Video: A better look at Zelda: Breath of the Wild’s frame rate improvement with version 1.1.1
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 42 Comments
A new patch for The Legend of Zelda: Breath of the Wild was delivered this week. Although Nintendo kept quiet about specifics, players quickly noticed that the game’s performance had been improved. Areas with frame rate drops were improved in version 1.1.1.
NX Gamer published a video yesterday that provides a good look at the performance improvements by showing what the frame rate was like before and after the update. You can watch it below, but note that one of the villages is shown.
Zelda: Breath of the Wild has realistic puddles that form and dissipate from weather cycle
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 41 Comments
Zelda: Breath of the Wild has a ton of interesting little touches and details that players may not notice. All of the game’s functions interact in many different ways that affect the world.
This past week, one player shared a discovery regarding the game’s weather cycle. Four screenshots in the same area were taken showing how they evolved over time. As it was raining, a sizable pond form. Then as the sun started to come out, it shrank, and continued to do so across the remaining images. It’s pretty amazing and not something that many others were aware of before.
Here’s a look at the weather cycle in action and a puddle that forms / dissipates:
Video: Comparing Breath of the Wild’s performance before and after applying the latest patch
Posted on 8 years ago by Matt(@OnePunchMaz) in Switch, Videos | 4 Comments
An update for The Legend of Zelda: Breath of the Wild has been released that supposedly fixes some of the game’s framerate problems in certain areas. The folks over at GameXplain put that to the test and released a video where they compare the game’s performance before and after applying the patch. Turns out that it does indeed cause the game to run at an improved framerate. Check out the full video below:
Zelda: Breath of the Wild update out now (version 1.1.1)
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 100 Comments
Update: Nintendo’s single note about the update: “Adjustments have been made to make for a more pleasant gaming experience.” We’ll probably need for an outlet such as Digital Foundry to conduct tests to see if the frame rate has truly been improved, and how much.
Original: The Legend of Zelda: Breath of the Wild players now have access to a new patch. Previously, the game was at version 1.1.0. After applying the update, it will be at 1.1.1.
Nintendo has yet to provide any update notes for today’s download. Given the small change in versions, it’s likely nothing too substantial, though some say that the frame rate has been improved. We’ll let you know when we have official details about the patch.
Thanks to Pokeboy990 and Brian for the tip.
Players are defeating one of Zelda: Breath of the Wild’s toughest enemies in unusual ways
Posted on 8 years ago by Brian(@NE_Brian) in Switch, Videos, Wii U | 6 Comments
Zelda: Breath of the Wild has one enemy in particular that puts up a significant challenge. We don’t want to name any names in the introduction here, but if you’ve played the game, you probably know who we’re talking about. It’s definitely not a common enemy like the Bokoblins.
Players are finding all sorts of ways of taking down the enemy type. We’re talking a boulder, pot lid and a soup ladle, and more. Continue on below for videos showing the inventive ways of battling the enemy.
Video: An “honest trailer” for Zelda: Breath of the Wild
Posted on 8 years ago by Brian(@NE_Brian) in Random, Switch, Videos, Wii U | 70 Comments
The folks over at Smosh have once again produced an “honest trailer” for a game. This time, the video focuses on Zelda: Breath of the Wild. Check it out below.
Zelda: Breath of the Wild sales boosted by 50% in the UK as Switch stock slowly returns to stores
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 0 comments
The Legend of Zelda: Breath of the Wild maintained strong positioning on the UK charts. As mentioned yesterday, it was the sixth best-selling individual game for the week of March 25, and the tenth best-seller on the all formats chart.
According to GamesIndustry, sales of Zelda experienced a 50 percent boost. The site attributes that to Switch stock, as “units begin to trickle their way back into retailers”.
Thanks to Arison for the tip.
Player sends Link gliding over 7,500 meters during 22-minute flight in Zelda: Breath of the Wild
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 24 Comments
One mini-game in The Legend of Zelda: Breath of the Wild tasks you with gliding as far as you can. Players are now trying to come up with inventive ways of extending their run and going for the world record.
In a new run, one person used Link’s paraglider to travel 7,616 meters across Hyrule. This was done in 22 minutes, as shown in the video below. It wasn’t easy, and some tricks were used – such as using bomb arrows and the wind as well as plenty of potions to restore Link’s stamina.
The Making of The Legend of Zelda: Breath of the Wild – bonus session
Posted on 8 years ago by Brian(@NE_Brian) in Switch, Videos, Wii U | 5 Comments
A couple of weeks ago, Nintendo produced the special Zelda: Breath of the Wild video series showcasing the game’s creation. Today, a special bonus episode went live. Members of the Zelda team discuss their favorite characters, locations, and shrines, and then share a special message. Check it out below.
Zelda: Breath of the Wild devs on starting out with 10 people, showing Miyamoto the 2D prototype, Great Plateau made first, more
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 4 Comments
IGN caught up with Zelda: Breath of the Wild director Hidemaro Fujibayashi, technical director Takuhiro Dohta, and art director Satoru Takizawa to discuss the game’s creation in greater depth. Some interesting comments were shared about the game’s development. Fujibayashi, Dohta, and Takizawa talked about starting out with a small team, the 2D prototype, making The Great Plateau first, and more.
You can find a summary we’ve done below. For the full piece, head on over to IGN here.