Monolith Soft talks Xenoblade 2, says re-creating Xenoblade X on Switch “would be really difficult”
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Who’s the most popular character in Xenoblade Chronicles 2? In an interview with USgamer, Monolith Soft’s Tetsuya Takahashi shared some insight. In Japan, that would be Pyra. However, Takahashi isn’t sure about the west.
In the same interview, Takahashi spoke about the Core Crystals and Blade system in the game. The team believed having different outcomes each time would encourage people to share what they obtained on social media.
Monolith Soft recruitment message from Tetsuya Takahashi
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Last week, Monolith Soft opened a new recruitment page on its website. The Xenoblade developer is looking for programmers, planners, artists, designers, and management.
The page was accompanied by a lengthy message from Tetsuya Takahashi, the boss of Monolith Soft. Takahashi explains why the company is seeking new employees, among other things.
More: highlight, Monolith Soft, Tetsuya Takahashi, top
Xenoblade developer Monolith Soft recruiting staff for new RPG project
Posted on 6 years ago by Matt O'Keefe(@matt_okeefe) in News, Switch | 0 comments
According to a translation from Gematsu from Monolith Soft’s website, the 1st Production development department is hiring staff for an unspecified RPG. Here’s what the listing reads:
The studio is seeking programmers (graphics programmers, character control programmers, and AI programmers), planners (level designers), technical artists (modeling TA, animation TA, and effects TA), designers (map modelers, in-game animators, character modelers, character designers for the artwork staff, and script event creators), and management and support staff (production assistants and event production management) to work on the RPG.
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Monolith Soft: Xenoblade 2 exceeded expectations in the west, series could “go down a path it hasn’t gone down before”
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Xenoblade Chronicles 2 is the best-selling entry in the series. It’s already a million seller having sold 1.42 million copies as of June 2018.
One reason for Xenoblade Chronicles 2’s success is due to strong sales in the west. Speaking with USgamer, Monolith Soft executive director Tetsuya Takahashi revealed that the RPG exceeded the company’s expectations, especially in the west. The new Torna expansion is also exceeding expectations on the whole.
My Nintendo adds Xenoblade Chronicles 2: Torna – The Golden Country rewards in North America
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
My Nintendo has added in a couple of new rewards in North America, and both are themed around Xenoblade Chronicles 2: Torna – The Golden Country.
First up are a pair of printable boxart covers that cost 30 Platinum Points. And for 50 Platinum Points, you can receive a new wallpaper.
Both of these rewards can be redeemed here.
Baten Kaitos director says third entry was in the works, planned as “grand-scale game”
Posted on 6 years ago by Brian(@NE_Brian) in GameCube, News | 0 comments
Monolith Soft isn’t just known for the Xenoblade franchise. The studio has worked on many games over the years, including the GameCube-exclusive series Baten Kaitos. Two titles released on the platform, but it sounds like there were plans for a third entry as well.
Director Yasuyuki Honne has revealed that Baten Kaitos III was planned and was in pre-production. However, certain “circumstances” prevented the project from moving forward. Honne stated that Baten Kaitos III “would have been grand-scale game with settings at the bottom of the sea, on land, and in the sky.”
More: Baten Kaitos, Monolith Soft, top, Yasuyuki Honne
Should you play Xenoblade Chronicles 2: Torna – The Golden Country?
Posted on 6 years ago by Eric Zauch in Features, Switch | 0 comments
Nintendo games are quite often known for their wide appeal. The Mario series sells well because not only are they generally good games, but anyone can grab a controller and enjoy themselves. On the other hand, the Xenoblade franchise has always been a bulky RPG; something that those faint of heart and hundreds of hours of free time, may shy away from. Let’s find out why the new expansion for the second Xenoblade game might just make for the best place ever to start or continue your Xeno-journey!
More: highlight, Monolith Soft, top, Xenoblade Chronicles 2
Xenoblade Chronicles 2: Torna – The Golden Country launch trailer
Posted on 6 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
While Xenoblade Chronicles 2: Torna – The Golden Country was made available to Expansion Pass owners last week, it’s out today for everyone else. Watch a launch trailer below.
Xenoblade Chronicles 2 devs – no more content, designing Blades, talk about the ending
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo Life recently had the chance to speak with some of the developers behind Xenoblade Chronicles 2. These include Monolith Soft executive producer Tetsuya Takahashi, producer Koh Kojima, and Nintendo director Genki Yokota.
We have some excerpts below, which confirms that there won’t be any additional content for Xenoblade Chronicles 2, talk about designing Blades and the ending (spoilers of course), and more. You can read the full discussion here.
More: interview, Monolith Soft, top, Xenoblade Chronicles 2
Takahashi on Xenoblade Chronicles 2: Torna – The Golden Country – new engine for rendering and more
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Xenoblade Chronicles 2: Torna – The Golden Country saw its initial debut on Switch yesterday. Expansion Pass owners can access the new content now, while everyone else can begin playing next week.
Over on Nintendo’s Japanese website, Monolith Soft’s Tetsuya Takahashi shared a lengthy message about Torna – The Golden Country’s creation and new features. He reveals that the team created a new engine to render the game, originally intended to squeeze in the expansion between chapters 7 and 8, and more.