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Super Mario Maker

The folks over at GameXplain found an invincibility glitch in Super Mario Maker. For the glitch to activate, you need to place a door on a set of spikes while ensuring that Mario has a second-tier powerup (Fire Flower, Propeller Hat etc.). You need to step on the spikes and enter the door during the period when Mario is invulnerable after taking damage. When you emerge from the other door, Mario can’t be damaged in any way. Check out the video below which demonstrates the glitch in greater detail:

Super Mario Maker moved 150,000 units in its first week in Japan. According to sales tracker Media Create, the game sold through 56.03 percent of its initial shipment.

Media Create heard from store owners that many people who purchased Super Mario Maker were adults. This is likely because they are the ones who would have grown up playing Mario.

Also, there were hardware bundles that included the game (both types together sold 12,000 units), leading to a nearly double increase in Wii U sales from last week (204.18 percent), exceeding sales from the first week of June. Since the Super Mario Maker Wii U bundle will soon be replacing the Mario Kart 8 edition, Media Create believes this should increase long term sales during the coming end of year season.

Nintendo has put out another episode of Nintendo Week, which once again focuses on Super Mario Maker. Kit and Krysta show viewers more of their favorite levels. Check it out below.

The latest episode of Nintendo Minute has gone live. It’s once again focused on Super Mario Maker, and Kit/Krysta show off some of their favorite levels thus far. We’ve posted the video below.

Super Mario Maker has achieved its first milestone. On its Japanese Twitter account, Nintendo announced that over 1 million courses have been uploaded since launch last week.

A new video, posted below, highlights a few of the user-made levels thus far.

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Polygon is continuing its “Devs Make Mario” video series with Tim Rogers. For those who are unaware, Rogers is the creator of the upcoming game Videoball. And having written a 10,000 word review of Super Mario Bros. 3, he definitely knows a thing or two about the franchise. Check out his Super Mario Maker level below.

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Game Informer recently caught up with Super Mario Maker director Yosuke Oshino and senior director Yoshikazu Yamashita. While speaking with the site, the two developers shared tips to help players improve their levels.

One of the first tips from Oshino and Yamashita is to play through a bunch of courses:

“I’d advise you to play through a lot of courses. Play the 10-Mario Challenge and Course World, and if you find a course you like (I’d recommend a shorter one first), save it and try messing around with it. As you learn how the courses you like were made, and how they can be changed to make them better (or worse), I think you’ll gradually build up a toolbox of ideas on how to build courses.” – Yamashita

“It might also be a good idea to look at what kind of courses people are making with the 10-Mario Challenge, or to go on Course World and check out the world rankings to see how people on there make their courses and get all those favorites.” – Oshino

Oshino also discussed the importance of keeping your target audience in mind:

“I think it’s important that you think about who you want playing your course, and how you want him or her to play it. Think about a course length they’d prefer, and what kinds of enemies or course elements they’d like. I also think people like courses which have that, ‘Let’s try that one more time,’ element to them without being unfair, no matter if they’re easy or difficult.” – Oshino

Also from Oshino, experimenting with different combinations is encouraged:

“[W]hen you combine multiple parts together, you’ll suddenly open up a great deal more opportunities. I found a new way to combine parts myself just the other day. I think players might just invent new ways to combine parts that not even we thought of, too.” – Oshino

“I like the ‘generational change’ of putting Bowser on the back of a large Bowser Jr. (i.e., when you combine Bowser Jr. with a Mushroom), or taking the Queen (high-heeled) Goomba’s Shoe you get by shaking a regular Goomba’s Shoe and adding wings to it to make a Para-Queen Goomba’s Shoe.” – Oshino

Game Informer has a couple of additional tips from the Super Mario Maker developers here.

Super Mario Maker launched a few days ago, but Nintendo is still sharing new Japanese commercials for the game. You can see the latest two below.

Shigeru Miyamoto has given us yet another look at Super Mario Maker’s artbook (which is hardcover in Europe for those who are unaware). Check out the video below.

Nintendo UK has come out with yet another reviews trailer for Super Mario Maker. Watch it below.


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