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At 4 PM ET, Nintendo took down both eShops once again for a 12-hour maintenance period. The company hopes to make significant progress with regard to the online issues plaguing its network services over the past few days.

In light of fans questioning why the eShops will be going offline once again, Nintendo took to Twitter to further explain the situation. The Big N said that this will allow for traffic volume to be properly managed, paving the way for full operation restoration.

Nintendo wrote:

Meanwhile, indie developer Two Tribes has weighed in on the situation as well. The studio, after receiving a notice from Nintendo, claimed that the overall online downtime “might take a while longer”.

Source 1, Source 2


Image & Form has previously discussed bringing SteamWorld Dig to Wii U, but the studio seems more intent on pursuing the possibility, based on new comments made to ONM.

Co-founder Brjann Sigurgeirsson told the publication that the team is “definitely” looking into making SteamWorld a reality on Nintendo’s home platform. Sigurgeirsson also said that “Wii U would work very well for the SteamWorld series”.

Sigurgeirsson’s comments in full:

“The Wii U would work very well for the SteamWorld series, so it’s definitely one of the things that we’re looking into – we’re fortunate that we left mobile at the right time and got embraced by Nintendo when it happened.”


Another wave of games have been discounted on the 3DS eShop. Here’s the full roundup of the latest titles on sale:

Classic Games Overload: Card & Puzzle Edition – $14.99 (was $29.99) through 1/9
Dress To Play: Cute Witches! – $0.99 (was $3.99) through 1/8
Dress To Play: Magic Bubbles! – $0.99 (was $3.99) through 1/8
SteamWorld Dig – $6.99 (was $8.99) through 1/2
Super Little Acorns 3D Turbo – $1.99 (was $7.99) through 1/14
Super Street Fighter IV 3D Edition – $9.99 (was $19.99) through 1/9

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Nintendo continues to work away on the issues surrounding both eShops. At the very least, the situation seems to be improving, as users in different territories have been reporting successful connections.

In order to (hopefully) address things once and for all, the eShops will be going down for a 12-hour period today. The digital stores will be unavailable starting at 4 PM ET (1 PM PT, 10 PM CET, 6 AM Japan time) today, and lasting through 4 AM ET (1 AM PT, 10 AM CET, 6 PM Japan time) tomorrow.

Nintendo of America also posted the following on its Facebook page:

We sincerely apologize for the connection problems in the Nintendo eShop. We understand this is taking longer than expected, but we can assure you that providing a solution is our top priority. We are determined to make sure everyone can enjoy all that Wii U and Nintendo 3DS have to offer. In an effort to manage the high volume of traffic and ultimately improve your experience, we are temporarily taking the Nintendo eShop services offline between the hours of 4 p.m. – 4 a.m. ET. Thank you so much for your continued patience. We will keep you updated.



Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

The pic of the day that runs Monday through Friday will be on break starting Dec. 27. I’ll be back on Jan. 6, so I hope everyone has a happy new year!!

Mojang founder Markus Persson, who also goes by the name Notch, has ruled out Minecraft for Wii U. Rumors of a possible release on Nintendo’s console began to appear last week.

Persson wrote on Twitter that Minecraft “would make sense” on Wii U. “The only reason for no current plans is we’ve got too much work already,” he explained.

Notch’s tweets in full:


Nintendo and The Pokemon Company have officially pushed back Pokemon Bank and Poke Transporter’s launch overseas. Unsurprisingly, the delay is attributed to the issues surrounding Nintendo’s online services – particularly an influx of traffic to the Nintendo Network service.

In its announcement, Nintendo apologized to those who have been awaiting Pokemon Bank’s release. A new launch date has not been set at this time.

The official notice on Nintendo’s support site reads:

Nintendo and The Pokémon Company International have postponed the launch of Pokémon Bank and Poké Transporter – two software applications that were originally scheduled to launch for Nintendo 3DS on Dec. 27 – due to a large volume of traffic to the Nintendo Network service. Due to the high traffic, players are having trouble setting up Nintendo Network IDs and downloading content in the Nintendo eShop on both Wii U and Nintendo 3DS. We truly regret the inconvenience, and wish to reassure everyone that providing a solution is our top priority. We apologize for the delay and thank you for your continued patience.

Thanks to daniel for the tip.


Not much has changed with the eShop’s status since Nintendo shared an update about a day ago. Both digital stores are still down with outages, and the situation continues to be worked on.

Nintendo’s latest message reads:



Game Freak director Junichi Masuda shared a whole bunch of development information about Pokemon X and Y in a new blog post. You can find a roundup of information below.

– Took roughly 3.5 years to make
– Basic concepts for the games were “beauty,” “bonds,” and “evolution”
– Developed with the idea of players “raising their Pokémon with love”

“There’s an even bigger theme to the game, however; one that I’m always thinking about when I’m directing Pokémon games, and one that I think applies to the real world: ‘Let’s create a better world together’.”

– Masuda feels that the one’s life depends on the chance encounters that they have with other people
– Encounters based on your age or interests or other factors
– These encounters shouldn’t be about fighting, but rather about making a better world together

“The titles ‘X’ and ‘Y’ come from this idea. The letters ‘X’ and ‘Y’ suggest lines on an axis. The lines of both letters head in different directions, but there’s a point at which they cross, or intersect. I used the letters with the idea of intersection in mind; the idea of the common points we share with one another, rather than our differences.”

“It took three and a half years to develop this game. Taking into account the localization groups for each language, more than five hundred people were involved in the development.”

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