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Sonic Superstars

Original: A new article from Game Informer has outlined all of the Emerald Powers in Sonic Superstars. Each one provides something unique, though of course there’s something special for collecting all of the Chaos Emeralds as well.

Here’s the full rundown:

Sonic Superstars opening

SEGA has just issued the official opening animation for Sonic Superstars. The game’s playable characters are highlighted, including Sonic the Hedgehog himself as well as Knuckles, Tails, and Amy.

For those that need a refresher on the game, we have the following overview:

Sonic Superstars physics

Sonic Superstars fans will be happy to hear that SEGA has brought over the physics from Sonic Mania and translated them into modern 3D.

That news comes from Christian Whitehead, the director of Sonic Mania. He was responding to a tweet comparing the physics from that release and the upcoming Sonic Superstars.

Here’s the tweet in question:

Sonic Superstars Switch

SEGA has shared with us some Switch-specific screenshots from Sonic Superstars.

This comes as a bit surprise as we usually have to wait quite a bit to see how some multiplatform titles are shaping up on Nintendo’s console. The wait can sometimes be so long that fans don’t have a good idea until launch. This is actually something that recently happened with LEGO 2K Drive since all assets were not from the Switch version.

Sonic Superstars preview

It feels like there’s a lot riding on Sonic Superstars. While it’s (only?) been six years since the highly acclaimed Sonic Mania brought the franchise back to its roots, that game was developed by a team of indie developers; it’s been far longer since Sonic Team itself has attempted to bring the blue blur back to the side-scrolling realm [update: Sonic Team’s Takashi Iizuka is involved, but has since confirmed Arzest is leading development]. After recently playing a demo of Sonic Superstars at Summer Game Fest Play Days, I’m optimistic the game will manage to recapture a lot of what people love about old-school Sonic, while leaving the door open for some exciting new mechanics to shine.

Sonic Superstars classic gameplay

If there’s one thing Sonic Superstars needs to nail, it’s the gameplay – including the controls and physics. Series producer Takashi Iizuka has now shared some comments that seem to point that things are heading in the right direction.

In an interview with IGN, Iizuka mentioned that the development team started out by replicating the classic gameplay the franchise is known for “very precisely”. That should come as somewhat of a relief to fans wondering about how Sonic Superstars feels, especially as games such as Sonic the Hedgehog 4 received criticism when it came to the physics.

According to Sonic producer Takashi Iizuka, Sonic Superstars will only feature new levels. The game will not be bringing back stages from past titles.

If there’s one thing we’ve seen from the Sonic series over the years, it’s been the reliance on levels going back to the franchise’s earliest days. At this point, fans are used to seeing areas like Green Hill Zone. However, in Sonic Superstars, it’ll be new content only.

Speaking with IGN, Iizuka explained the decision to offer new stages only in Sonic Superstars rather than past levels:

Sonic Superstars

SEGA has just announced the next 2D entry in the Sonic the Hedgehog series, Sonic Superstars. It will launch worldwide on Switch this fall.

Here’s an overview with more details:


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