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PlatinumGames has posted a new Bayonetta/Bayonetta 2 2 blog post covering the game’s collaboration costume designs.

First, check out a few excerpts below:

As I designed these costumes, I would think, when we have the player transforming into Peach, wouldn’t it be cool if we could change game play up somehow as well? Then, one day I thought, what about having Bowser’s punches and kicks be used for Bayonetta’s Wicked Weaves? I pitched the idea to Kamiya and he said “sounds good, do it.” The next idea I thought of was having Samus Bayonetta change to her Morph Ball. This, unfortunately, didn’t make it into Bayonetta Wii U, but… it did make it into Bayonetta 2! Thinking of these little extras is really one of the rewarding parts of working in games.

When I gave the designs to Nintendo to check, I was worried about how “kid-friendly” Bayonetta looked. Like, I didn’t think it’d be a good idea to show too much cleavage, you know… but when Nintendo looked at my Link design, they actually suggested to me to open up her top a little more… Wow.

And be sure to read the full thing here with lots of information and art.

Japan received a five-disc soundtrack for Bayonetta 2 this week. On Twitter, PlatinumGames’ Hideki Kamiya shared the packaging. You can find it above.

Source

You know how these things go. There aren’t major spoilers here or anything, but to be safe, we’ll post the news after the break!

As previously mentioned, The Wonderful 101 contains a trio of neat goodies for Bayonetta fans. It’s possible to unlock Rodin, Jeanne, and Bayonetta within the game.

Curious as to how you can go about unlocking these three special characters? Thankfully, PlatinumGames recently shared a few steps as to how players can go about it in a recent Japanese blog post.

Bayonetta 2 is finally out worldwide. The game launched a few weeks ago in Japan, but only came out in North America and Europe today.

Bayonetta 2 director Yusuke Hashimoto celebrated the title’s arrival in other territories with a message on PlatinumGames’ blog. You can find it in full below.

Hi everyone, this is Bayonetta 2’s director, Yusuke Hashimoto.

It’s been five long years… finally Bayonetta 2 is finally out in North America and Europe! I guess some of you might be playing it right now!

I’ve been overjoyed to receive so many messages from all of you on my twitter (PG_y_hashimoto). Thanks so much. During production, those messages helped me out a lot, and now, I’m just thinking… I can’t believe it’s finally on sale. This will be the first title I’ve worked on that will hit the stores in five years.

These clips come as part of a new feature from Unseen64. Curious about the development and creation of The Wonderful 101? Then be sure to check out the article here.

Over in a Japanese PlatinumGames blog post, the studio provides details on the process of bringing the Nintendo costumes to Bayonetta 2. Siliconera translated the information, which we’ve rounded up below.

– Things began when Hideki Kamiya asked the developers at Platinum to design some Princess Peach costumes for Bayonetta
– This was pretty surprising for the designers, as both characters are complete contrasts
– Kamiya felt that the closer they could make it to Peach’s original designs, the better
– They used the same design for Princess Peach’s to make one for Daisy as well, which also comes with a Luigi charm
– Designer is a fan of mecha, so it was the most fun for him designing Samus
– They couldn’t do much change to Link’s costume, which Kamiya was fine with
– Nintendo had to take a final look at things since it’s their characters
– Because of this, the designers at Platinum were careful, and felt that it could be risky to make Link’s outfit look sexy
– This is why they designed it so her chest area would not be as revealing
– Nintendo suggested to have the design show more of her chest
– This really impressed the Platinum designers to hear coming from Nintendo
– After all was said and done, the Platinum Games designers were satisfied with the costume, and felt that they were able to retain some of Bayonetta’s characteristics in it

Source, Via


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