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Square Enix

Square Enix has unleashed another round of Final Fantasy Explorers details about the latest character transformations and jobs. You’ll find the full set of information below.

– Tifa comes equipped with her ultimate weapon, the Premium Heart gloves
– Uses her Final Heaven limit break against enemies
– Aerith from Final Fantasy VII can restore HP and clear negative status effects with Great Gospel, one of her limit breaks from the game
– Cecil from Final Fantasy IV can use Double Phase
– This is an attack that blends both his light and dark sides that comes from Dissidia: Final Fantasy
– Vaan has his Luminescence Quickening from Final Fantasy XII
– Thief job: steals items from monsters
– Thief can use a skill that reduces the amount of AP consumed while dashing so you can run longer
– Surprise Attack is a quick strike with a high critical rate
– Chaos Trip inflicts poison and burn statues that sap HP from a target
– Chemists are item masters
– When Chemists use items their effects are more potent
– Chemists can also use an item without consuming it
– The downside to this is that the skill has a long cooldown period
– Chemists are intended to be support characters
– They can also act as long range fighters when equipped with a gun

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Dragon Quest producer Noriyoshi Fujimoto recently spoke in an interview about wanting to localize all Dragon Quest games in the series, specifically mentioning the Dragon Quest VII 3DS port. Here’s what he had to say in a recent TechnoBuffalo interview:

For a game like Dragon Quest VII for 3DS, Koshimizu (Director of Localization) and Inoue (Head Translator) noted that “the sheer volume is what presents the greatest challenge” to localization. That involves a great level of consistency between the team of translators and coordinators, who need to know the game intimately before attempting a localization.

Fujimoto added that for Dragon Quest VII, the translation process itself would take at least a year to complete. But easing the workload isn’t a simple matter of distributing it among as many translators as possible.

“Each translator has his or her own style, and the more we add, the harder it becomes to maintain consistency on the whole,” he said. “We rely on a small group of highly talented writers to produce a superior translation, which is then handed to the editor, who sees to it the feeling and fun of the story never falters, from start to finish.”

What do you think, would you like to see them start the localization process even if it won’t be finished until much further down the line? You can check out what else he had to say here

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Square Enix released a new trailer for Final Fantasy Explorers. You can watch it above.

Additionally, we have news about more character transformations that can be done via the trance system. The latest issue of Jump confirms that Cecil from Final Fantasy IV, Vaan from Final Fantasy XII, and Tifa and Aerith from Final Fantasy VII will be included in Final Fantasy Explorers. Cecil’s attacks will change depending if he’s in Dark Knight or Paladin mode.

Lastly, we have a quick update on summons. Alexander and Diabolos will both be in Final Fantasy Explorers.

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Square Enix announced that the Final Fantasy Explorers demo will launch in Japan on November 14.

The demo will cover the prologue, and has all the major features from the final game (including 4 player online multiplayer).
It will also have two battles against summons (Iffrit and Shiva), along with some jobs and equipment.

As we announced previously, you can transfer some information to the final game, including Gil (up to 5 000), Crystal Points (up to 2 000 points), items, abilities, and one weapon/piece of equipment from every category.

Check out some of the latest videos below:

Character Creation

Basic Quests

Dragon Battle

Iffrit Battle

Shiva Battle

Cloud and Lighting

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Last week we detailed some information on the incredibly in depth Final Fantasy Explorers lite version, the demo for the eShop that will be released some time before the full game. More information surfaced today that much like the Bravely Default demo, things from the demo such as battle items, abilities, gil and crystal points will be inherited by characters in the final release. At the moment this only applies to the Japanese version but we suspect this will find it’s way west as we get closer to that release.

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Bravely Second details

Posted on 10 years ago by (@NE_Brian) in 3DS, News | 0 comments

Square Enix shared new Bravely Second details during a recent live stream event. Siliconera translated some of the information, which we’ve rounded up below.

– New battle feature: press the L button to select the same command multiple times
– Before you had to choose the attack command or a certain magic by flipping through the menus 4 times
– Now you simply press L four times on the command
– Bravely Second has a powerful monster called Gargantua
– New Wizard job has a special attribute called “Postscript”
– This lets you add “modifiers” to magic
– Modifiers system lets you give magic different effects
– Square Enix will share more info about modifiers in the near future
– New “Halfies” ability
– Halfies lets you extend item effects to the entire party
– There is a catch: when using healing items, it’ll reduce its capabilities by 50%
– Devs are working on a demo for Bravely Second
– The demo will have the encounter adjustment system that was in Bravely Default and difficulty adjuster

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