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Kirby and the Rainbow Curse

This month’s issue of Nintendo Dream has an interview with the developers behind Kirby and the Rainbow Curse. The Japanese magazine asked plenty of questions, which brought about several interesting answers.

Nintendo Dream starts off by noting how Rainbow Curse is the first Kirby title for Wii U. Given that, the publication was interested to know why the game follows the system of Canvas Curse and isn’t a traditional entry.

That elicited the following response:

When we saw the Wii U GamePad for the first time, we thought it could be interesting to use the different roles of the GamePad and TV in multiplayer. From there on, we came up with an idea of using the Wii Remote to control Waddle Dee and the GamePad to draw footholds. And the system of Kirby Canvas Curse fit that, so we used it. The result, after applying everyone’s voice, was a very lively game.

In one of its recent issues, Famitsu weighed in on Kirby and the Rainbow Curse and provided a review of the game. Four editors dished out scores of 8, 8, 9, and 9 for a total of 34 out of 40.

We now have a complete translation of what was said by the different Famitsu reviewers. Look for it below.

It’s been a little while since we saw a Wii U game with pre-load functionality. Super Smash Bros. kicked off the feature last year, though two more titles will soon be offering something similar as well.

Kirby and the Rainbow Curse as well as Mario Party 10 can be pre-ordered on Nintendo’s website. Consumers are advised to get their codes now, then pre-load to be ready for their respective launches.

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Toys “R” Us has a small offer available for Kirby and the Rainbow Curse. By pre-ordering the game, you’ll receive a Kirby amiibo.

As far as we’re aware, this offer is in-store only. We’ll let you know if we hear otherwise.

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