raise the Switch as “a game console with long lifespan.”

Kyoto Shimbun published a new interview with Nintendo president Tatsumi Kimishina. Kimishima talked 3DS, movies, confirmed that the sleep-tracking device is still in the works, and more. 

First, when asked about Switch’s success, Kimishima said it has surpassed Nintendo’s expectations. The method of play in which the system can be carried outside despite being a home console has been accepted by people. Once again, Nintendo wants to raise its sales forecast to over 20 million units this year, exceeding the FY2017 expectation of 14 million units. If the goals for FY2017 are reached, then Kimishima thinks Nintendo can change the business flow (from the slumping Wii U), so Nintendo wants to improve this momentum.

When Breath of the Wild was teased many years ago, one of the aspects Zelda producer Eiji Aonuma highlighted was the desire to upend the series’ conventions. That’s something Nintendo managed to do in the end, resulting in a very different type of Zelda game.

In an interview with GamesRadar, director Hidemaro Fujibayashi spoke about Breath of the Wild’s development and re-thinking Zelda’s conventions, of which he stated:

Zelda: Breath of the Wild producer Hidemaro Fujibayashi has actually been working on the franchise for quite awhile. He directed a few different entries, including Oracle of Ages/Seasons, Skyward Sword, and more.

Although Fujibayashi has greatly contributed to Zelda, he’s not quite sure what his lasting mark on the series will be. In his view, he’s still figuring that out.

Zelda: Breath of the Wild wasn’t the only open-world game on Switch last year. The Elder Scrolls V: Skyrim also just so happened to launch on the system a few months ago.

When creating Breath of the Wild, Skyrim was one game Nintendo looked at to see what it would be like to make an open-world title. However, that doesn’t mean the developers wanted to take specific elements from that game. Instead it was practically used as research.

Paladins developer Hi-Rez Studios appears to be planning something for Switch. CEO Erez Goren was recently asked if the team intends to release any current or future projects on Switch, to which he responded: “Maybe… maybe yes… yes. But I’m not saying which game!”

At the end of November, it was discovered that updated engine config files for Paladins referenced Switch. However, it’s not necessarily confirmed that this is the game Hi-Rez Studios has in the works. We’ll keep you updated on any future developments. 


Best Buy Canada recently posted an interview with Andrew Scharf, a lead producer at Bethesda Game Studios . The two sides caught up to chat in-depth about The Elder Scrolls V: Skyrim for Switch.

Scharf had a number of interesting things to say, including the experience of bringing Skyrim to Switch and the technical challenges involved. He also spoke about how the Zelda collaboration came to be – did you know that director Todd Howard brought the idea up to Nintendo?

You can read the interview in full below.

Onrush is a new arcade-esque racer from Codemasters. It’s received a decent amount of buzz since its initial reveal, and some would say that it would be a good fit on Switch.

A Switch port hasn’t been ruled out, but it’s not something that’s happening quite yet either. Director Paul Rustchynsky recently told Redbull, “We haven’t started looking at what it would take to get up and running on Switch, but we are huge fans of Nintendo and the Switch is a fantastic piece of kit.”

Is Onrush a game you’d like to see on Switch?

Thanks to Zone1 for the tip.


Zelda: Breath of the Wild has no set way of getting through the game. Thanks to its freedom, players can tackle it in any way they see fit. Zelda’s freedom has allowed players to come up with all sorts of interesting ways of solving puzzles. In some cases, they’ve even found ways of skipping large sections of Shrines entirely.

Producer Hidemaro Fujibayashi told IGN in a new interview that this was “all according to plan.” Nintendo wanted players to be able to have “multiple answers, multiple ways, multiple ways of doing anything.”

No one could have expected Nintendo to add a motorcycle in Zelda: Breath of the Wild. But in The Chammpions’ Ballad, Nintendo did just that. The reward at the end of the DLC is none other than the Master Cycle Zero.

In an interview with IGN, Zelda series producer Eiji Aonuma discussed the development of the new motorcycle. You might be interested to know that Nintendo imported assets from Mario Kart 8 as a “test drive” of sorts.

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