Submit a news tip



Koei Tecmo

North America is getting the Hyrule Warriors Limited Edition… with one major caveat. The item will only be available at Nintendo World in New York City on September 26.

Nintendo World tweeted a few minutes ago:


Source

Koei Tecmo intends to reveal information about the next Hyrule Warriors update at the Tokyo Game Show next week. That news comes straight from the game’s official Twitter account, which also mentioned that a tournament will be held at the expo.

Two Hyrule Warriors updates have been released in Japan thus far. The first one only fixed a bug, but the second added new elements like a Challenge Mode.

Source

The North American Hyrule Warriors download is 7.08GB.

Source

Koei Tecmo’s lineup for dedicated gaming system consists of ten titles, with all major platforms represented.

Here’s a look at the company’s full lineup:

Hyrule Warriors (WIU) – will be playable, video, stage event
Toukiden Extreme (PSV/PSP) – will be playable, video, stage event
Dynasty Warriors 8: Empires (PS4/XBO/PS3) – will be playable, video, stage event
Bladestorm: The Hundred Years’ War & Nightmare (PS4/XBO/PS3) – will be playable, video, stage event
Samurai Warriors Chronicles 3 (3DS/PSV) – will be playable, video, stage event
Dead or Alive 5: Last Round (PS4/XBO/PS3/360) – will be playable, video, stage event
La Corda d’Oro 3: Another Sky feat. Amane Gakuen (PSP) – video
Nobunaga’s Ambition: Creation with Power-Up Kit (PS4/PS3/PC) – video
Ciel nosurge Offline (PSV) – will be playable, video, stage event
Ar nosurge Plus (PSV) – will be playable, video, stage event

You’ll find Koei Tecmo’s TGS 2014 website here.

Zelda producer Eiji Aonuma has been monitoring feedback about Hyrule Warriors on Miiverse. There’s one thing in particular that seems to have caught his eye.

Aonuma mentioned to Nintendo Life that players have been showing great enthusiasm for Hyrule Warriors’ cut-scenes. This has left him “a little conflicted”, and he wants to ensure that the new Zelda game for Wii U “can hold its own in that aspect against Hyrule Warriors”.

Aonuma’s full comments:

It’s largely thanks to Shigeru Miyamoto that Hyrule Warriors turned out the way it did.

Zelda producer Eiji Aonuma, speaking with Nintendo Life, said that the project was originally going to be “closer to a Zelda game than a Dynasty Warriors game”. But Miyamoto “up-ended the tea table” and advised the team to go in the opposite direction.

According to Aonuma:

At first, when Hayashi-san approached me, he wanted to make this title closer to a Zelda game than a Dynasty Warriors game — that extended to having boss battles in the dungeons and [having] certain characters in the game. However, Mr. Miyamoto came along and up-ended the tea table, saying, “No, that should not be the case. What we’re doing here is grafting Zelda onto the Dynasty Warriors experience.” It was a reversal of the original proposal from Hayashi-san, which was adding elements of Dynasty Warriors onto the Zelda franchise. It ended up being the other way around based on Miyamoto’s direction.

Yosuke Hayashi also said the following when asked further regarding the challenge of blending the two franchises together:

This relates a bit to when Mr. Miyamoto stepped in to overturn the tea table. It was really trying to strike that balance of making a game that Zelda fans will enjoy that is different from a typical Zelda game, that has enough elements that people will enjoy but also not losing Zelda fans. We ourselves are Zelda fans as well, so we had to ask ourselves the question of what is it that makes a Zelda game, and how many of those elements do we need to include. Up until the very end, we kept adding different elements to the game until we struck a balance that we were happy with.

Source


Manage Cookie Settings