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As the franchise celebrates its 29th anniversary today, The Pokemon Company CEO Tsunekazu Ishihara has reflected on the future. This comes as part of an interview with BBC.

Pokemon has maintained its popularity since its Japanese debut in 1996. Even over the past few years, it’s clear that interest isn’t waning. We’ve seen the smash hit that was Pokemon GO, the craze over Pokemon cards, and the dedicated video games are still selling incredibly well.

Mario Rabbids Sparks of Hope Davide Soliani Ubisoft comments

Mario + Rabbids Sparks of Hope creative director Davide Soliani has opened up about developing the game as well as Ubisoft’s comments following its launch.

In an interview with VGC, Soliani said that Sparks of Hope was actually tougher to make than Mario + Rabbids Kingdom Battle. It seems that with the first entry, there weren’t really any expectations or limitations. However, Kingdom Battle ended up being a success story which impacted Sparks of Hope. Davide noted that there “was too much overthinking about it all around me.”

As many gamers know, back in the day, Nintendo went with cartridges for the N64 as its media format. In many ways, this ended up doing quite a bit of damage. That was especially so given that PlayStation ended up using CDs.

Why was this a big deal? For one thing, CDs had the ability to hold more data compared to the N64. They were also becoming the more popular medium at the time and were cheaper to produce. Nintendo’s decision also led to some struggles with third-parties including Squaresoft, which ended up moving Final Fantasy to the PlayStation.

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Okami sequel Okamiden

Capcom producer Yoshiaki Hirabayashi was recently asked to comment on the Nintendo DS game Okamiden in light of the recent Okami sequel announcement.

Depending on how you look at it, the series is in somewhat of a tricky spot. Technically, in some ways, Okamiden is a sequel to Okami – but it didn’t have any involvement with Hideki Kamiya, the IP’s original creator. Now Kamiya is on board to create a true sequel. However, some fans might be wondering what that means for Okamiden.

Dragon Quest 3 3D remake

According to Dragon Quest creator Yuji Horii, Square Enix gave consideration to a Dragon Quest 3 remake in 3D.

Towards the end of last year, Square Enix ended up releasing a new version of the classic RPG in HD-2D. Horii said this was the best call as going the 3D route “significantly changes the feeling of the game”.

Nintendo 100th anniversary

A company reaching its 100th anniversary is a massive milestone, but it turns out that day came and went without much fanfare within Nintendo.

Takaya Imamura, who is known for his work on the character designs for games such as Star Fox and F-Zero, revealed that Nintendo never actually celebrated that anniversary. It seems this was largely due to former president Hiroshi Yamauchi. Yamauchi had a certain mindset and believed in particular philosophies, so the 100th anniversary was treated just like any other day.

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NPR recently caught up with Stardew Valley creator Eric Barone, who addressed the game’s future.

There are two sides to the coin here. First, Barone acknowledged that he has some caution as overloading the game with too much content, which could be “detrimental”. But even if he decides to end support at some point, he doesn’t want to definitively close the book – “even 50 years from now,” he said.

Shigeru Miyamoto Nintendo Wii

Nintendo’s Shigeru Miyamoto reflected on Wii in a recent interview and mentioned that the console was particularly special to him.

While speaking with IGN, he said that the goal he and late Nintendo president Satoru Iwata had was to create something that anyone can play, regardless of their experience of games. Miyamoto noted how it makes him “happy to think that the population of people that play games increased because of the Wii.” That was in part thanks to the Wii Remote – a controller that anyone could use and understand fairly quickly.

Mario pipes origins Shigeru Miyamoto

Have you ever wondered how the famous pipes in the Mario series came to be? Thanks to creator Shigeru Miyamoto, we’ve got some insight.

Shumplations recently translated a classic interview that Game Maestro conducted with Miyamoto in 2000. As he stated during that discussion, Nintendo needed to come up with a way for enemies “that went to the bottom had to re-appear at the top of the screen.” Then while he was walking in Kyoto, he “saw a plastic pipe sticking out of a wall,” and that was the solution he came up with.

Emio Smiling Man Famicom Detective Club approval

According to Emio – The Smiling Man: Famicom Detective Club producer Yoshio Sakamoto, getting the project approved wasn’t too big of an issue.

Famicom Detective Club had been a dormant franchise for Nintendo until the Switch remakes of the original titles back in 2021. Then last August, Emio – The Smiling Man launched on the console. That was the first new Famicom Detective Club story in 35 years.


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