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Pokemon Sapphire

It was just last month that the second generation of Pokemon games were hit with a huge leak. A ton of sprites surfaced, offering a look at a bunch of different beta designs

There are even more Pokemon leaks, this time impacting Pokemon Ruby, Sapphire, and Emerald. We won’t be sharing any links here, but source code for the games have appeared online.

Some fans have gone to work and poked through all the various files and codes in hopes of uncovering previously-unknown information. Twitter user eclipse_tt has shared some of the early discoveries, which are as follows:

Which Pokemon games were the most challenging to make? When Game Informer posed that question to Game Freak co-founder and Pokemon director / producer Junichi Masuda, he referred to Ruby and Sapphire.

Masuda first told the magazine:

“With Ruby and Sapphire, the screen got a little longer and it was a different aspect ratio, a lot more colors and sound channels so the tech was improved dramatically. It allowed us to do a lot more and gave us more freedom, but at the same time it made it take a lot longer to do things and was more resource-intensive.”

“After Gold and Silver came out, it was a huge hit around the world, but shortly after everyone was saying, ‘That’s it. The Pokémon fad is over! It’s dead!’ It was a very stressful project, for sure. When we were first developing it, I had the idea in mind that it would be Ruby and Sapphire, and then the next games, including the titles, would be Diamond and Pearl, and in between we would do the remakes, FireRed and LeafGreen, so we could create this structure where you could take the Pokémon from the Kanto region to the Diamond and Pearl games.”

Smosh Games’ continues its series of “honest trailers” with a new video for Pokemon Ruby/Sapphire. Watch it below.

The Pokemon Ruby/Sapphire soundtrack is now available on iTunes. Pricing is set at $9.99/£7.99. Download it now, folks!