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Monolith Soft

Xenoblade Chronicles 2 has reached a major milestone in its development. Music production is now complete, according to composer Yasunori Mitsuda.

Mitsuda tweeted out the news with a celebratory picture:

Xenoblade Chronicles 2 is scheduled to arrive this holiday, despite skepticism that the RPG will make it out in 2017. With the soundtrack wrapping up, a launch this year shouldn’t be out of the picture.

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Nintendo had its own Treehouse Live type of setup at Japan Expo last month, and one of the games featured was Xenoblade Chronicles 2. While it was the same area shown at E3, not all battles played out similarly. Check out the full video below.


Xenoblade developer Monolith Soft recently posted an interesting job listing on its website. The company is recruiting a game planner for its main branch in Tokyo.

The person hired would be involved with: creating specifications of characters and actions; draft, design, and construct battles and rules. Overall, Monolith wants someone who has experience with developing action games.

Xenoblade Chronicles 2 recording sessions were held yesterday and today. Jen Bird from Tomorrow Bird wrapped up a couple of tracks, including the game’s ending theme. It’s thought that the ending song will be a ballad that conveys the meaning of character relationships.

Tomorrow Bird shared the news on Twitter:


In case you’re curious what Bird sounds like, here’s one of her original songs:

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This week’s issue of Famitsu features an interview with Square Enix’s Tetsuya Nomura. The Japanese magazine primarily talked with Nomura about Kingdom Hearts III, but there was some brief discussion pertaining to Xenoblade Chronicles 2 as well.

For those who haven’t heard, Nomura contributed to Xenoblade Chronicles 2 as a character designer. He worked on characters included in the game’s Ira organization.

Xenoblade Chronicles X

If the big interview we translated with Monolith Soft’s Tetsuya Takahashi wasn’t enough, TIME also has a discussion with the Xenoblade Chronicles 2 director. The latest discussion covers Switch vs. Wii U development, how the collaboration with Tetsuya Nomura came to be for certain character designs, and a possible Switch version of Xenoblade Chronicles X.

These excerpts and a few other notable ones have been posted below. You can read the full interview here.

French website Gamekult recently published a new interview with Xenoblade Chronicles 2 director Tetsuya Takahashi. Unlike some of the interviews coming out of E3, this one is almost entirely focused on the game itself. Takahashi commented on the visual style and approach to character design, exploration, multiplayer, side quests, and much more. He also commented on the Baten Kaitos DS project that never came to be, though he didn’t have much to say.

We’ve prepared a full translation of Gamekult’s interview. Continue on below to see what Takahashi had to say about all things Xenoblade Chronicles 2.

GameSpot has joined other outlets with its own interview with Monolith Soft co-founder and president Tetsuya Takahashi. The discussion features talk about Xenoblade Chronicles 2, including the game’s theme and how it’s a culmination of all Takahashi has done and wanted to do in the past with previous titles. Some general industry topics are tackled here as well, including interest in working on smaller projects in the future if there’s an opportunity.

Continue on below for some notable excerpts from the interview. Head on over to GameSpot for the full discussion.

When Xenoblade Chronicles 2 resurfaced last week, we heard that Square Enix was designing a character for the Switch RPG. As it turns out, he’s actually designing a couple of characters.

We also learn that one of those characters isn’t “Ira” or “Torna”. Rather, this is a mysterious organization, which includes the two pictured characters attached to this post with a cool vibe.

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Following its appearance in the Nintendo Spotlight presentation at E3, the official Japanese Xenoblade Chronicles 2 website opened. Even if you don’t know a lick of Japanese, it’s worth visiting since it contains four pieces of music from the game.

The page also introduces the world’s concept, some of the terms and characters used in the game. You can find a full translation of that below.

‘Arst’, world concealed by an ocean of clouds

There are numerous creatures living within the cloud ocean, this especially enormous creature is called a “Titan”
(Ars).
Humans have created a settlement on top of Ars.

* Note: Nintendo Treehouse used the term “Titan” for the giant creatures in the game.

‘Blade’

A variant life-form born when a human touches a core crystal.
Blade are born along with a weapon, dedicating their existence to the human that created them and growing alongside them. They’re cleaving a path through the conflict.


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