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Zelda 2D future

Nintendo has reaffirmed its commitment to 2D Zelda titles, with series producer Eiji Aonuma mentioning in a recent interview that the company’s wants “to keep this up as a contrast to the dynamic 3D games.”

Much of the hype surrounding the franchise these days has been in the 3D space. Breath of the Wild and Tears of the Kingdom have been two of the most acclaimed games across the entire industry. Still, it’s clear that 2D Zelda isn’t going anywhere.

Zelda Echoes of Wisdom Link speaks

According to the developers behind The Legend of Zelda: Echoes of Wisdom, Link came close to speaking in the game.

Series producer Eiji Aonuma shared that information in a recent interview. While the original plan was to have Link speak in Echoes of Wisdom, co-director Satoshi Terada said that it didn’t feel right. Since he hadn’t really spoken in a game before, that also made things difficult. Having Tri as Zelda’s companion is ultimately where things took a shift.

Here’s what Aonuma and Terada shared in the interview, as published by Famitsu:

Phantom Brave Lost Hero interview

Nippon Ichi Software surprised fans earlier in the year by announcing Phantom Brave: The Lost Hero, which means the original game is finally getting a sequel after twenty years. In a recent interview, the company explained how it came to be.

Interestingly, it sounds like NIS didn’t really attempt making a sequel previously. Things were only set in motion after a western poll showed the popularity of Phantom Brave’s characters.

Suikoden HD interview PSP improvements

In an interview with Famitsu, Suikoden I & II HD Remaster director Tatsuya Ogushi commented on a few topics related to the release and more, including using the PSP version as the base, improvements that were made thanks to the delay, and the series’ future.

PSP versions of the games launched in 2006, but only in Japan. These are the versions that the new HD remasters are based on. Because of this, there won’t be any additions from the SEGA Saturn version.

Nintendo Sound Clock Alarmo interview

Today’s announcement of Nintendo Sound Clock: Alarmo came a bit out of left field, but in a new interview today, we get to hear about how the whole thing came together.

A discussion was posted on Nintendo’s website featuring producer Yosuke Tamori and director Tetsuya Akama. Tamori revealed that the project began with research into motion sensor technology. However, making an alarm clock wasn’t the first thing decided – rather, Tamori said Nintendo was looking to “support people during their sleep, and we were looking for a way to achieve this.”

Tamori and Akama shared the following:

Outright Games Switch

Even though Nintendo fans are itching to get their hands on the company’s next piece of hardware, many publishers and developers will continue supporting Switch – including Outright Games.

Chris Rose, who served as the production director on SpongeBob SquarePants: The Patrick Star Game, spoke with VideoGamer about plans for Switch going forward. While many will move on and welcome the additional power that Nintendo’s new console brings, Rose feels that abandoning the current system would be a mistake. The big reason is the install base – nearly 150 million Switch systems have been sold around the world.

Tales of Graces f Remastered interview

Yuki Ishikawa, the producer of Tales of Graces F Remastered, has spoken about the decision to bring back the RPG.

Ishikawa indicated that there’s been fan interest in seeing it happen. We also learn that it’s been in the works for the past 2-3 years.

Ishikawa stated:

F-Zero Batmobile

Takaya Imamura had a legendry career at Nintendo where he spent over thirty years at the company, working on franchises like F-Zero and Star Fox.

In a recent interview with Famitsu, Imamura shared some insight into the inspiration for F-Zero. Along with the second Back to the Future movie, it also looks like the team was influenced by Tim Burton’s Batman. He went as far as to say that director Kazunobu Shimizu wanted to emulate the Batmobile. 

Our translation of the interview excerpt is as follows:

Switch 2 Devolver Digital

Devolver Digital COO Graeme Struthers has shared some praise for Switch as well as some excitement for Switch 2.

Struthers was speaking with Gamereactor during a preview event for the upcoming game Neva. Neva will be joining Devolver’s huge lineup of releases on Switch – right now there are over fifty games available from the publisher on Nintendo’s console.

Struthers said that Switch has been “much more indie-friendly”. You can read his full comments below.

Nintendo PlayStation Final Fantasy Hironobu Sakaguchi

Back in the day, Final Fantasy was a franchise that was strongly tied to Nintendo. Up until Final Fantasy VI, you could always see the series’ different RPGs on platforms like the NES.

Final Fantasy VII is where things took a turn though. While the game was originally planned for the SNES and some consideration was given to the N64, it ended up releasing on PlayStation instead. That move made Final Fantasy creator Hironobu Sakaguchi feel like he cheated on Nintendo, especially given how the NES helped jumpstart his career.


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