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Nintendo AI Shigeru Miyamoto

The rise of AI has been prominent including in the gaming industry and development of projects, but Mario and Zelda creator Shigeru Miyamoto doesn’t seem overly interested in the technology at the moment.

The New York Times relayed a few comments from Miyamoto, who was in attendance for a media event at the upcoming Nintendo Museum in Japan. It will officially open its doors in Kyoto on October 2.

Zelda Echoes of Wisdom map

The developers of Zelda: Echoes of Wisdom have spoken a bit about the game’s map, and you might be surprised by just how big it is.

According to Grezzo director Satoshi Terada, the map is eight times the size of Link’s Awakening. That wasn’t always the plan though. Series producer Eiji Aonuma said that it was at first four times the size, but it sounds like the team included quite a bit for players to see and do.

Terada and Aonuma shared the following about the map in Zelda: Echoes of Wisdom:

Zelda Echoes of Wisdom playable protagonist

The developers behind Echoes of Wisdom have opened up on the decision to make Zelda playable and take the starring role as the protagonist.

Interestingly, the team was actually thinking about Link having his standard role as the main character you play as. But as things progressed with the concept of echoes, Nintendo and Grezzo felt that the protagonist needed to be someone who lacked a sword and shield. 

Aonuma also acknowledged fan requests made over the years to see Zelda be the protagonist. After seeing the team struggle over who should be the main character in Echoes of Wisdom, it made sense for Zelda to be playable.

Aonuma and Grezzo director Satoshi Terada shared the following:

Zelda Echoes of Wisdom dungeon creating

In a new interview ahead of this week’s launch for The Legend of Zelda: Echoes of Wisdom on Switch, the developers revealed that the game was originally being made to let players create their own dungeons. Eventually this morphed into echoes featured in the final product.

We get to hear from Grezzo director Satoshi Terada, Nintendo director Tomomi Sano, and series producer Eiji Aonuma here. The group started off by sharing the following:

Freedom Wars sequel

Freedom Wars is back after a decade, and if things go well with the remaster, it could lead to a sequel.

Director Takashi Tsukamoto was speaking about the game’s return in an interview with IGN. He said that Dimps has “been looking for opportunities to release something, maybe a sequel – something related to Freedom Wars”, but “it was very difficult to set up a team and nothing was really lining up.” That’s when the idea of a remaster came about.

Battlefield Switch 2

Vince Zampella, the head of Respawn and head of EA Studios, recently commented on the company’s feelings when it comes to Nintendo and the possibility of bringing Battlefield to Switch 2.

Zampella was speaking in an interview with IGN when he called Nintendo a “great partner”. And while there isn’t much to say about Switch 2 since the since has yet to be unveiled, it sounds like EA would be open to bringing Battlefield to the new console.

Zelda Tears of the Kingdom Depths ideas

The developers behind The Legend of Zelda: Tears of the Kingdom have shared interesting details about the early days of making the Depths. This comes from the new art book that just came out in Japan.

The Depths are one major area of the game alongside the sky and Hyrule itself. However, things didn’t come together immediately. Art director Satoru Takizawa seemed to initially have an idea in his head about “a Cretaceous Period-like world with dinosaurs or the mythical underworld.” The team did actually make an experiment based on this. Director Hidemaro Fujibayashi also indicated that the team played around with the brightness, noting that “there was a considerable amount of trial and error” before the final level of darkness was decided.

Suda51 Metacritic

No More Heroes creator Suda51 doesn’t appear to be a big fan of Metacritic, believing it receives too much attention and can lead to some developers intentionally making a game in a formulaic way to receive high marks.

Metacritic is a known entity within the gaming sphere – and in other industries. The site aggregates reviews from various outlets to put one particular score on a release. Getting a low Metacritic score can sink a game while a very high one can lead to a great deal of buzz.

Suda51 had this to say about Metacritic while speaking with GamesIndustry:

Sonic Advance remaster

SEGA has started to remaster and bring back a number of different games in the Sonic the Hedgehog series over the past few years, but the same can’t be said of the Sonic Advance titles. However, it sounds like the company has at least some interest in doing so.

For those that are unaware, Sonic Advance saw three different entries on the Game Boy Advance. Each one was largely handled by Dimps. The thing is, they’ve never return after originally launched on the GBA.

Chao Garden game

The Chao Garden is something that’s beloved among SEGA fans in the Sonic the Hedgehog title, but that feature won’t be getting its own standalone game in the near future.

Takashi Iizuka, the boss of Sonic Team, ruled out the possibility in a recent interview. He said that Chao Garden is something that it’s a piece of Sonic Adventure, and doesn’t seem to believe it’d make sense to “just break it off and make it a thing.” Fan interest in Sonic Adventure 3 was also again acknowledged.


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