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The Legend of Zelda: Breath of the Wild

The Legend of Zelda: Breath of the Wild is receiving its first round of DLC from the Expansion Pass this week. To celebrate, Nintendo intends to share five new blog posts about the game each day.

Today’s update pertains to the Korok Mask. Director Hidemaro Fujibayashi talks about the new item, and reveals that the Korok Seeds were originally stone objects.

Here’s the full post:

Hello. I’m Fujibayashi, Director of The Legend of Zelda: Breath of the Wild.

From now until June 30, we plan to update this site daily with information related to DLC Pack 1, which can only be purchased as part of the Expansion Pass. The Master Trials pack includes new armor you can acquire by finding the right chests.

In this first post, I’ll be discussing the Korok Mask.

The Zelda: Breath of the Wild amiibo should be appearing on store shelves again soon. Nintendo’s CPSIA site contains updated listings (from earlier this week) for the Link (Rider), Link (Archer), Guardian, and Zelda figures. Each one received additional manufacturing in May. Be on the lookout for more stock soon.

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Nintendo offered a new look at the DLC coming to Zelda: Breath of the Wild during its E3 presentation today.

The first round of DLC, Master Trials, is out on June 30. The Champions’ Ballad will follow this holiday. View a new trailer below.

If you’re looking for some good Zelda reading material, you may want to read up on a new interview published by Denfaminicogamer. The site shared a huge discussion conducted between series producer Eiji Aonuma and Square Enix’s Jin Fujisawa, who has been overseeing the Dragon Quest series. Much of the talk is about Zelda: Breath of the Wild and the franchise in general. I don’t think we could even begin to do the interview justice by posting a summary or excerpts here, so read up on the full interview on this page if you’re interested.

The Legend of Zelda: Breath of the Wild

Game Rant was recently able to interview Zelda: Breath of the Wild director Hidemaro Fujibayashi. Fujibayashi weighed in on the game’s early reaction, timeline placement, motion control puzzles, inspiration for the Divine Beasts, early concepts, and why Ganon doesn’t speak.

You can read up on these excerpts from the interview below. For the full discussion, head on over here.

Nintendo posted a new blog today about The Legend of Zelda: Breath of the Wild on the game’s Japanese website. Mitsuhiro Hikino explains how the various sounds were created like Link’s footsteps and the noise that’s made when equipment clanks.

Hikino worked with SoundRacer in a studio that specializes in sound effects. In all, more than 10,000 sounds were recorded.

The Legend of Zelda: Breath of the Wild

In a recent interview with Gamerant, Hidemaro Fujibayashi commented that he would like to further explore the game design that was used to create The Legend of Zelda: Breath of the Wild. As the director of said game, he would likely be in a position to do such a thing in future installments. His full answer to the question of whether open-world design will be the new standard for the Zelda series going forward, is as follows:

We can’t really say much at the moment but there are lots of things in this current game design we still want to explore. If, as a result of that exploration, we feel positive we can provide our audience with new experiences it’s possible this design could become the standard.”

While Breath of the Wild is a huge phenomena, it would still be quite a departure for the series to stray away from the design philosophy it’s adhered to so closely since Ocarina of Time. Only time will tell what the future holds for the Legend of Zelda now.

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Remember that amazing Zelda: Breath of the Wild street ad? We’re talking about the mural located in Brooklyn, New York that lights up at night.

On the official Zelda Facebook page, Nintendo shared a video showing how the mural came together. See it below.


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