[Nintendo Everything Podcast] – episode #95 – Super Mario: 35 and feeling it
Posted on 11 months ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
This week on Nintendo Everything Podcast, we’re celebrating Super Mario’s 35th anniversary. The 3D All-Stars bundle is real, but there are some potential issues. Limited availability? Control schemes? Widescreen? Then a brand new Mario Kart (sorta) that’s gonna be the Xmas gift of 2020 (maybe), 3D World getting an updated port, a Super Mario Bros. semi-battle royale, and a lot more. Galen’s on vacation so Barry’s subbing in for him.
Check out links and timestamps below and come hang out.
If you’re enjoying NEP, please consider giving us a 5-star review on Apple Podcasts, and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!
Video: Super Mario Galaxy comparison – Super Mario 3D All-Stars on Switch vs. Wii original
We have one more comparison video stemming from the Super Mario 3D All-Stars announcement. Below, see how Super Mario Galaxy is on Switch vs. the Wii original, courtesy of GameXplain.
Nintendo says Super Mario 3D All-Stars supports Pro Controller, Galaxy only needs motion control for pointer functionality
Posted on 11 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
Some fans have been a bit confused regarding the controls for Super Mario 3D All-Stars – specifically as it relates to Super Mario Galaxy. In a notice posted on the official page, Nintendo says that players can “shake a Joy-Con controller to activate Mario’s Spin ability or pass a Joy-Con controller to a friend for some extra help in Co-Star Mode.” For Switch Lite users, “detached Joy-Con controllers are required and sold separately.”
Nintendo has now clarified its plans for controls. In a statement sent to Polygon, the company said: