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The DioField Chronicle characters

Nintendo Everything has created a characters guide for The DioField Chronicle detailing the best party members to use at each point in the game, covering recommended skills, adjutants, and general tactics to ensure victory.

Nintendo Everything has created a guide for The DioField Chronicle detailing the game’s summons, known as Magilumic Orbs. We’ll look at each one individually and recommend which upgrades your should prioritize over the course of the game, as well as which ones are the most useful.

The DioField Chronicle review

System: Switch
Release Date: September 22, 2022
Developer: Square Enix / Lancarse
Publisher: Square Enix


To say that Square Enix has had a busy year would be an understatement. Between high profile new IPs and the return of older games that few will have heard of and fewer still would have played the first time around, it was easy to overlook The DioField Chronicle, which was given somewhat muted fanfare despite the big names attached to it: co-developed by Lancarse (who recently co-developed Monark, but are perhaps better known for their work on Shin Megami Tensei: Strange Journey with Atlus), music by Ramin Djawadi and Brandon Campbell (of Game of Thrones fame), and with artwork by Isamu Kamikokuryo (Final Fantasy XII and Final Fantasy XIII), it seemed as though this would be one of Square Enix’s hits for the year. But is this a chronicle for the ages, or better left on the shelf?

NieR: Automata has arrived on Switch with its new The End of YoRHa Edition, and if you want to get a closer look at the port, we have new gameplay. An hour of footage highlights the acclaimed title from Square Enix and PlatinumGames.

You can get caught up on everything you need to know with the following overview:

Thanks to Digital Foundry, we have a closer look at the technical side of NieR: Automata on Switch that delves into details like frame rate and resolution. Port studio Virtuos, while making some cuts and adjustments, seems to have done an admirable job bringing the title over to Nintendo’s console.

NieR: Automata The End of YoRHa Edition trailer

To celebrate the release of NieR: Automata The End of YoRHa Edition, Square Enix has readied a launch trailer. Fans can get another look at the Switch release.

Further information can be found in the following overview:

Nier Automata Switch PS4 graphics comparison

A new video for the Switch and PS4 versions of NieR: Automata have emerged, covering the graphics and frame rate.

By all accounts, developer Virtuos has done an admirable job bringing the action adventure game to Switch. We already know that the title targets 30 frames per second on Nintendo’s console rather than 60 – and that’s further backed up here. But this may actually be a good thing as the PS4 version, while targeting 60, can fluctuate – and that doesn’t always lead to the best experience. Elsewhere we see that the game apparently goes for a resolution of 1080p on Switch when docked, but with temporal reconstruction. 

Life is Strange: Arcadia Bay Collection gameplay

Life is Strange: Arcadia Bay Collection has come to Switch with a pair of remastered titles, and new gameplay is available. Fans can get a look at the original Life is Strange and Life is Strange: Before the Storm running on the console.

We have more information about Life is Strange: Arcadia Bay Collection in the following overview:

The DioField Chronicle tips guide

Nintendo Eveything has created a guide for The DioField Chronicle, with some general tips for the game’s combat, as well as some useful things to keep in mind while playing the game.

Tactics Ogre: Reborn graphics

Square Enix is bringing back yet another classic game before the end of the year in Tactics Ogre: Reborn, but not all fans have been on board and there has been some criticism levied against aspects like the graphics. The original title featured pixel graphics, and while Reborn retains the style, the art has a smoother look and the text font has been updated.

Tactics Ogre: Reborn producer Hiroaki Kato was asked about how the smoother look came to be in an interview with IGN. He ultimately explained that Square Enix was “thinking about how to show it on new modern technology with high-resolution screens” and “to show the power and beauty of the original pixel art on modern technology without them looking terrible.”


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