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The Legend of Zelda: Breath of the Wild

The latest “react” video has teens pairing up to take on the opening gameplay in The Legend of Zelda: Breath of the Wild. Check out the full video below.

Every horse in Zelda: Breath of the Wild has a limited amount of stamina. You can sprint for a set number of times before your horse needs to rest for a few seconds. But if you’re willing to take advantage of a new glitch, you can have it spring continuously.

The first thing you’ll need is a shield. Other than that, you’ll have to put in some work to nail some button presses.

Master0fHyrule demonstrates the glitch below:

The main means of traveling via sailboat in The Legend of Zelda: Breath of the Wild requires using a Korok Leaf. As it turns out though, there’s anothe way to go about it.

While we don’t consider this to be particularly spoilish, we’ll be on the safe side here by posting the information and video after the break.

The Legend of Zelda: Breath of the Wild has a ton of Korok seeds to collect. With how massive Hyrule is, you can imagine just how many there are out there to find.

When you do collect all of the seeds, a reward will be waiting for you at the end. What you get though… well, let’s just say it’s interesting. If you’d like to find out for yourself, continue on below.

It’s always interesting to see game ideas that were left on the cutting room floor during development. In the case of Zelda: Breath of the Wild, director Hidemaro Fujibayashi revealed in the game’s new “making of” video series that the team scrapped something relating to characters.

Fujibayashi and the rest of the team were hoping to include “tiny people”, complete with “tiny-sized towns” and Link himself shrinking. However, “with all these other characters that stand out, we thought it would be difficult for these little guys to be able to live out their own place in the game.”

Fujibayashi’s full explanation:

Initially announced yesterday, Nintendo has debuted The Making of The Legend of Zelda: Breath of the Wild. Fans can get an inside look at the game’s creation. Take a look at the full series below (warning: potential spoilers).

Eurogamer has a new report up explaining how The Legend of Zelda: Breath of the Wild uses dynamic resolution scaling. It doesn’t mean much for the end user, but it’s still pretty interesting. The technique is used in the game to help maintain the frame rate.

When Zelda: Breath of the Wild is running Switch to the max, resolution appears to dip to 90 percent on both axes. In other words, when in portable mode, resolution drops to 1152×648 for 81 percent of native 720p in total. Breath of the Wild has a native pixel-count of 1440×810 when docked and stressed, dropping from its usual 1600×900.

Eurogamer further adds:

When you walk up to a decayed Guardian in The Legend of Zelda: Breath of the Wild, you can obtain various Ancient Parts. However, players can receive even more by using a special trick.

brandonNaustin discovered that Magnesis can be used to pick up metallic rocks and flip over Guardians. Doing so reveals additional parts. It doesn’t work with Guardians that have legs or are buried in the ground, but you should find this useful in a number of instances.

Here’s a look at the trick in action:


Source, Via

Nintendo is readying a special video event that will give fans insight into the creation of Zelda: Breath of the Wild. Tomorrow, a three-part series will debut for the game. It’ll air at 6 AM PT / 9 AM ET / 1 PM in the UK / 2 PM in Europe.

Nintendo just tweeted out the news:


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The Legend of Zelda: Breath of the Wild

In the past, Zelda producer Eiji Aonuma has spoken about being inspired by games such as The Elder Scrolls V: Skyrim in creating Breath of the Wild. But what about the game’s director, Hidemaro Fujibayashi?

Fujibayashi cited two games while speaking with EDGE this month about games that inspired him: Minecraft and Terraria. He told the magazine:

“I was rather inspired by playing Minecraft and Terraria. I was able to learn from the gameplay and the possibilities found in. I could learn from the sense of adventure, exploration and how it inspired curiosity.”

As for real life inspiration, Fujibayashi is involved with an adventure club with other Nintendo staff in which they participate in outdoor activities:


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