Some patents of Nintendo’s Quality of Life platform
Posted on 3 years ago by Matt(@OnePunchMaz) in General Nintendo, News | 24 Comments | 0 Likes
Yesterday, several patents relating to Nintendo’s planned Quality of Life platform were published. As was previously announced, they mostly seem to center around monitoring the user’s health via non-wearable devices. Of course, as is the case with all patents, it seems unlikely that all of these will appear in exactly these forms in the final product(s), but it’s nonetheless an interesting look at what Nintendo has plannend.
This information processing system comprises a portable terminal. The portable terminal detects sensor information for assessing a user’s emotions. It would be permissible, as an example, for the sensor information to be sound information which is detected by a microphone, or image information which is captured by a camera. The information processing system assesses the user’s emotions on the basis of the sensor information. The portable terminal detects the sensor information in a period when the said portable terminal is in a standby state. As an example, the said standby state is a state wherein a display of the portable terminal is off.
This display system is provided with a sensor, a projector, and a control means. The sensor detects user information for calculating a state relating to sleep of a user. The user information is, for instance, biological information, such as pulse rate. The projector displays, by means of projection, a predetermined image. For instance, the projector displays, by means of projection, an image on a ceiling by projecting the image upward. The control means controls the projector corresponding to the sleep-related state calculated on the basis of the user information.
A terminal system acquires physiological information from a user and transmits transmission information to a server system, said transmission information including the physiological information and/or health information relating to the health or the body of the user, obtained from said physiological information. The server system associates the transmission information received from each terminal system, and/or information obtained from said transmission information, with the user, and stores these as stored information. The server system also stores conditions relating to the generation of provided information, to be provided to the user in order to improve metrics obtained from the stored information, or metrics included in the stored information. The provided information is generated on the basis of the stored information and the conditions, and is transmitted to the user’s terminal. The server system performs an analysis of transmission information acquired after the provided information has been provided, for a plurality of users that have received the provided information, and updates the conditions on the basis of the analysis results.
Nintendo won’t talk about NX or its Quality of Life platform at this year’s E3
Posted on 3 years ago by Matt(@OnePunchMaz) in General Nintendo, News | 29 Comments | 0 Likes
In the Q&A following Nintendo’s recent financial results briefing, Nintendo CEO Satoru Iwata already clarified that Nintendo won’t talk about their upcoming smartphone games at this year’s E3. In addition, don’t expect to hear specifics about Nintendo’s next gaming system, codenamed “NX” or their Quality of Life platform either. Iwata said the following:
We do not plan on talking specifics about the NX until 2016. Presently, we cannot talk about the time period when it will go on sale or what it’s like. Because we are calling it a ‘new concept,’ we are not thinking of this as a ‘simple replacement’ for the 3DS or the Wii U.
Incidentally, we’re getting various questions for this year’s E3, like ‘Won’t there be a NX announcement?’, ‘Will there be a presentation on smart devices?’, or ‘Will there be more on the quality of life platform?’ However, since we understand that E3 is an event for dedicated video game machines, we do not intend to discuss the smart devices as well as quality of life.
Nintendo files three US trademarks for “QOL”
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 2 Comments | 0 Likes
Nintendo has filed for a trio of “QOL” trademarks with the USPTO. Of course, these all pertain to the company’s upcoming Quality of Life plans.
Nintendo picks up “QOL” trademark in Europe
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments | 0 Likes
Nintendo is preparing for its Quality of Life initiatives with a new trademark in Europe. Sometime today, the company registered the name “QOL” – the filing should be finalized very soon.
Nintendo’s Quality of Life platform should be arriving sometime in 2015/2016.
Thanks to saki for the tip.
Nintendo trademarks “QOL” in Japan
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 2 Comments | 0 Likes
We’re one step closer to Nintendo’s “Quality of Life” platform… even though it’s still a long ways off. In Japan, the company has registered the trademark “QOL”. It’s associated with everything from portable gaming devices, stand alone gaming devices, to clothes, to merchandise, and beauty products.
Iwata on Nintendo’s QOL plans and health focus
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories | 7 Comments | 0 Likes
Nintendo closed out its investor briefing today by teasing its quality of life (QOL) plans for the future. The company’s first big step, president Satoru Iwata revealed, is a focus on health.
Head past the break for Iwata’s lengthy excerpts concerning QOL.