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Throughout the creation process, Warner Bros. Montreal was forced to deal with “resistance and reluctance” at “every level” while developing Batman: Arkham Origins, according to senior producer Ben Mattes.

Perhaps one of the biggest obstacles was facing skepticism from fans. Because Rocksteady was out of the picture, some felt Warner Bros. Montreal wouldn’t be able to deliver an Arkham game. Mattes said there were also “concerns within the organisation that we weren’t going to be able to deliver the special sauce of a Rocksteady game.”

“Obviously resistance and reluctance exists at every level. There were fans who said: ‘They’re not Rocksteady, they can’t make an Arkham game.’ And there were concerns within the organisation that we weren’t going to be able to deliver the special sauce of a Rocksteady game.

“And there were concerns within our team, like – ‘Maybe we’ve bitten off more than we can chew? Are we sure we’re able to dance with these guys? Do we deserve to be in this same hallowed ground?’ – but we wouldn’t have continued through the years if we didn’t feel we had a shot. I’m really proud of what we’ve done.”

More than two years after its original release, Super Street Fighter IV: 3D Edition is now available on the 3DS eShop. Pricing is set at $19.99.

Originally, Super Street Fighter IV: 3D Edition made it out for the launch of the 3DS.


Nintendo will be releasing the special Zelda 3DS XL system in Japan in late December. It was previously announced for Europe, and a GameStop Black Friday ad leak confirmed the handheld for the US as well.

Amazon Japan started taking pre-orders for the Zelda 3DS XL earlier today. Just 700 units were available for pre-order, and within minutes, consumers snatched them all up. Given the small amount available, that should come as no surprise.

Source 1, Source 2

ONM has published a new interview with Shu Takumi, creator of Phoenix Wright and Ghost Trick. There are a number of interesting bits sprinkled throughout, including how he felt stepping away from Ace Attorney and working on Ghost Trick.

I first started working on the Ghost Trick concept in 2004, after the completion of the original GBA version of Ace Attorney 3. The third game was supposed to be the last one, but plans changed and I ended up working on the first DS Ace Attorney, which, as you know, was the first Ace Attorney title to be localised and released in the west. My next project after that was Apollo Justice: Ace Attorney, so by the time I got around to finishing Ghost Trick it was 2010, six years after I first thought up the concept.

I certainly felt a lot of pressure when making Ghost Trick, as it was a brand new IP and I had just left the Ace Attorney series, but I was grateful for the chance to take on a new challenge.


This week’s North American Nintendo Downloads are as follows:

Wii U Retail

Assassin’s Creed IV: Black Flag – $59.99 (available Oct. 29)
Batman: Arkham Origins – $49.99 (available Oct. 25)
Sonic Lost World – $49.99 (available Oct. 29)
Monster High 13 Wishes – $39.99 (available Oct. 29)
Pac-Man and the Ghostly Adventures – $59.99 (available Oct. 29)

3DS Retail

Sonic Lost World – $39.99 (available Oct. 29)
Regular Show: Mordecai & Rigby in 8-Bit Land – $29.99 (available Oct. 29)
Monster High 13 Wishes – $29.99 (available Oct. 29)
Jewel Master: Cradle Of Egypt 2 – $29.95

3DS Download

Phoenix Wright: Ace Attorney – Dual Destinies – $29.99
Batman: Arkham Origins Blackgate – $39.99 (available Oct. 25)
My Little Baby 3D – $29.99

Wii U VC

Pinball – $4.99
Baseball – $4.99


Star Soldier – $4.99

eShop Sale

Urban Trial Freestyle – $4.99 between Oct. 24 and Nov. 7

Source: Nintendo PR

Defender’s Quest is looking very likely for both 3DS and Wii U. A 3DS version is all but confirmed, and creator Lars Doucet also confirmed on Twitter that has a Wii U dev kit.

Doucet also said he’s looking into the possibility of cross-buy support between Wii U and 3DS:

As far as cross-buy between Wii U and PC goes, the chances of that happening aren’t so high. It’s not something that should be expected, understandably.

Thanks to mahdi g for the tip.


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Update: IGN has reinstated its article. We have this extra quote about The Adventures of Captain Toad…

“For example, there’s an enemy that is very simple, called a Bitty Bug. It just crawls around on the ground and gets stomped on. But suddenly, when you can’t jump, it’s the most terrifying thing. You have to think of a way to get around it. You can control the camera using the gyro function on the GamePad by moving it around, and also the circle pad. That allows you to see the course from various angles, and by using those camera controls, you’re able to find the five stars you have to find there in order to complete the puzzle.”

And commentary on Mystery House…

“The model that we used for the Mystery House in this game was the Mystery Box from Super Mario 3D Land. That’s a little puzzle that ends within 10 seconds, basically. In 3D Land, you basically just had the one box, but in this game you have various boxes connected in a course, maybe five or 10 or something like that. At first, it seems pretty easy, but you have to complete one after the other. As you go through it, things get kind of tense and you might end up messing up.”

“It’s a little bit more difficult than it looks. We’ve designed it in such a way that it’s pretty obvious, when you fail or when you die in the game, where you messed up. It’s really easy to tell where you went wrong. So it gets you motivated to try it over and over again until you complete it.”

Original: A now-pulled IGN article has revealed two brand new game modes for Super Mario 3D World.

“The Adventures of Captain Toad” has players navigating environments with gyrosensor controls. Your goal is to collect five green stars while being tactful when encountering enemeis. Jumping appears to be disabled in this mode, making it much more difficult to take down foes. IGN says the experience “feels a lot more like a puzzle game.”

IGN also got the following quote out of Super Mario 3D World co-director Kenta Motokura:

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