Video: Message from Dragon Quest creator Yuji Horii
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 3 Comments
More: Dragon Quest, Square Enix, Yuji Horii
Square Enix would “love to” bring Dragon Quest X overseas, why the game was made internally
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii, Wii U | 7 Comments
Dragon Quest X hasn’t been released overseas yet. That’s not because of a lack of interest from Square Enix, though.
Dragon Quest executive producer Yuu Miyake and mobile producer Noriyoshi Fujimoto, speaking with Siliconera, said the following when asked if Square Enix would like to bring the game over: “We’d love to do it! Love to.”
Miyake then elaborated:
Theatrhythm Final Fantasy: Curtain Call demo footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos | 0 comments
Theatrhythm Final Fantasy: Curtain Call – “Legacy of Music” – Final Fantasy XIII trilogy
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Dragon Quest X 3DS takes up less than 400 blocks
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
Dragon Quest X for 3DS is an incredibly small game. It only takes up 393 blocks of space, which is rather tiny indeed.
For those wondering why the size is so insignificant, that’s because the actual game is stored online. The 3DS simply acts as a client and accesses Square Enix’s online servers for content.
More: block size, Dragon Quest X, file size, Japan, Square Enix
Final Fantasy Explorers playable alongside Bravely Second at TGS
Posted on 10 years ago by Jarop(@gamrah) in 3DS, News | 0 comments
Yesterday Square revealed its TGS lineup which featured a number of anticipated titles coming to Nintendo platforms. Today it was revealed which of those titles would be playable and it featured Final Fantasy Explorers, Bravely Second among others. It was previously hinted that more Legend Characters will be announced for Final Fantasy Explorers at the show, so it’ll be interesting to see how much of this new content makes its way to the playable build.
More: Bravely Second, Final Fantasy Explorers, Japan, Square Enix, TGS
Square Enix originally gave up on Dragon Quest VII 3DS localization, but is rethinking things due to fan response
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 8 Comments
Further comments have emerged regarding the potential localization of Dragon Quest VII for 3DS.
In an interview with USgamer, Square Enix’s Yuu Miyake revealed that the company had given up on the idea at one point. However, based on interest from fans, Square Enix is now “trying to rethink this, to see if there’s any way to make this more feasible.”
Miyake said:
This petition came from France, written in Japanese, asking, ‘Is there any way you would consider it?’ We hear the fans, and we’re paying attention. We had actually given up on the idea of localization altogether, but because there’s such a great response we’re trying to rethink this, to see if there’s any way to make this more feasible. We’re recalculating, and figuring out the costs necessary. Trying to work out the details.
More: Dragon Quest VII, interview, Square Enix, top, Yuu Miyake
Square Enix’s TGS 2014 lineup
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
The Tokyo Game Show 2014 website was recently updated with listings of exhibitor titles. Here’s a look at what Square Enix is bringing to the expo this month:
Dragon Quest X Online
Dragon Quest VIII: Journey of the Cursed King
Dragon Quest IV: Chapters of the Chosen
Bravely Second
Final Fantasy XIV: A Realm Reborn
Chaos Rings III: Prequel Trilogy
Kingdom Hearts 2.5 HD Remaster
Final Fantasy Explorers
Keep in mind that this list isn’t final. Square Enix may have additional titles at TGS!
More: Square Enix, Tokyo Game Show 2014
Theatrhythm Final Fantasy: Curtain Call – Quest Medley mode overview
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Another round of Final Fantasy Explorers details
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Final Fantasy Explorers director Atsushi Hashimoto and project manager Takahiro Abe shared more details about the game during a live stream event last week. Read on below for a summary of what was revealed (as translated by Siliconera).
– When you’re not in combat and the battle theme isn’t playing, your health will regenerate rapidly
– This means you’ll only need to worry about using potions in battle
-In addition to the Provoke move that comes in handy for managing hate as a tank, they’ll also have the Flash ability
– This will work similarly as the way it does in Final Fantasy XIV: A Realm Reborn
– Can pick between auto-saves and manual saves
– Acquire Abilities at the crystal in the middle of town
– Purchase abilities with CP points earned while going on quests
– You won’t be able to learn too many at once, as Abilities will be something you’ll work on over time
– Regarding Abilities that you can learn from other classes, or cross-class skills, you won’t be able to use every single skill from all the Jobs
– For the most part, you’ll be able to learn them as long as they make sense for your Job in some way
– Ex: Dark Knights will be able to learn various Black Mage spells
– Can have White Mages that don’t really heal as much, instead but specialize in damaging opponents
– Clearing quests takes about 20 minutes on average
– During the fight against Ifrit, the Ranger used her Trance mode, then followed by the “Legend Character” transformation and turned into Cloud, who used a bow instead of his regular Buster Sword
– Trance mode and transforming into a Legendary Character aren’t exactly the same thing
– Trance more is more of a power-up
– In order to go Trance mode, there’s an indicator on the top-left part of the screen that will show you when it will be possible to transform, which happens after defeating a certain amount of enemies
– Game has a system that lets you break parts off boss monsters to acquire material to create gear, or something else