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The Legend of Zelda: Breath of the Wild

The next blog post from Nintendo counting down to the release of DLC Pack 1 for The Legend of Zelda: Breath of the Wild is live. This one dives into the design of Midna from Twilight Princess, since Midna’s Helmet is one of the pieces of equipment included in DLC Pack 1.

Hello. I’m Takizawa, Art Director of The Legend of Zelda™: Breath of the Wild.

In DLC Pack 1: The Master Trials, players can find Midna’s Helmet in one of the chests hidden in the world (this DLC is only available through the purchase of the Expansion Pass).

Midna appeared in the Legend of Zelda: Twilight Princess game for Wii and Nintendo GameCube, and she played an important role as Link’s partner. On the Wolf Link amiibo figure (which was released alongside the Wii U remake of the game, The Legend of Zelda: Twilight Princess HD), she’s perching on Wolf Link.

The next blog post by Nintendo counting down to the release of the The Legend of Zelda: Breath of the Wild’s DLC Pack 1 is out now. In it, Iwamoto, the Assistant Director of the game, talks about the Phantom Armor and its origins.

Hello. I’m Iwamoto, Assistant Director of The Legend of Zelda: Breath of the Wild.

With DLC Pack 1, The Master Trials, you can acquire the armor of a Phantom (this DLC is only available through the purchase of the Expansion Pass).

Depending on your experience with the series, some of you may be wondering, “What’s a Phantom?” Well, Phantoms are a type of knight appearing in The Legend of Zelda: Phantom Hourglass and The Legend of Zelda: Spirit Tracks games for the Nintendo DS™ system. In those games, the mysterious armor they wear does not take damage when attacked from the front.

The Legend of Zelda: Breath of the Wild is receiving its first round of DLC from the Expansion Pass this week. To celebrate, Nintendo intends to share five new blog posts about the game each day.

Today’s update pertains to the Korok Mask. Director Hidemaro Fujibayashi talks about the new item, and reveals that the Korok Seeds were originally stone objects.

Here’s the full post:

Hello. I’m Fujibayashi, Director of The Legend of Zelda: Breath of the Wild.

From now until June 30, we plan to update this site daily with information related to DLC Pack 1, which can only be purchased as part of the Expansion Pass. The Master Trials pack includes new armor you can acquire by finding the right chests.

In this first post, I’ll be discussing the Korok Mask.

The Zelda: Breath of the Wild amiibo should be appearing on store shelves again soon. Nintendo’s CPSIA site contains updated listings (from earlier this week) for the Link (Rider), Link (Archer), Guardian, and Zelda figures. Each one received additional manufacturing in May. Be on the lookout for more stock soon.

Source, Via

Nintendo offered a new look at the DLC coming to Zelda: Breath of the Wild during its E3 presentation today.

The first round of DLC, Master Trials, is out on June 30. The Champions’ Ballad will follow this holiday. View a new trailer below.

If you’re looking for some good Zelda reading material, you may want to read up on a new interview published by Denfaminicogamer. The site shared a huge discussion conducted between series producer Eiji Aonuma and Square Enix’s Jin Fujisawa, who has been overseeing the Dragon Quest series. Much of the talk is about Zelda: Breath of the Wild and the franchise in general. I don’t think we could even begin to do the interview justice by posting a summary or excerpts here, so read up on the full interview on this page if you’re interested.

The Legend of Zelda: Breath of the Wild

Game Rant was recently able to interview Zelda: Breath of the Wild director Hidemaro Fujibayashi. Fujibayashi weighed in on the game’s early reaction, timeline placement, motion control puzzles, inspiration for the Divine Beasts, early concepts, and why Ganon doesn’t speak.

You can read up on these excerpts from the interview below. For the full discussion, head on over here.

Nintendo posted a new blog today about The Legend of Zelda: Breath of the Wild on the game’s Japanese website. Mitsuhiro Hikino explains how the various sounds were created like Link’s footsteps and the noise that’s made when equipment clanks.

Hikino worked with SoundRacer in a studio that specializes in sound effects. In all, more than 10,000 sounds were recorded.


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