Aonuma on Zelda: Tears of the Kingdom and Majora’s Mask comparisons
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
The Legend of Zelda series producer Eiji Aonuma has weighed in on comparisons fans have drawn between Tears of the Kingdom and Majora’s Mask. This comes as part of an interview with Polygon.
Both titles are built based on their predecessors, but Aonuma was quick to point out that with Tears of the Kingdom, it was “the opposite sort of challenge”. He brought up how with the new Switch title, Nintendo “took the same world and some of the same materials, or constituent parts, but needed to make it [all] bigger, and needed to create a more expansive world”. That goes for both a horizontal and vertical sense.
Aonuma explained:
[Let’s Talk] Zelda: Tears of the Kingdom impressions
Posted on 1 year ago by Brian(@NE_Brian) in Let's Talk, Switch | 0 comments
The moment many Nintendo fans had been waiting for finally happened this week – we’re of course referring to The Legend of Zelda: Tears of the Kingdom launching. We’ve said it before and we’ll say it again: this is a huge release for Switch and one of the most notable titles of 2023 for gaming in general. It’s been six years since Nintendo came out with Breath of the Wild – the series’ most successful entry – so it’s understandable how much anticipation there’s been behind it.
Although it’s not been terribly long since Zelda: Tears of the Kingdom arrived given how it just came out yesterday, many of you likely have been sinking your teeth into it by this point. With that in mind, we’re interested in your early impressions. If you picked up the game, how are you feeling about it so far? How do you think it compares to Breath of the Wild? Let us know in the comments below.
HORI reveals new Switch accessories for Zelda: Tears of the Kingdom
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Original (4/15): HORI has revealed a few new Switch accessories based on The Legend of Zelda: Tears of the Kingdom. The company is readying a stand, Joy-Con substitutes, and carrying cases.
The play stand is pretty straightforward. You can park your Switch system there, and it can be folded for easy transportation in something like a pouch or bag.
The Legend of Zelda: Tears of the Kingdom official guide revealed
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Original (5/7): Piggyback made an official strategy guide book for The Legend of Zelda: Breath of the Wild in collaboration with Nintendo back in 2017, and the two sides are teaming up once again – now for Tears of the Kingdom.
Retailer listings have made this known just days before the launch of Zelda: Tears of the Kingdom. An official description indicates that it will include answers for all of the game’s puzzles, riddles, and mysteries plus a curated walkthrough, an atlas of Hyrule, and more. It’s a big guide standing at nearly 500 pages.
It looks like The Legend of Zelda: Tears of the Kingdom official strategy guide book will have a standard version and collector’s edition. Right now we’re uncertain what the latter offers, but with Breath of the Wild, that game’s collector’s edition guide came in premium hardcover, featured an extra-large map poster, and had a small art section.
Xenoblade dev Monolith Soft worked on Zelda: Tears of the Kingdom
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Perhaps surprising no one, Monolith Soft has confirmed its involvement with The Legend of Zelda: Tears of the Kingdom as one of its primary developers.
Monolith Soft shared the news on Twitter. The company worked on game design, programming, and graphics.
Zelda: Tears of the Kingdom’s Ascend ability came about from a debug feature
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
The team behind The Legend of Zelda: Tears of the Kingdom have shared the origins of the new Ascend ability, and it may surprise you how it came to be.
Director Hidemaro Fujibayashi told Polygon that Ascend stems from a debug feature. While exploring caves, he’d use a debug code to get to the top. He then realized that this could be a fun mechanic for the game.
The Legend of Zelda: Tears of the Kingdom launch trailer
Posted on 1 year ago by Dawn in Switch, Videos | 0 comments
Today marks the worldwide release of The Legend of Zelda: Tears of the Kingdom, and Nintendo have shared a launch trailer for the title, giving players another glimpse of what the game has to offer as they begin to experience it for themselves.
Check out the new trailer below, along with a brief overview of the game:
Nintendo Treehouse: Live – The Legend of Zelda: Tears of the Kingdom live stream
Posted on 1 year ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
A special Nintendo Treehouse: Live event is being held to celebrate the launch of The Legend of Zelda: Tears of the Kingdom, and the official live stream is ready to go. The fun kicks off at 6:45 PM PT / 9:45 PM ET / 2:45 AM in the UK / 3:45 AM in Europe.
Gameplay will kick off the proceedings. Nintendo says that the “segments avoid story spoilers but will show some gameplay and areas that have not yet been shown to help prepare players for the adventure to come.” After the footage is shown, there’ll be more content counting down to the release.
My Nintendo adds Zelda: Tears of the Kingdom glow in the dark keychain
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Just in time for the launch of The Legend of Zelda: Tears of the Kingdom comes a new physical reward on My Nintendo. In North America, fans can get their hands on a glow in the dark keychain. It will only be available while supplies last.
Nintendo has been pretty good at making new physical goodies available alongside the launches of Switch titles. Most recently, a Kirby’s Return to Dream Land Deluxe canvas pouch was added. A Metroid Prime Remastered pin set was also offered a little while back.
Zelda: Tears of the Kingdom director used Breath of the Wild to demonstrate Link’s new abilities during early development
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo has shared some interesting insight into the early development behind The Legend of Zelda: Tears of the Kingdom, specifically how some of Link’s new abilities were initially designed using Breath of the Wild.
Hidemaro Fujibayashi, the game’s director, came up with the idea of attaching objects. To show this to the team, he “tried creating vehicles using only the mechanisms and parts available in the previous game and presented them.”
Fujibayashi and Eiji Aonuma said in a recent interview: