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A bunch of Final Fantasy Explorers details were shared during Dengeki’s stream earlier today. Siliconera translated some of the more interesting bits, which we’ve collected below.

– Monk can use Chakra and Aura Canon
– Will feature lots of moves from past games in the series
– Original moves as well
– About 200 abilities
– Touch screen shows a map
– It will also show where monsters are located
– The bottom screen has other features such as a “monster lock-on” that also shows you their hit points
– Time Mage’s Haste magic can speed characters up
– Ninjas have different Ninjutsu abilities
– Ninjas can also help out in the tanking role with some sort of Utsusemi abilities
– Water-type monsters in Tinz Underpass
– White Mages can help unfreeze with Esuna
– They can also look at the health of all the party members on the bottom screen, and can also target them by selecting them through there
– White Mages can also do things like enhance other buffs such as the Time Mage’s Haste
– White Mages’ “Pray” ability recovers the AP (Action Points) of all the allies.
– When a player gets incapacitated, you can shave three minutes off from the clock to be revived
– Some of the big enemy attacks are indicated with markers on the floor for certain attacks,
– They also seem to have some sort of rage mode
– More “Legend Characters” will be announced at TGS

Source

During today’s live stream event, Square Enix showed a brief glimpse of Final Fantasy Explorers’ latest job: Dark Knights.

The following information was shared (as translated by Siliconera):

– Considered to be technical characters that will be tough to use
– Can be one of the strongest damage dealers when you learn how to use them
– Attacks are similar to past Final Fantasy games
– Dark Knights sacrifice their health for more damage,
– They also absorb health from enemies
– Dark Knights use weapons like swords, but also have access to others like the axe
– The Dark Knight job is shown with various attacks and abilities like “Genocide,” “Berserk,” “Smash,” “Tomahawk,” “Catastrophe,” and many others
– Most of their self-buffs seem to revolve around all kinds of attack and critical hit increases
– Dark Knights take a lot of damage when hit
– Dragoons are also in the game in addition to Dark Knights

Source

Footage was captured during today’s Dengeki stream for FF Explorers.

Things will kick off at 8 AM ET / 5 AM ET.

Theatrhythm producer Ichiro Hazama stated in an interview with German website Planet3DS recently that he’d like to see the Theatrhythm formula brought in to other franchises. Curtain Call will be the last in the series to feature Final Fantasy music and he’s looking for potential avenues for the future of the series. Here’s the quote:

From my personal view, I really like what we’ve created here – the Threatrhythm series and the type of game. And yes, even though this is the end of Theatrhythm: Final Fantasy, I really don’t want to bring the Theatrhythm series as a whole to an end. Obviously I don’t have anything we can announce at the moment but we really would like to move out and go into other titles. So you can certainly expect something from Theatrhythm like that in the future.

Source, via


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