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PlatinumGames

Now that Bayonetta 2 is out in Japan and the game has almost arrived in North America/Europe, PlatinumGames’ blog posts for the title are starting to slow down. Still, the company did update its website today with yet another post focusing on tips and tricks from designer Ryoya Sakebe.

Here’s an excerpt:

1) Where’s Loki?!

In the first part of the game’s story you travel with your companion Loki. He is able to transform into a flying squirrel, and while on the move he hangs out within Bayonetta’s substantial bosom. Lucky jerk. But when Bayonetta unleashes the Beast Within and transforms into a Panther, where do you think he goes? Don’t worry, she doesn’t leave him behind!

You can find Platinum’s full post here.

It seems that we now have a definitive answer on how Nintendo is handling the distribution of Bayonetta 1 when purchasing Bayonetta 2 on the eShop.

Bayonetta 2 will cost $49.99 at launch – $10 less than originally expected. However, this is because you’ll need to make a separate purchase for the original Bayonetta, which appears to be priced at $9.99. Buying both games brings the total to $59.98.

So when all is said and done, you’re still essentially getting Bayonetta 1 for free. Nintendo is just going about things in a bit of a strange manner! I suppose if the first Bayonetta doesn’t interest you, then you’ll be able to save $10.

Source

Update: Size is 728MB. Demo has 15 uses.

bayonetta-2-demo-size


A Bayonetta 2 demo is now available for download from the European Wii U eShop. The news was announced through a new launch trailer published by Nintendo of Europe just a short while ago. No word yet on a demo for North America, but we’ll keep you updated.

In this month’s issue of EDGE, the magazine handed out one of the first western verdicts for Bayonetta 2. PlatinumGames’ newest title earned a perfect 10 / 10 mark, making it one of only 17 games to have been awarded with a perfect score.

EDGE said in its review that “Bayonetta 2 is in many ways a perfect fit for Nintendo, with its bright blue skies, its easy charm, its relentless procession of ideas and its immaculately tuned controls.”

Other tidbits from the publication’s review:

Last week on Twitter, Platinum Games’ Hideki Kamiya commented further on the development of Bayonetta 2. As has been said before, the game was in a very troubled state before Nintendo stepped in.

Kamiya noted in his tweets that Bayonetta 2’s problems came about when it was initially with SEGA. Something happened when the project was in the works there, and development halted. The game was pitched to various publishers, though it seems that most declined picking up Bayonetta 2. However, Nintendo agreed to step in and development was only then able to proceed.

Head past the break for a full translation of Kamiya’s tweets. They’re quite interesting, even if some of the tidbits had been shared previously!

Putting the video after the break just to be safe with spoilers!


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